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* some updates, but code still out of dateBrian Paul2005-09-072-54/+8
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* new commentBrian Paul2005-09-071-0/+1
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* minor tweaks to _mesa_ResizeBuffersMESA()Brian Paul2005-09-071-5/+9
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* fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ↵Roland Scheidegger2005-09-071-6/+4
| | | | later applied srcRep)
* try to fix renderbuffer breakage, primarily in calculate_buffer_parameters()Brian Paul2005-09-071-11/+27
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* minor formatting fixBrian Paul2005-09-061-2/+1
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* added viaRenderbufferStorage() functionBrian Paul2005-09-061-2/+13
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* just changes/updates to commentsBrian Paul2005-09-061-10/+11
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* Use mklib script instead of ar. Make libmesa.a instead of mesa.aBrian Paul2005-09-063-8/+7
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* remove DEFARRAY, CHECKARRAY stuffBrian Paul2005-09-062-78/+6
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* minor clean-up of texture_combine()Brian Paul2005-09-061-12/+9
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* don't use DEFARRAY/CHECKARRAY stuffBrian Paul2005-09-063-11/+3
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* make some functions staticBrian Paul2005-09-052-8/+15
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* make r128SpanRenderStart/Finish staticBrian Paul2005-09-051-2/+4
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* remove obsolete CurrentBufferBitBrian Paul2005-09-052-6/+0
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* remove unused varBrian Paul2005-09-051-1/+0
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* Add support for memory contexts (Thomas Kaltofen). Cleanup compilation ↵Karl Schultz2005-09-053-33/+34
| | | | warnings.
* remove _swrast_DrawBufferKarl Schultz2005-09-052-3/+1
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* Windows mesa.def file had been moved to the drivers dir tree some time ago. ↵Karl Schultz2005-09-051-491/+0
| | | | This copy is not needed.
* fix var declaration so that a C compiler can build it.Karl Schultz2005-09-051-1/+2
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* just formatting clean-upsBrian Paul2005-09-041-9/+13
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* Simplify radeonSetCliprects(). Remove the 'mode' parameter.Brian Paul2005-09-043-21/+21
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* Further clean-up and simplification of the span-related functions.Brian Paul2005-09-042-49/+44
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* Add new void *addr and __DRIdrawablePrivate parameters toBrian Paul2005-09-0420-249/+373
| | | | driNewRenderbuffer().
* Fix UpdatePageFlipping() function. Always call driFlipRenderbuffers()Brian Paul2005-09-043-10/+6
| | | | with pfCurrentPage value, in case it's initially 1 instead of 0.
* minor clean-upsBrian Paul2005-09-043-6/+3
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* replace GET_SRC_PTR, GET_DST_PTR with GET_PTRBrian Paul2005-09-046-42/+24
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* Use InitPointers helperBrian Paul2005-09-047-124/+29
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* Combine GET_DST_PTR and GET_SRC_PTR into just GET_PTR.Brian Paul2005-09-041-23/+29
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* Added InitPointers helper functionBrian Paul2005-09-041-0/+10
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* replace assertion with a conditional returnBrian Paul2005-09-041-2/+6
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* fudge set_component_sizes() a bit, see commentsBrian Paul2005-09-031-1/+5
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* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-0314-272/+15
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* renderbuffer updatesBrian Paul2005-09-031-68/+14
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* SetBuffer, renderbuffer changesBrian Paul2005-09-034-147/+32
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* use new InitStencil/DepthPointer functionsBrian Paul2005-09-033-127/+16
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* remove dead codeBrian Paul2005-09-032-107/+7
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* remove SetBufferBrian Paul2005-09-032-26/+0
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* SetBuffer, renderbuffer changesBrian Paul2005-09-0343-967/+380
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* added flippedData field for page flipping, code to flip stereo color buffersBrian Paul2005-09-032-28/+54
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* added SetStencil/DepthPointer functionsBrian Paul2005-09-032-0/+31
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* remove SetBuffer(). Misc renderbuffer changes.Brian Paul2005-09-034-87/+12
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* silence misc warningsBrian Paul2005-09-035-16/+23
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* Check for ATI_fragment_shader enabledDave Airlie2005-09-021-1/+2
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* fix some strict aliasing problems related to choosing framebuffer configs ↵Brian Paul2005-09-023-17/+5
| | | | (Matthias Hopf)
* commentsBrian Paul2005-09-021-2/+2
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* Prototype implementation of new GL_EXT_timer_query extension (not finalized ↵Brian Paul2005-09-0211-57/+192
| | | | | | yet). Extends the query mechanism to query elapsed time while rendering.
* replace -1 with PROGRAM_UNDEFINED when initializing instructionsBrian Paul2005-09-021-6/+5
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* set depthHasSurface for stencil renderbufferBrian Paul2005-09-021-0/+1
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* ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent ↵Roland Scheidegger2005-09-022-36/+37
| | | | changes). Fix sampling from wrong texture unit. Apply swizzling before texture sampling, and hopefully get non-projected coordinates from swrast. (still does not work at all with sw doom3, way too dark just the same as with the doom3 arb2 path)