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Commit message (
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Author
Age
Files
Lines
*
write outputs according to vs.outputs_written
Brian
2007-08-17
1
-4
/
+13
*
added outputs_written field to pipe_shader_state
Brian
2007-08-17
3
-1
/
+4
*
load machine.Inputs based on vs.inputs_read
Brian
2007-08-17
1
-26
/
+15
*
added pipe ptr to draw_context
Brian
2007-08-17
2
-8
/
+4
*
compute clipmask
Brian
2007-08-17
1
-16
/
+51
*
define CLIP_LEFT/RIGHT etc
Brian
2007-08-17
2
-3
/
+13
*
shade four vertices at a time
Brian
2007-08-17
1
-79
/
+92
*
added align16() function
Brian
2007-08-17
1
-0
/
+16
*
added uint64 type
Brian
2007-08-17
1
-4
/
+6
*
replace assertion w/ conditionals in xmesa_clear()
Brian
2007-08-17
1
-3
/
+3
*
Use simple st->pipe->clear() in more cases for depth/stencil clears.
Brian
2007-08-17
1
-14
/
+17
*
fix buffer clearing problems
Brian
2007-08-17
5
-42
/
+32
*
assertions
Brian
2007-08-17
2
-1
/
+10
*
added assertions, disable debug output
Brian
2007-08-17
2
-0
/
+7
*
Break mesa dependencies.
michal
2007-08-16
1
-6
/
+66
*
Silence compiler warnings.
michal
2007-08-16
1
-55
/
+63
*
Break mesa dependencies.
michal
2007-08-16
1
-3
/
+1
*
Silence compiler warnings.
michal
2007-08-16
1
-5
/
+5
*
Define ffs() for __WIN32__ & __MSC__.
michal
2007-08-16
1
-1
/
+13
*
Define __WIN32__.
michal
2007-08-16
1
-0
/
+6
*
Move VS code from st_atom_fs.c to st_atom_vs.c.
michal
2007-08-16
2
-97
/
+80
*
Cosmetic changes.
michal
2007-08-16
1
-11
/
+16
*
Remove many dependencies on mesa headers.
Brian
2007-08-16
15
-138
/
+215
*
misc changes to support vertex shaders (disabled by default)
Brian
2007-08-16
4
-4
/
+24
*
run real vertex shaders, a total hack for now
Brian
2007-08-16
1
-0
/
+163
*
make pass-through vertex shader
Brian
2007-08-16
1
-0
/
+54
*
check for null swrast (pipe work-around)
Brian
2007-08-16
1
-0
/
+3
*
Begin added vertex shader state/support.
Brian
2007-08-16
12
-17
/
+111
*
disable Z value scaling - it's done in sp_quad_depth_test.c
Brian
2007-08-16
1
-2
/
+3
*
move the draw_alloc/free_tmps() functions to draw_prim.c
Brian
2007-08-16
2
-24
/
+27
*
Remove GL/mesa types, rearrange things into more logical groups
Brian
2007-08-16
1
-40
/
+41
*
Add missing inlcude directory.
michal
2007-08-16
1
-1
/
+2
*
Copy fragment z if the fragment shader does not write depth on its own.`
michal
2007-08-16
1
-3
/
+30
*
Drawing code refactoring.
Brian
2007-08-16
4
-885
/
+39
*
point/line/polygon drawing (factored out of draw_vb.c)
Brian
2007-08-16
2
-0
/
+542
*
Silence warnings.
michal
2007-08-16
1
-2
/
+2
*
Silence warnings.
michal
2007-08-16
1
-6
/
+6
*
Silence warnings.
michal
2007-08-16
1
-7
/
+6
*
Silence warnings.
michal
2007-08-16
1
-5
/
+5
*
Use 'f' for float suffix.
michal
2007-08-16
1
-1
/
+1
*
Remove mesa include directories, be stricter about include paths.
Keith Whitwell
2007-08-15
7
-13
/
+4
*
translate GL texture targets to PIPE_TEXTURE_x values
Brian
2007-08-15
2
-14
/
+43
*
added PIPE_PRIM_x tokens (matching GL), use in a few places
Brian
2007-08-15
4
-47
/
+61
*
Hook in new draw_arrays() code, disabled for now.
Brian
2007-08-15
4
-6
/
+36
*
softpipe_draw_arrays() function
Brian
2007-08-15
1
-0
/
+663
*
added new draw_arrays()
Brian
2007-08-15
1
-0
/
+6
*
convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases...
Brian
2007-08-15
1
-12
/
+69
*
added vertex array info fields
Brian
2007-08-15
1
-0
/
+7
*
added draw_set_vertex_array_info()
Brian
2007-08-15
2
-0
/
+20
*
comment
Brian
2007-08-15
1
-1
/
+4
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