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* better debug code, silence some warningsBrian2007-10-181-6/+13
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* print vertex input mappingBrian2007-10-181-0/+6
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* handle fogcoord/raster distanceBrian2007-10-181-4/+15
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* added st_debug.cBrian2007-10-181-0/+1
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* debug functionsBrian2007-10-182-0/+96
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* fix logic error in stipple_quad() (point/line fragments were getting dropped)Brian2007-10-181-3/+4
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* Corrected the file permissions in src/mesa/pipe.Oliver McFadden2007-10-1812-0/+0
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* pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this ↵Oliver McFadden2007-10-181-1/+1
| | | | function)
* sp_context.c:255: error: 'false' undeclared (first use in this function)Oliver McFadden2007-10-181-1/+1
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* fix interpolation bug in nearest-image/linear-mipmap filteringBrian2007-10-171-1/+1
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* remove #include vf.hBrian2007-10-174-5/+0
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* disable the NeedFlush assertion for nowBrian2007-10-171-1/+1
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* Add some FLUSH_CURRENT() calls.Brian2007-10-172-0/+4
| | | | | | | Without these we can find ourselves in _mesa_load_state_parameters() computing derived lighting/material values whhen the current material properties haven't been updated from the VBO. This may be a somewhat wide-spread problem that needs more attention...
* Assert that there's no outstanding current state that needs to be flushed ↵Brian2007-10-171-0/+2
| | | | | | | from the vbo in _mesa_load_state_parameters(). Several of the state parameters use current state (such as materials). Need to make sure those values are not stale.
* formatting fixBrian2007-10-171-1/+3
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* fix addressing error in read_stencil_pixels()Brian2007-10-171-2/+2
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* Replace repeat_remainder() with simpler macro that just casts args to unsigned.Brian2007-10-171-13/+6
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* reorder params to get_texel()Brian2007-10-171-31/+32
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* implement 3D texture samplingBrian2007-10-171-1/+111
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* When in GL_FEEDBACK mode, make sure we emit color and texcoord registers.Brian2007-10-171-0/+5
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* generate selection hit if in selection mode and pos is not clippedBrian2007-10-171-0/+5
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* Update framebuffer state in response to _NEW_COLOR (set by glDrawBuffer)Brian2007-10-171-1/+5
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* Fix viewport Z scale/bias to get the right Z values from drawing the quad.Brian2007-10-172-5/+5
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* don't crash if texture border is used (unsupported for now)Brian2007-10-171-0/+3
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* fix square point rasterizationBrian2007-10-171-31/+43
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* lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1Brian2007-10-161-1/+1
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* use new st_clear_accum_buffer() functionBrian2007-10-161-24/+3
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* New st_clear_accum_buffer() function (can't use pipe->clear() since it ↵Brian2007-10-162-6/+41
| | | | | | doesn't handle negative color values) Also, remove unneeded clamping in the accum ops.
* front/back determination was wrongBrian2007-10-161-1/+1
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* remove debug assertionBrian2007-10-161-1/+0
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* Update mask calculations for point drawing.Brian2007-10-161-10/+10
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* Fix broken polygon stippling (see comments for details).Brian2007-10-161-5/+27
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* Redefine QUAD_TOP_LEFT, TOP_RIGHT, etc. to reflect Y=0=TOP raster layout.Brian2007-10-162-15/+16
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* fix perspective-interpolated attribs for points, liensBrian2007-10-161-7/+43
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* fix blend term translation bug, rename some funcsBrian2007-10-161-13/+13
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* finish remaining blend modesBrian2007-10-151-13/+218
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* fix incorrect register in get_eye_normal() for rescale_normals caseBrian2007-10-151-2/+1
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* GL_UNSIGNED_BYTE indexesBrian2007-10-151-0/+3
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* implement logicopBrian2007-10-152-2/+145
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* remove commented out #includeBrian2007-10-151-1/+0
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* check for width or height = 0 before calling driver Bitmap funcBrian2007-10-151-1/+1
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* Fix useabs logic in build_fog().Brian2007-10-151-2/+5
| | | | | We always need to compute the absolute value of the fogcoord if we're passing it through for per-fragment fog.
* remove feedback hackBrian2007-10-151-7/+0
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* Undo prev changes.Brian2007-10-153-23/+43
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* setup vertex format for GL_FEEDBACK modeBrian2007-10-151-0/+14
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* GL_SELECT mode works nowBrian2007-10-152-0/+22
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* formattingBrian2007-10-151-6/+6
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* call pipe->set_vertex_buffer() after drawing/unreferencing.Brian2007-10-151-0/+2
| | | | | This fixes potential a stale reference to vertex buffers. Fixes cubemap demo on i915.
* fix logic for printing extended swizzlesBrian2007-10-151-13/+15
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* add 'normalized_coords' field to pipe_sampler_stateBrian2007-10-156-12/+24
| | | | | | This controls whether texcoords are interpreted as-is or scaled up from [0,1]. Fixes glDrawPixels/glBitmap problems on i915 when image is non power-of-two. Also, cleans up the CSO sampler state for i915 a bit.