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* glx: indent -br -i3 -npcs --no-tabs xfont.cRALOVICH, Kristóf2008-10-131-211/+212
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* glx: indent -br -i3 -npcs --no-tabs xf86dristr.hRALOVICH, Kristóf2008-10-131-207/+232
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* glx: indent -br -i3 -npcs --no-tabs XF86dri.cRALOVICH, Kristóf2008-10-131-461/+493
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* glx: indent -br -i3 -npcs --no-tabs xf86dri.hRALOVICH, Kristóf2008-10-131-52/+53
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* glx: kill old K&R syntax in XF86dri.cRALOVICH, Kristóf2008-10-131-63/+15
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* glx: indent -br -i3 -npcs --no-tabs vertarr.cRALOVICH, Kristóf2008-10-131-103/+118
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* glx: indent -br -i3 -npcs --no-tabs singlepix.cRALOVICH, Kristóf2008-10-131-138/+145
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* glx: indent -br -i3 -npcs --no-tabs single2.cRALOVICH, Kristóf2008-10-131-681/+718
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* glx: indent -br -i3 -npcs --no-tabs renderpix.cRALOVICH, Kristóf2008-10-131-102/+111
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* glx: indent -br -i3 -npcs --no-tabs render2.cRALOVICH, Kristóf2008-10-131-272/+296
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* glx: indent -br -i3 -npcs --no-tabs pixelstore.cRALOVICH, Kristóf2008-10-131-254/+271
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* glx: indent -br -i3 -npcs --no-tabs pixel.cRALOVICH, Kristóf2008-10-131-349/+373
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* glx: indent -br -i3 -npcs --no-tabs packsingle.hRALOVICH, Kristóf2008-10-131-107/+107
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* glx: indent -br -i3 -npcs --no-tabs packrender.hRALOVICH, Kristóf2008-10-131-121/+121
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* glx: indent -br -i3 -npcs --no-tabs indirect_window_pos.cRALOVICH, Kristóf2008-10-131-28/+42
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* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_program.cRALOVICH, Kristóf2008-10-131-159/+169
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* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array_priv.hRALOVICH, Kristóf2008-10-131-53/+56
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* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.hRALOVICH, Kristóf2008-10-131-22/+29
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* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.cRALOVICH, Kristóf2008-10-131-1344/+1454
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* glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.cRALOVICH, Kristóf2008-10-131-28/+30
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* glx: indent -br -i3 -npcs --no-tabs indirect_texture_compression.cRALOVICH, Kristóf2008-10-131-255/+251
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* glx: indent -br -i3 -npcs --no-tabs glx_query.cRALOVICH, Kristóf2008-10-131-36/+37
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* glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.cRALOVICH, Kristóf2008-10-131-193/+191
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* glx: indent -br -i3 -npcs --no-tabs glxhash.cRALOVICH, Kristóf2008-10-131-252/+299
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* glx: indent -br -i3 -npcs --no-tabs glxhash.hRALOVICH, Kristóf2008-10-131-6/+10
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* glx: indent -br -i3 -npcs --no-tabs glxext.cRALOVICH, Kristóf2008-10-131-689/+704
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* glx: indent -br -i3 -npcs --no-tabs glxcurrent.cRALOVICH, Kristóf2008-10-131-265/+284
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* glx: indent -br -i3 -npcs --no-tabs glxcmds.cRALOVICH, Kristóf2008-10-131-1564/+1642
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* glx: indent -br -i3 -npcs --no-tabs glcontextmodes.cRALOVICH, Kristóf2008-10-131-312/+306
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* glx: indent -br -i3 -npcs --no-tabs eval.cRALOVICH, Kristóf2008-10-131-68/+74
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* glx: indent -br -i3 -npcs --no-tabs drisw_glx.cRALOVICH, Kristóf2008-10-131-294/+298
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* glx: indent -br -i3 -npcs --no-tabs dri_glx.cRALOVICH, Kristóf2008-10-131-456/+467
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* glx: indent -br -i3 -npcs --no-tabs dri_common.hRALOVICH, Kristóf2008-10-131-8/+9
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* glx: indent -br -i3 -npcs --no-tabs dri_common.cRALOVICH, Kristóf2008-10-131-211/+219
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* glx: indent -br -i3 -npcs --no-tabs dri2.hRALOVICH, Kristóf2008-10-131-23/+20
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* glx: indent -br -i3 -npcs --no-tabs dri2_glx.cRALOVICH, Kristóf2008-10-131-237/+248
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* glx: indent -br -i3 -npcs --no-tabs dri2.cRALOVICH, Kristóf2008-10-131-229/+235
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* glx: indent -br -i3 -npcs --no-tabs compsize.cRALOVICH, Kristóf2008-10-131-120/+125
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* glx: indent -br -i3 -npcs --no-tabs clientattrib.cRALOVICH, Kristóf2008-10-131-76/+83
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* glx: add a line of Emacs helping variablesRALOVICH, Kristóf2008-10-1343-0/+43
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* glx: No need to zero a local variable.RALOVICH, Kristóf2008-10-131-1/+0
| | | | My previous commit e2060348630b59a446bac7f734fdde40033093ab introduced this.
* glx: make INIT_MESA_SPARC more robustRALOVICH, Kristóf2008-10-131-8/+8
| | | | Embed the macro body into do { ... } while(0) .
* i915: Texture instructions use r/t/oC/oD register as texture coordinate.Xiang, Haihao2008-10-131-0/+13
| | | | Fix http://bugs.freedesktop.org/show_bug.cgi?id=16287.
* intel: Add acceleration for glDrawPixels(GL_STENCIL_INDEX).Eric Anholt2008-10-111-1/+196
| | | | | | | | | This is nasty because there's no way in GL to output data to the stencil buffer directly, so we have to do a dance to wrap the depth/stencil buffer in an ARGB renderbuffer. Improves performance of several oglconform testcases by better than a factor of 2.
* mesa: fix asst. issues in _mesa_texstore_argb8888()Brian Paul2008-10-101-40/+10
| | | | | | | | If we shift bytes into the texel word (or use the PACK_COLOR_8888 macro), we don't have to worry about big vs. little endian. See comments about texel formats in texformat.h. Remove an unneeded/incorrect else-if clause that produced wrong results on big-endian systems.
* mesa: include needed headerBrian Paul2008-10-101-0/+1
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* mesa: remove unneeded includesBrian Paul2008-10-102-2/+0
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* mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul2008-10-101-1/+12
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* mesa: rename macro params to emphasize that there's no particular color orderingBrian Paul2008-10-101-12/+12
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* mesa: remove unneeded includesBrian Paul2008-10-102-2/+0
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