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Age
Files
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*
vc4: Don't forget to set the depth clear value in the packet.
Eric Anholt
2014-08-11
1
-1
/
+1
*
vc4: Add support for gl_FragCoord.
Eric Anholt
2014-08-11
5
-4
/
+76
*
vc4: Refactor shader input setup again.
Eric Anholt
2014-08-11
1
-17
/
+24
*
vc4: Clean up the tile alloc buffer size.
Eric Anholt
2014-08-11
1
-1
/
+9
*
vc4: Clarify some values implicitly chosen for binning config.
Eric Anholt
2014-08-11
1
-1
/
+4
*
vc4: Improve simulator memory allocation.
Eric Anholt
2014-08-11
1
-4
/
+20
*
vc4: Handle stride==0 in VBO validation
Eric Anholt
2014-08-11
1
-7
/
+9
*
vc4: Stash some debug code for looking at what BOs are at what hindex.
Eric Anholt
2014-08-11
2
-0
/
+5
*
vc4: Use GEM under simulation even for non-winsys BOs.
Eric Anholt
2014-08-11
2
-14
/
+9
*
vc4: Don't forget to unmap the GEM BO when freeing.
Eric Anholt
2014-08-11
1
-0
/
+3
*
vc4: Add validation of raster-format textures.
Eric Anholt
2014-08-11
2
-17
/
+96
*
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
Eric Anholt
2014-08-11
2
-4
/
+4
*
vc4: Add validation that vertex indices don't overflow VBO bounds.
Eric Anholt
2014-08-11
2
-18
/
+71
*
vc4: Fix the shader record size for extended strides.
Eric Anholt
2014-08-11
1
-0
/
+1
*
vc4: Fix the shader record size for extended strides.
Eric Anholt
2014-08-11
1
-1
/
+4
*
vc4: Add a bunch of validation of render mode configuration.
Eric Anholt
2014-08-11
3
-11
/
+151
*
vc4: Store the (currently always linear) tiling format in the resource.
Eric Anholt
2014-08-11
4
-8
/
+25
*
vc4: Add a bunch of validation of the binning mode config.
Eric Anholt
2014-08-11
2
-17
/
+140
*
vc4: Validate that the same BO doesn't get reused for different purposes.
Eric Anholt
2014-08-11
3
-37
/
+81
*
vc4: Use the packet #defines in the kernel validation code.
Eric Anholt
2014-08-11
1
-45
/
+40
*
vc4: Rename GEM_HANDLES to be in a namespace.
Eric Anholt
2014-08-11
2
-2
/
+8
*
vc4: Clean up TMU write validation.
Eric Anholt
2014-08-11
1
-77
/
+64
*
vc4: Update a comment about shader validation
Eric Anholt
2014-08-11
1
-4
/
+2
*
vc4: Add proper translation from Zc to Zs for vertex output.
Eric Anholt
2014-08-11
2
-1
/
+18
*
vc4: Add support for depth clears and tests within a tile.
Eric Anholt
2014-08-11
10
-12
/
+65
*
vc4: Avoid flushing when mapping buffers that aren't in the batch.
Eric Anholt
2014-08-11
3
-1
/
+50
*
vc4: Drop the flush at the end of the draw
Eric Anholt
2014-08-11
2
-2
/
+2
*
vc4: Align following shader recs to 16 bytes.
Eric Anholt
2014-08-11
2
-2
/
+10
*
vc4: Fix a potential src buffer overflow in shader rec validation.
Eric Anholt
2014-08-11
1
-0
/
+1
*
vc4: Keep a reference to BOs queued for rendering.
Eric Anholt
2014-08-11
3
-8
/
+4
*
vc4: Compute the proper end address of the relocated command lists.
Eric Anholt
2014-08-11
2
-2
/
+5
*
vc4: Walk tiles horizontally, then vertically.
Eric Anholt
2014-08-11
1
-2
/
+2
*
vc4: Track clears veresus uncleared draws, and the clear color.
Eric Anholt
2014-08-11
3
-34
/
+117
*
vc4: Move the rest of RCL setup to flush time.
Eric Anholt
2014-08-11
2
-33
/
+30
*
vc4: Move render command list calls to vc4_flush()
Eric Anholt
2014-08-11
2
-40
/
+43
*
vc4: Move bin command list ending commands to vc4_flush()
Eric Anholt
2014-08-11
2
-4
/
+4
*
vc4: Rename fields in the kernel interface.
Eric Anholt
2014-08-11
3
-32
/
+32
*
vc4: Fix things to validate more than one shader state in a submit.
Eric Anholt
2014-08-11
3
-67
/
+78
*
vc4: Rewrite the kernel ABI to support texture uniform relocation.
Eric Anholt
2014-08-11
10
-97
/
+608
*
vc4: Add docs for the drm interface
Eric Anholt
2014-08-11
1
-9
/
+61
*
vc4: Add load/store to the validator
Eric Anholt
2014-08-11
1
-11
/
+9
*
vc4: Switch simulator to using kernel validator
Eric Anholt
2014-08-11
11
-62
/
+840
*
vc4: Drop pointless shader state struct
Eric Anholt
2014-08-11
2
-14
/
+10
*
vc4: Add support for texture rectangles
Eric Anholt
2014-08-11
2
-0
/
+42
*
vc4: Add support for texturing (under simulation)
Eric Anholt
2014-08-11
8
-13
/
+277
*
vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
Eric Anholt
2014-08-11
1
-2
/
+0
*
gallium: remove PIPE_SHADER_CAP_MAX_ADDRS
Marek Olšák
2014-08-11
16
-37
/
+1
*
st/mesa: compute supported GL versions at DRIscreen creation
Marek Olšák
2014-08-11
1
-4
/
+27
*
gallium: pass st_config_options to query_versions
Marek Olšák
2014-08-11
6
-23
/
+30
*
mesa: return version 0 if the computed core profile version is too low
Marek Olšák
2014-08-11
1
-2
/
+7
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