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* evergreen : initial support driver code.richard2010-08-2041-249/+12426
* i965: Rename nr_depth_regs to nr_payload_regs.Eric Anholt2010-08-205-8/+8
* i965: Also use the SIMD8 FB writes for SIMD8 mode on non-SNB.Eric Anholt2010-08-203-17/+18
* i965: Add support for FB writes on Sandybridge.Zhenyu Wang2010-08-202-12/+74
* i965: Set the destination horiz stride even for da16, as SNB seems to need it.Zhenyu Wang2010-08-202-2/+6
* i965: Set the maximum number of threads on Sandybridge.Zhenyu Wang2010-08-201-1/+5
* i965: Add AccWrCtl support on Sandybridge.Zhenyu Wang2010-08-205-2/+20
* i965: Mention the mlen and rlen for URB reads.Zhenyu Wang2010-08-201-0/+5
* i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more.Zhenyu Wang2010-08-201-1/+2
* i965: Adjust disasm of subreg numbers to be in units of the register type.Zhenyu Wang2010-08-201-6/+20
* i965: Fix DP write channel ordering on Sandybridge.Eric Anholt2010-08-201-2/+25
* os_stream: fix bugs in allocation pathLuca Barbieri2010-08-211-16/+8
* p_compiler: add replacement va_copyLuca Barbieri2010-08-211-0/+8
* Delete more vestiges of the old shader compiler.Kenneth Graunke2010-08-209-1252/+0
* glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.Kenneth Graunke2010-08-201-1/+1
* glsl: add missing ambient field to gl_LightModelLuca Barbieri2010-08-201-1/+1
* glsl: don't crash if a field is specified for a non-struct uniformLuca Barbieri2010-08-201-1/+1
* glsl: add missing sceneColor field to gl_{Front, Back}LightModelProductLuca Barbieri2010-08-201-2/+2
* intel: Don't try to do work for BufferSubData with a size of 0.Eric Anholt2010-08-201-0/+6
* mesa: Fix GetUniformLocation while compiling display lists.Nick Bowler2010-08-201-1/+9
* Remove remnants of the old glsl compiler.Eric Anholt2010-08-2080-36985/+0
* r600g: add POW instructionJerome Glisse2010-08-201-18/+73
* r600g: cleanup definition, fix segfault when no valid pixel shaderJerome Glisse2010-08-203-37/+40
* util: Fix build for C++ compilers.Michal Krol2010-08-202-0/+16
* gallium: hook up reference count debugging codeLuca Barbieri2010-08-201-6/+13
* auxiliary: add reference count debugging codeLuca Barbieri2010-08-204-0/+187
* os_stream: add printf facilityLuca Barbieri2010-08-208-3/+85
* u_debug_symbol: add symbol name cachingLuca Barbieri2010-08-202-1/+43
* u_debug_symbol: add support for getting symbol names from glibcLuca Barbieri2010-08-202-0/+49
* u_debug_symbol: support getting a string without outputLuca Barbieri2010-08-202-14/+27
* auxiliary: add functions to describe gallium objectsLuca Barbieri2010-08-204-0/+55
* r600g: add occlusion query supportDave Airlie2010-08-2010-42/+379
* u_staging: improve interfaceLuca Barbieri2010-08-202-11/+7
* gallium/docs: improve documentation for resourcesLuca Barbieri2010-08-201-3/+157
* mesa: Add missing ES sources to SConscript.Chia-I Wu2010-08-201-0/+3
* mesa: Decorate functions with GL_APIENTRY in es_generator.py.Chia-I Wu2010-08-201-2/+2
* mesa: Include compiler.h for ASSERT.Chia-I Wu2010-08-207-0/+14
* targets/egl-gdi: Implement guess_gl_api.Chia-I Wu2010-08-201-2/+37
* egl: Fix context API check and be verbose.Chia-I Wu2010-08-202-11/+16
* egl: Add egl.def for win32 build.Chia-I Wu2010-08-202-1/+36
* egl: Allow core functions to be queried.Chia-I Wu2010-08-202-1/+39
* st/mesa: fix code/declaration mixingKeith Whitwell2010-08-201-3/+2
* galahad: remove incorrect comment just addedLuca Barbieri2010-08-201-1/+0
* nv50: use NV50TIC_0_2_TARGET_RECTLuca Barbieri2010-08-201-1/+3
* galahad: check resource_create templateLuca Barbieri2010-08-201-0/+29
* mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLELuca Barbieri2010-08-202-3/+5
* winsys/sw: use PIPE_TEXTURE_RECT if appropriateLuca Barbieri2010-08-201-1/+7
* st/glx: use PIPE_TEXTURE_RECT if appropriateLuca Barbieri2010-08-201-1/+6
* st/dri: use PIPE_TEXTURE_RECT if appropriateLuca Barbieri2010-08-204-3/+9
* auxiliary: support using PIPE_TEXTURE_RECT internallyLuca Barbieri2010-08-202-34/+81