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* st/glx: added PIPE_FORMAT_Z24S8_UNORM codeBrian Paul2010-02-231-1/+6
* llvmpipe: added assertions to verify that scene is emptyBrian Paul2010-02-232-0/+5
* llvmpipe: added some assertionsBrian Paul2010-02-231-0/+3
* glapi: fix es after mvGeorge Sapountzis2010-02-2413-14/+14
* glapi: fix code generation Makefile after mvGeorge Sapountzis2010-02-241-73/+118
* glapi: mv code generation to subdirGeorge Sapountzis2010-02-2442-0/+0
* r300g: fix texture swizzling for the SRGB formatsMarek Olšák2010-02-241-4/+20
* glx: Fix some typos in pointer checking for OML_sync_control entry points.kleinerm2010-02-231-3/+3
* pipebuffer: slab: if size < alignment, use alignment to find bucketLuca Barbieri2010-02-231-1/+5
* pipebuffer: fix inverted signalled checkingLuca Barbieri2010-02-231-1/+1
* pipebuffer: avoid assert due to increasing a zeroed refcntLuca Barbieri2010-02-231-1/+1
* i965: Enable GL_ARB_fragment_coord_conventions now that the GLSL is fixed.Eric Anholt2010-02-231-0/+1
* egl: Remove unused _EGL_SKIP_HANDLE_CHECK.Chia-I Wu2010-02-234-53/+0
* st/egl: Unify surface creation.Chia-I Wu2010-02-231-107/+97
* mesa: Assert that array index is not negative.Vinson Lee2010-02-231-0/+1
* glsl/apps: Assert that ftell does not return an error.Vinson Lee2010-02-225-0/+6
* i965g: Add fallthrough comments in switch statement.Vinson Lee2010-02-221-3/+3
* draw: Remove dead code.Vinson Lee2010-02-221-7/+1
* r300g: fix draw_elements for "start" != 0Marek Olšák2010-02-231-7/+2
* svga: Upload user buffers only once.José Fonseca2010-02-224-29/+46
* svga: Fix the guest offset of piecewise buffer DMAs.José Fonseca2010-02-223-7/+9
* svga: Emit a scalar rcp in shadow maps.José Fonseca2010-02-221-4/+4
* svga: Don't emit zero writemasks.José Fonseca2010-02-222-28/+39
* tgsi: Report an error when a destination has an empty writemask.José Fonseca2010-02-221-0/+3
* svga: Upload the dirty ranges instead of the whole buffer.José Fonseca2010-02-221-45/+48
* svga: Break uploads of big buffers into smaller pieces.José Fonseca2010-02-222-22/+147
* svga: Note ranges even when there is no hardware buffer around.José Fonseca2010-02-221-5/+2
* svga: Further cleanup/comment svga buffer code.José Fonseca2010-02-222-112/+142
* svga: Temporarily create a sw vertex buf when failed to create a hw buf.José Fonseca2010-02-221-7/+20
* svga: Remove unused buffer download code.José Fonseca2010-02-222-45/+0
* pipebuffer: Don't synchronize when checking for buffer overflows.José Fonseca2010-02-221-1/+3
* svga: Prevent buffer overflow in buffer ranges.José Fonseca2010-02-221-8/+54
* svga: Fix PIPE_LOGICOP_INVERT.José Fonseca2010-02-221-6/+1
* i965g: added missing texture cap queriesBrian Paul2010-02-221-0/+4
* i915g: added missing texture cap queriesBrian Paul2010-02-221-0/+4
* st/mesa: change viewport Z scale/bias for glBitmap/glDrawPixelsBrian Paul2010-02-222-4/+10
* st/mesa: Add checks for ST_SURFACE_x vs MESA_BUFFER_xBrian Paul2010-02-222-1/+9
* mesa/st: Make ST_SURFACE_DEPTH index consistent with mesa's BUFFER_DEPTH.Brian Paul2010-02-221-1/+1
* intel: assert that we do not overflow the batch buffer.Chris Wilson2010-02-221-1/+2
* i915: Fix logic !gen >= 3Chris Wilson2010-02-221-1/+1
* i915: Remove superfluous MI_NOOP from vertex emissionChris Wilson2010-02-221-2/+1
* intel: Check that we have a bufmgr or bail out when initializing the context.Chris Wilson2010-02-221-0/+4
* Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie2010-02-2223-1247/+347
* r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie2010-02-2223-347/+1247
* r3OOg: support rendering of more than 65535 vertices per draw call (almost)Marek Olšák2010-02-222-29/+83
* i965g: Fix memory leak.Vinson Lee2010-02-211-1/+2
* st/mesa: Fix memory leak on out-of-memory error path.Vinson Lee2010-02-211-1/+3
* r300g: Remove unnecessary header.Vinson Lee2010-02-211-1/+0
* r300g: precompute framebuffer register valuesMarek Olšák2010-02-216-220/+250
* r300g: add all missing colorbuffer formatsMarek Olšák2010-02-212-83/+165