| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
| |
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This makes brw_context available in every function that used
intel_context. This makes it possible to start migrating fields from
intel_context to brw_context.
Surprisingly, this actually removes some code, as functions that use
OUT_BATCH don't need to declare "intel"; they just use "brw."
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
| |
It's already part of the visitor class.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
These files have forward declarations for intel_context. This makes
brw_context available in the same places without further #include
monkeying.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
brw_context.h includes intel_context.h, but additionally makes the
brw_context structure available. Switching this allows us to start
using brw_context in more places.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This also requires moving _mesa_init_point() to after the ctx->Const
initialization.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
brwCreateContext() has a lot of random things to do. Factoring out the
part that initializes ctx->Const values and shader compiler options
makes the main function a bit easier to read.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
| |
i965+ chipsets shouldn't ever hit this driver.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
| |
i915 chipsets shouldn't ever hit this driver.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Technically, needs_ff_sync was set on Gen5+, but it was only consulted
in the clipper threads and quad/lineloop decomposition code, which are
both Gen4-5 only. So in reality it only identified Ironlake.
The named flag doesn't really clarify things, and seems like overkill.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
| |
perf_debug() doesn't add a newline for you; without this, all the
INTEL_DEBUG=perf output was jumbled together.
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Resolves the following gcc warning
opt_flip_matrices.cpp:84:32: warning: unused variable 'deref'
v2: keep the variable, but wrap it in a ifndef NDEBUG block
(suggested by Ian)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Resolves the following gcc warnings
warning: 'iface_type_name' may be used uninitialized in this function
warning: 'var_mode' may be used uninitialized in this function
Note: The variables are initialised to UNKNOWN and ir_var_auto
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
driver->ProgramStringNotify is only called for ARB programs, fixed
function vertex programs, and ir_to_mesa (which isn't used by the i965
back-end). Therefore, even after geometry shaders are added,
brwProgramStringNotify should only ever be called with a target of
GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
This patch adds an assertion to clarify that.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
Required by ARB_shading_language_420pack.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
It's done automatically for vertex buffers, but not for constant buffers,
textures, and colorbuffers.
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
This should increase performance if constant uploads are done with the CP DMA,
because only the cache that needs to be flushed is flushed.
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
also flushing any cache in evergreen_emit_cs_shader seems to be superfluous
(we don't flush caches when changing the other shaders either)
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
1. flush SH with read caches
2. add flag for DB flushes
3. add flag for CB flushes
v2: flush all CBs, remove redundant emit_state variable.
v3: Marek: also set the new flags in r600_context_flush, the CP dma functions,
and texture_barrier, and rename them
Signed-off-by: Marek Olšák <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
| |
The winsys should do this, because it measures how much time we spend
in buffer_map doing synchronization, which can be viewed with the gallium
HUD.
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
| |
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
| |
the winsys does this automatically
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
|
| |
It was wrong, because the offset shouldn't be applied to MSAA depth buffers.
This small cleanup should prevent such issues in the future.
This fixes a lockup in "piglit/fbo-depthstencil default_fb -samples=n".
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
| |
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
| |
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
this also fixes the fast clear with multiple colorbuffers and each having
a different format
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
| |
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Include src0 alpha in the RT write message when using MRT, so it is used
for the alpha test instead of the normal per-RT alpha value.
Fixes broken rendering in Dota2 under Wine [FDO #62647].
No Piglit regressions on Ivybridge.
V2: reuse (and simplify) existing sample_alpha_to_coverage flag in
the FS key, rather than adding another redundant one.
Signed-off-by: Chris Forbes <[email protected]>
Reviewd-by: Paul Berry <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62647
NOTE: This is a candidate for the stable branches.
|
|
|
|
|
|
| |
The logic for choosing number of lods was bogus.
(The code should ultimately handle the case of only one lod even with multiple
quads but currently can't.)
|
|
|
|
|
|
|
|
|
|
|
| |
It is perfectly valid for the swizzle to be bigger than 2. For example the
texel offsets could be
SAMPLE ..., IMM[0].zzz
What is not correct is for chan_index to be bigger than 2.
Trivial.
|
|
|
|
|
|
|
| |
Shaders need a lot of work still. Basic stuff generally works, so this
is basically just fine for gnome-shell, OA etc at this point.
Signed-off-by: Ben Skeggs <[email protected]>
|
|
|
|
|
|
| |
The assertion was always broken but the code unused until enabling the
per-element lod code. Fixes piglit texelFetch vs isampler1D and similar
tests (only run with GL 3.0 version override).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
d3d10 requires per-pixel lod calculations for explicit lod, lod bias and
explicit derivatives, and we should probably do it for OpenGL too - at least
if they are used from vertex or geometry shaders (so doesn't apply to lod
bias) this doesn't just affect neighboring pixels.
Some code was already there to handle this so fix it up and enable it.
There will no doubt be a performance hit unfortunately, we could do better
if we'd knew we had a real vector shift instruction (with variable shift
count) but this requires AVX2 on x86 (or a AMD Bulldozer family cpu).
Don't do anything for lod bias and explicit derivatives yet, though
no special magic should be needed for them neither.
Likewise, the size query is still broken just the same.
v2: Use information if lod is a (broadcast) scalar or not. The idea would be
to base this on the actual value, for now just pretend it's a scalar in fs
and not a scalar otherwise (so, per-pixel lod is only used in gs/vs but same
code is generated for fs as before).
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The semantics for overflow detection are a bit tricky with
indexed rendering. If the base index in the elements array
overflows, then the index of the first element should be used,
if the index with bias overflows then it should be treated
like a normal overflow. Also overflows need to be checked for
in all paths that either the bias, or the starting index location.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The comparison, incorrectly, was greater-than-or-equal to
elt max.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The texture alignment unit functions are called from brw_tex_layout.c,
so it makes sense to put them there. Since the only caller of
intel_get_texture_alignment_unit() is in brw_tex_layout.c, it could be
made into a static function. However, this patch instead simply folds
it into the caller, as it's only two lines anyway.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
intel_miptree_create_layout() calls intel_get_texture_alignment_unit()
and then immediately calls brw_miptree_layout(). There are no other
callers.
intel_get_texture_alignment_unit() populates the miptree's alignment
unit fields, which are used by brw_miptree_layout() to determine where
to place each miplevel. Since brw_miptree_layout() needs those to be
present, it makes sense to have it initialize them as the first step.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
| |
The driver is compiled in C99 mode, so this is not a problem. It's
slighlty tidier.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
Using GL types is silly; this isn't even remotely API-facing.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
| |
This uses Doxygen style for the file comments, and generally makes it
more consistent with the rest of the driver.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
This consolidates the miptree layout logic in a single file.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Now that both 2DArray and Cube layouts are taken care of by helper
functions, it's easy to just call the right function for each
generation. This is a little cleaner than falling through.
This also reworks the comments. Referencing "Volume 1" of the BSpec
isn't very helpful, since that's only available inside Intel, and it
doesn't even use volume numbers. Also, "Ironlake...finally" sounds a
bit strange considering that almost all hardware uses the 2D array
approach. At this point, Gen4 is the only special case.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
These do the exact same thing; combining them is tidier.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
A bit cleaner than having it in one giant function.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
| |
maxBatchSize was only ever initialized to BATCH_SZ, and a few places
used BATCH_SZ directly anyway.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
| |
brw_annotate_aub() is the only implementation of this function, so it
makes sense to just call it directly.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
| |
brw_debug_batch() is the only implementation of this function, so it
makes sense to just call it directly.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
brw_render_target_supported() is the only implementation of this
function, so it makes sense to just call it directly.
Rather than adding an #include of brw_wm.h, this patch moves the
prototype to brw_context.h. Prototypes seem to be in rather arbitrary
places at the moment, and either place seems as good as the other.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|