Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | r300-gallium: Properly interface with Draw for vert shaders. | Corbin Simpson | 2009-04-05 | 5 | -0/+31 |
| | |||||
* | r300-gallium: Update state handlers/setters for vertex shaders. | Corbin Simpson | 2009-04-05 | 1 | -16/+49 |
| | |||||
* | r300-gallium: vs: Moar vert shaders. | Corbin Simpson | 2009-04-04 | 2 | -5/+38 |
| | |||||
* | r300-gallium: vs: Expand instruction emission. | Corbin Simpson | 2009-04-04 | 1 | -2/+55 |
| | |||||
* | r300-gallium: Update clear() code. | Corbin Simpson | 2009-04-04 | 2 | -8/+20 |
| | | | | We have a huge optimization opportunity, but for now we'll just use the util. | ||||
* | cell: update clear() code to catch up to gallium changes | Brian Paul | 2009-04-04 | 3 | -39/+25 |
| | |||||
* | python/regress: Clean up driver clear() interface. | Michal Krol | 2009-04-04 | 1 | -1/+6 |
| | |||||
* | gallium: Clean up driver clear() interface. | Michel Dänzer | 2009-04-04 | 26 | -256/+263 |
| | | | | | Only allows clearing currently bound buffers, but colour and depth/stencil in a single call. | ||||
* | gallium: Add utility helper for packing combined depth/stencil values. | Michel Dänzer | 2009-04-04 | 2 | -13/+23 |
| | |||||
* | python/regress: Remove trailing whitespace. | Michal Krol | 2009-04-04 | 2 | -2/+2 |
| | |||||
* | python/regress: Initial fragment shader test suite. | Michal Krol | 2009-04-04 | 27 | -0/+499 |
| | |||||
* | python/regress: Use X8R8G8B8 rendertarget in vertex shader test. | Michal Krol | 2009-04-04 | 1 | -1/+1 |
| | |||||
* | radeon: A bit of indent and line break cleanup. | Corbin Simpson | 2009-04-04 | 3 | -15/+22 |
| | |||||
* | r300-gallium: Calculate vert shader inputs for HW TCL. | Corbin Simpson | 2009-04-04 | 1 | -1/+8 |
| | | | | This is definitely not perfect. | ||||
* | radeon: If the CS emit fails, dump it to stderr. | Corbin Simpson | 2009-04-04 | 1 | -1/+7 |
| | |||||
* | r300-gallium: Fix bad register write. | Corbin Simpson | 2009-04-04 | 1 | -3/+4 |
| | |||||
* | r300-gallium: Move swtcl_emit to render to reflect its true purpose. | Corbin Simpson | 2009-04-04 | 5 | -41/+41 |
| | |||||
* | Add scons build support for radeon/r300. | Corbin Simpson | 2009-04-04 | 5 | -34/+58 |
| | |||||
* | radeon: Fix compile warnings, compile errors. | Corbin Simpson | 2009-04-04 | 1 | -1/+6 |
| | |||||
* | r300-gallium: Clean up compile warnings and strict compile errors. | Corbin Simpson | 2009-04-04 | 5 | -24/+23 |
| | |||||
* | r300-gallium: r500 surface_copy fragment shader. | Corbin Simpson | 2009-04-04 | 1 | -8/+23 |
| | |||||
* | intel: #include texgetimage.h | Brian Paul | 2009-04-03 | 1 | -0/+1 |
| | |||||
* | mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new file | Brian Paul | 2009-04-03 | 9 | -335/+409 |
| | |||||
* | mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float() | Brian Paul | 2009-04-03 | 8 | -15/+18 |
| | | | | | It was only set to GL_TRUE in one place where it isn't really needed (glGetTexImage(sRGB format)). | ||||
* | mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCE | Brian Paul | 2009-04-03 | 1 | -4/+6 |
| | | | | For luminance, we add R+G+B and it seems we should always clamp in case. | ||||
* | mesa: whitespace and comment clean-up | Brian Paul | 2009-04-03 | 1 | -11/+16 |
| | |||||
* | mesa: remove extra semicolons | Brian Paul | 2009-04-03 | 1 | -5/+5 |
| | |||||
* | softpipe: add additional surface formats in tile cache code | Brian Paul | 2009-04-03 | 1 | -0/+3 |
| | |||||
* | mesa: in mesa_add_named_constant(), avoid adding duplicate constants | Brian Paul | 2009-04-03 | 1 | -7/+12 |
| | |||||
* | mesa: fix parameter counting in ARB vertex/fragment program parsing | Brian Paul | 2009-04-03 | 1 | -5/+2 |
| | | | | Duplicated unnamed constants were getting counted more than once. | ||||
* | mesa: replace >= with > when testing if we've exceeded max local params | Brian Paul | 2009-04-03 | 1 | -2/+2 |
| | | | | Now a program that uses 256 locals works as it should. | ||||
* | mesa: only clear matrix MAT_DIRTY_INVERSE flag when we actually compute the ↵ | Brian Paul | 2009-04-03 | 1 | -3/+2 |
| | | | | | | | | inverse If _math_matrix_analyse() got called before we allocated the inverse matrix array we could lose the flag indicating that we needed to compute the inverse. This could happen with certain vertex shader cases. | ||||
* | mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log() | Brian Paul | 2009-04-03 | 1 | -2/+2 |
| | | | | Also, s/pow/_mesa_pow/ | ||||
* | python/regress: Use A8R8G8B8 rendertarget format. | Michal Krol | 2009-04-03 | 1 | -1/+1 |
| | |||||
* | mesa: rename some gl_light fields to be clearer | Brian Paul | 2009-04-03 | 10 | -36/+36 |
| | | | | | EyeDirection -> SpotDirection _NormDirection -> _NormSpotDirection | ||||
* | mesa: don't normalize spot light direction until validation time | Brian Paul | 2009-04-03 | 1 | -2/+7 |
| | | | | | In glLight() we're only supposed to transform the direction by the modelview matrix, not normalized it too. | ||||
* | python/regress: vertex shader srcmod swz test does not use TEMP[0]. | Michal Krol | 2009-04-03 | 1 | -1/+0 |
| | |||||
* | tgsi/exec: Actually enable switch-case for FLR. | Michal Krol | 2009-04-03 | 1 | -1/+1 |
| | |||||
* | i965: remove unused var | Brian Paul | 2009-04-03 | 1 | -1/+0 |
| | |||||
* | glx: remove unused local var in determineTextureFormat() | Brian Paul | 2009-04-03 | 1 | -1/+0 |
| | |||||
* | mesa: replace assertion with conditional in _mesa_opcode_string() | Brian Paul | 2009-04-03 | 1 | -2/+4 |
| | |||||
* | i965: more const buffer debug code | Brian Paul | 2009-04-03 | 1 | -50/+84 |
| | |||||
* | i965: added brw_same_reg() | Brian Paul | 2009-04-03 | 1 | -0/+7 |
| | |||||
* | i965: s/GL_FALSE/BRW_COMPRESSION_NONE/ | Brian Paul | 2009-04-03 | 1 | -1/+1 |
| | |||||
* | i965: another checkpoint commit of new constant buffer support | Brian Paul | 2009-04-03 | 2 | -65/+115 |
| | | | | | Everything is in place now for using a true constant buffer for GLSL fragment shaders. Still some bugs to find though. | ||||
* | i965: fix response length param in brw_dp_READ_4() | Brian Paul | 2009-04-03 | 1 | -1/+1 |
| | | | | We were accidentally clobbering the next register. | ||||
* | i965: change args to get_src_reg() to prep for new constant buffer support | Brian Paul | 2009-04-03 | 1 | -79/+85 |
| | |||||
* | i965: check-point commit of new constant buffer support | Brian Paul | 2009-04-03 | 5 | -35/+288 |
| | | | | | | | | | | | | | | | | Currently, shader constants are stored in the GRF (loaded from the CURBE prior to shader execution). This severly limits the number of constants and temps that we can support. This new code will support (practically) unlimited size constant buffers and free up registers in the GRF. We allocate a new buffer object for the constants and read them with "Read" messages/instructions. When only a small number of constants are used, we can still use the old method. The code works for fragment shaders only (and is actually disabled) for now. Need to do the same thing for vertex shaders and need to add the necessary code-gen to fetch the constants which are referenced by the shader instructions. | ||||
* | i965: remove unused code for sampling a constant buffer | Brian Paul | 2009-04-03 | 1 | -42/+0 |
| | |||||
* | i965: code to setup a constant buffer sampler | Brian Paul | 2009-04-03 | 1 | -0/+43 |
| | | | | | This code won't actually be used and will be removed in a subsequent commit. Just committing for posterity. |