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* r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson2009-04-055-0/+31
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* r300-gallium: Update state handlers/setters for vertex shaders.Corbin Simpson2009-04-051-16/+49
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* r300-gallium: vs: Moar vert shaders.Corbin Simpson2009-04-042-5/+38
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* r300-gallium: vs: Expand instruction emission.Corbin Simpson2009-04-041-2/+55
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* r300-gallium: Update clear() code.Corbin Simpson2009-04-042-8/+20
| | | | We have a huge optimization opportunity, but for now we'll just use the util.
* cell: update clear() code to catch up to gallium changesBrian Paul2009-04-043-39/+25
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* python/regress: Clean up driver clear() interface.Michal Krol2009-04-041-1/+6
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* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-0426-256/+263
| | | | | Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
* gallium: Add utility helper for packing combined depth/stencil values.Michel Dänzer2009-04-042-13/+23
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* python/regress: Remove trailing whitespace.Michal Krol2009-04-042-2/+2
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* python/regress: Initial fragment shader test suite.Michal Krol2009-04-0427-0/+499
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* python/regress: Use X8R8G8B8 rendertarget in vertex shader test.Michal Krol2009-04-041-1/+1
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* radeon: A bit of indent and line break cleanup.Corbin Simpson2009-04-043-15/+22
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* r300-gallium: Calculate vert shader inputs for HW TCL.Corbin Simpson2009-04-041-1/+8
| | | | This is definitely not perfect.
* radeon: If the CS emit fails, dump it to stderr.Corbin Simpson2009-04-041-1/+7
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* r300-gallium: Fix bad register write.Corbin Simpson2009-04-041-3/+4
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* r300-gallium: Move swtcl_emit to render to reflect its true purpose.Corbin Simpson2009-04-045-41/+41
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* Add scons build support for radeon/r300.Corbin Simpson2009-04-045-34/+58
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* radeon: Fix compile warnings, compile errors.Corbin Simpson2009-04-041-1/+6
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* r300-gallium: Clean up compile warnings and strict compile errors.Corbin Simpson2009-04-045-24/+23
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* r300-gallium: r500 surface_copy fragment shader.Corbin Simpson2009-04-041-8/+23
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* intel: #include texgetimage.hBrian Paul2009-04-031-0/+1
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* mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new fileBrian Paul2009-04-039-335/+409
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* mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()Brian Paul2009-04-038-15/+18
| | | | | It was only set to GL_TRUE in one place where it isn't really needed (glGetTexImage(sRGB format)).
* mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCEBrian Paul2009-04-031-4/+6
| | | | For luminance, we add R+G+B and it seems we should always clamp in case.
* mesa: whitespace and comment clean-upBrian Paul2009-04-031-11/+16
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* mesa: remove extra semicolonsBrian Paul2009-04-031-5/+5
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* softpipe: add additional surface formats in tile cache codeBrian Paul2009-04-031-0/+3
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* mesa: in mesa_add_named_constant(), avoid adding duplicate constantsBrian Paul2009-04-031-7/+12
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* mesa: fix parameter counting in ARB vertex/fragment program parsingBrian Paul2009-04-031-5/+2
| | | | Duplicated unnamed constants were getting counted more than once.
* mesa: replace >= with > when testing if we've exceeded max local paramsBrian Paul2009-04-031-2/+2
| | | | Now a program that uses 256 locals works as it should.
* mesa: only clear matrix MAT_DIRTY_INVERSE flag when we actually compute the ↵Brian Paul2009-04-031-3/+2
| | | | | | | | inverse If _math_matrix_analyse() got called before we allocated the inverse matrix array we could lose the flag indicating that we needed to compute the inverse. This could happen with certain vertex shader cases.
* mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()Brian Paul2009-04-031-2/+2
| | | | Also, s/pow/_mesa_pow/
* python/regress: Use A8R8G8B8 rendertarget format.Michal Krol2009-04-031-1/+1
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* mesa: rename some gl_light fields to be clearerBrian Paul2009-04-0310-36/+36
| | | | | EyeDirection -> SpotDirection _NormDirection -> _NormSpotDirection
* mesa: don't normalize spot light direction until validation timeBrian Paul2009-04-031-2/+7
| | | | | In glLight() we're only supposed to transform the direction by the modelview matrix, not normalized it too.
* python/regress: vertex shader srcmod swz test does not use TEMP[0].Michal Krol2009-04-031-1/+0
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* tgsi/exec: Actually enable switch-case for FLR.Michal Krol2009-04-031-1/+1
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* i965: remove unused varBrian Paul2009-04-031-1/+0
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* glx: remove unused local var in determineTextureFormat()Brian Paul2009-04-031-1/+0
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* mesa: replace assertion with conditional in _mesa_opcode_string()Brian Paul2009-04-031-2/+4
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* i965: more const buffer debug codeBrian Paul2009-04-031-50/+84
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* i965: added brw_same_reg()Brian Paul2009-04-031-0/+7
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* i965: s/GL_FALSE/BRW_COMPRESSION_NONE/Brian Paul2009-04-031-1/+1
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* i965: another checkpoint commit of new constant buffer supportBrian Paul2009-04-032-65/+115
| | | | | Everything is in place now for using a true constant buffer for GLSL fragment shaders. Still some bugs to find though.
* i965: fix response length param in brw_dp_READ_4()Brian Paul2009-04-031-1/+1
| | | | We were accidentally clobbering the next register.
* i965: change args to get_src_reg() to prep for new constant buffer supportBrian Paul2009-04-031-79/+85
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* i965: check-point commit of new constant buffer supportBrian Paul2009-04-035-35/+288
| | | | | | | | | | | | | | | | Currently, shader constants are stored in the GRF (loaded from the CURBE prior to shader execution). This severly limits the number of constants and temps that we can support. This new code will support (practically) unlimited size constant buffers and free up registers in the GRF. We allocate a new buffer object for the constants and read them with "Read" messages/instructions. When only a small number of constants are used, we can still use the old method. The code works for fragment shaders only (and is actually disabled) for now. Need to do the same thing for vertex shaders and need to add the necessary code-gen to fetch the constants which are referenced by the shader instructions.
* i965: remove unused code for sampling a constant bufferBrian Paul2009-04-031-42/+0
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* i965: code to setup a constant buffer samplerBrian Paul2009-04-031-0/+43
| | | | | This code won't actually be used and will be removed in a subsequent commit. Just committing for posterity.