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* gallium: remove pipe_vertex_buffer::max_indexMarek Olšák2011-02-1426-50/+12
* gallium: always save and restore vertex buffers using cso_cacheMarek Olšák2011-02-1414-18/+92
* vbo: bind arrays only when necessaryMarek Olšák2011-02-143-0/+8
* vbo: notify a driver that we change buffer offsets, strides, etc.Marek Olšák2011-02-142-0/+2
* r300g: Remove redundant initialization.Vinson Lee2011-02-141-1/+1
* r600g: add alignment cases for linear alignedAlex Deucher2011-02-141-0/+6
* draw: Don't define the last two mipmap levels in aa lines.José Fonseca2011-02-141-5/+11
* svga: Set the appropriate flags when creating sampler/surface views.José Fonseca2011-02-143-5/+18
* r300g: put indices in CS if there's just a few of them and are in user memoryMarek Olšák2011-02-141-3/+99
* r300g: cleanup the draw functionsMarek Olšák2011-02-142-76/+53
* r300g: do not create a user buffer struct for misaligned ushort indices fallbackMarek Olšák2011-02-143-12/+8
* r300g: fix fallback for misaligned ushort indices with num vertices >= 65535Marek Olšák2011-02-141-1/+5
* r300g: consolidate emission of common draw regsMarek Olšák2011-02-141-21/+23
* r300g: Move declaration before code.Vinson Lee2011-02-141-3/+4
* r600g: do not destroy the original index buffer when translating indicesMarek Olšák2011-02-141-2/+2
* r300g: emit 3D_LOAD_VBPNTR only when necessaryMarek Olšák2011-02-144-64/+33
* r300g: fix reference counting when translating indicesMarek Olšák2011-02-141-0/+3
* u_index_modify: map buffers with PIPE_TRANSFER_UNSYNCHRONIZEDMarek Olšák2011-02-141-3/+12
* r300g: remove the relocation after AARESOLVE_PITCHMarek Olšák2011-02-142-3/+1
* egl_dri2: add nouveau support.Dave Airlie2011-02-141-0/+8
* nv50: fix query assertionMarcin Slusarz2011-02-131-1/+1
* r300g: correctly determine if a texture is blittable in texture_get_transferMarek Olšák2011-02-131-4/+5
* r300g: fixup the handle_compare functionMarek Olšák2011-02-131-2/+2
* r300g: when printing shader linker errors to stderr, report it's not a bugMarek Olšák2011-02-121-3/+6
* r300g: add debug options nozmask and nohiz which disable some hyper-z featuresMarek Olšák2011-02-123-0/+9
* r300g: typecast void* to unsigned correctlyMarek Olšák2011-02-121-2/+4
* dri: Remove the old metaops code which has been superceded by ../common/Eric Anholt2011-02-123-374/+1
* radeon: Remove setup of the old dri/ meta code, which is now unused.Eric Anholt2011-02-123-7/+1
* intel: Remove setup of the old dri/ meta code, which is now unused.Eric Anholt2011-02-122-7/+1
* r300/compiler: Don't erase sources when converting RGB->AlphaTom Stellard2011-02-111-6/+0
* mesa: Optionally build a dricore support library (v3)Christopher James Halse Rogers2011-02-114-18/+88
* glx: Put null check before usenobled2011-02-111-2/+6
* r300g: improve function radeon_bo_is_referenced_by_csMarek Olšák2011-02-125-18/+30
* u_vbuf_mgr: fix segfaultMarek Olšák2011-02-121-1/+1
* ir_to_mesa: Don't dereference a NULL pointer during copy propagationIan Romanick2011-02-111-0/+3
* glcpp: regerated filesIan Romanick2011-02-112-181/+193
* glsl: Regenerate files modified by previous commitsIan Romanick2011-02-113-1798/+1899
* glsl: Finish out the reduce/reduce error fixesIan Romanick2011-02-113-59/+109
* glsl: Eliminate reduce/reduce conflicts in glsl grammarKeith Packard2011-02-111-21/+71
* st/mesa: Fix surfaceless opengl with non-dummy contextsBenjamin Franzke2011-02-111-10/+5
* svga: disable a debug_printf() callBrian Paul2011-02-111-5/+9
* svga: comments and debug codeBrian Paul2011-02-111-0/+10
* svga: more comments for need_pipeline fieldBrian Paul2011-02-111-1/+4
* scons: builtin_glsl_function on windows needs bundled getopt.José Fonseca2011-02-112-1/+15
* scons: Try to support building 64bit binaries on 32bit windows.José Fonseca2011-02-111-4/+1
* mesa: remove some unused gl_shader fieldsBrian Paul2011-02-111-2/+0
* draw: tweak AA line texture minimum alphaBrian Paul2011-02-111-1/+1
* svga: add max DMA size check in svga_winsys_buffer_create()Brian Paul2011-02-111-0/+10
* svga: remove old comment, remove extra whitespaceBrian Paul2011-02-111-4/+0
* glsl: Fix parallel build.Tobias Jakobi2011-02-111-1/+2