| Commit message (Collapse) | Author | Age | Files | Lines |
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There are cases where we try to generate registers with a stride of
32, while the hardware maximum is just 16. This happens, for example,
when using 8 bit integers on SIMD32. This results in a crash because
the variable 'width' has a value of 32:
../../src/intel/compiler/brw_reg.h:550: brw_reg brw_vecn_reg(unsigned
int, brw_reg_file, unsigned int, unsigned int): Assertion `!"Invalid
register width"' failed.
This change prevents the crash and makes the tests pass.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Paulo Zanoni <[email protected]>
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IMHO the code is easier to understand this way, being explicit that
we're doing exactly the same thing every time.
No functional changes.
v2: Adjust the loop breaking condition (Jason).
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Paulo Zanoni <[email protected]>
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When dealing with uint16_t and uint8_t on SIMD32 we can do all the
operations using just 2 registers, so we don't hit the recursion at
the beginning of emit_scan(). Because of that, we need to actually
compute scan/reduce for channels 31:16.
v2: Still missed instructions (Jason).
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Paulo Zanoni <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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On A5xx+ the INDX_BASE pointer is 64 bit.
Reviewed-by: Eric Anholt <[email protected]>
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Compute the number of writes up front.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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We want this for tessellation eventually, but we can turn it on now.
Shader-db results:
total instructions in shared programs: 8612905 -> 8611387 (-0.02%)
instructions in affected programs: 164952 -> 163434 (-0.92%)
total dwords in shared programs: 11952000 -> 11950560 (-0.01%)
dwords in affected programs: 68096 -> 66656 (-2.11%)
total full in shared programs: 315019 -> 315009 (<.01%)
full in affected programs: 1642 -> 1632 (-0.61%)
total constlen in shared programs: 2463654 -> 2463654 (0.00%)
constlen in affected programs: 0 -> 0
total (ss) in shared programs: 152379 -> 152409 (0.02%)
(ss) in affected programs: 1503 -> 1533 (2.00%)
total (sy) in shared programs: 96473 -> 96525 (0.05%)
(sy) in affected programs: 654 -> 706 (7.95%)
total max_sun in shared programs: 1172454 -> 1172472 (<.01%)
max_sun in affected programs: 104 -> 122 (17.31%)
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Also, swap vs and fs constructor or so fs comes first.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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When using xfb and rasterizing, the fragment shader may have fewer
inputs than the vertex shader outputs. We can't rely on gl_Position to
be placed at fs->total_in, but have to instead remember where we add
it in the link map and use that location.
Fixes 100+ tesselation dEQPs under
dEQP-GLES31.functional.tessellation.primitive_discard.*
dEQP-GLES31.functional.tessellation.user_defined_io.*
Reviewed-by: Eric Anholt <[email protected]>
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New added cases "stole" the previous break.
Fixes: 420ad0a1a3d ("spirv: check support for SPV_KHR_float_controls capabilities")
Reviewed-by: Eric Engestrom <[email protected]>
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If we can entirely push uniform data, we don't need a SURFACE_STATE
descriptor for pulling data. Since constant uploads are a very common
operation, and being able to push all data is also very common, we would
like to avoid the overhead in this case.
This patch defers uploading new descriptors. Instead of handling that
at iris_set_constant_buffer, we do it at iris_update_compiled_shaders,
where we can see the currently bound shader variants. If any need pull
descriptors, and descriptors are missing, we update them and flag that
the binding table also needs to be refreshed.
Improves performance in GFXBench5 gl_driver2 on an i7-6770HQ by
31.9774% +/- 1.12947% (n=15).
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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I would like for iris to be able to avoid setting up SURFACE_STATE
for UBOs in the common case where all constants are pushed.
Unfortunately, we don't know up front whether everything will be
pushed: the backend is allowed to demote pushed UBOs to pull loads
fairly late in the process. This is probably desirable though, as
we'd like the backend to be able to re-pull pushed data to break up
long live ranges in response to register pressure.
Here we simply add a "are there any pull loads at all" boolean to
prog_data, which is a bit crude but at least allows us to skip work
in the common "everything pushed" case. We could skip more work by
tracking exactly which UBO surfaces are pulled in a bitmask, but I
wanted to avoid bringing back the old mark_surface_used() mechanism.
Finer-grained tracking could allow us to skip a bit more work when
multiple UBOs are in use and /some/ are 100% pushed, but others are
accessed via pulls. However, I'm not sure how common this is and
it would save at most 4 pull descriptors, so we defer that for now.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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We now track per-stage bind history for constant and shader buffers,
shader images, and sampler views by adding an extra res->bind_stages
field to go with res->bind_history.
This lets us flag IRIS_DIRTY_CONSTANTS for only the specific stages
involved, and also skip some CPU overhead in iris_rebind_buffer.
Cuts 4% of 3DSTATE_CONSTANT_XS packets in a Shadow of Mordor trace
on Icelake.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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The underlying buffer isn't changing - so we don't need to update any
SURFACE_STATE descriptors - we just might have new constants, meaning
we need to re-emit 3DSTATE_CONSTANT_XS. On Gen9, this means we need
to update 3DSTATE_BINDING_TABLE_POINTERS_XS too, but that's now handled
by the explicit check in the previous patch.
On Gen9, this should cause us to re-emit the binding table /pointer/ on
writing to a buffer with PIPE_BIND_CONSTANT_BUFFER, rather than emitting
a whole new /table/.
On Gen8 and Gen11, this avoids binding table churn altogether.
Cuts 61% of 3DSTATE_BINDING_TABLE_POINTERS_XS packets in a Shadow of
Mordor trace on Icelake.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Right now, we usually flag both IRIS_DIRTY_{CONSTANTS,BINDINGS}_XS,
because we have SURFACE_STATE for constant buffers in case the shaders
access them via pull mode.
But this flagging is overkill in many cases. Gen8 and Gen11 don't need
it at all. Gen9 doesn't need that large of a hammer in all cases.
Just handle it explicitly so the right thing happens.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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We upload a new SURFACE_STATE for the UBO/SSBO in question, which
means that we need new binding tables as well.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Apparently we already enabled it without having support ...
Not sure if we also need to set disable_start_of_prim when the PS
has memory writes, but this mirrors radeonsi.
Doubles fillrate in my dual_quad_bench from ~16 pixels/cycles to
~32 pixels/cycle on a Raven.
Reviewed-by: Samuel Pitoiset <[email protected]>
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When actually implementing it, Talos on low is still 3% slower.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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The pass assumed that "Most ALU ops produce an undefined result if any
source is undef" which is completely untrue. Due to how we lower if
statements to selects and then optimize on those selects later, we
simply cannot make that assumption. In particular this pass tried to
replace an ior of undef and true, which had been generated by
optimizing a select which itself came from flattening an if statement,
to undef causing a miscompilation for a CTS test with radeonsi NIR.
We fix this by always doing what the non-undef path did, i.e. duplicate
the instruction twice. If there are cases where the instruction before
the loop can be folded away due to having an undef source, we should add
these to opt_undef instead.
The comment above the pass says that if the phi source from before the
loop is undef, and we can fold the instruction before the loop to undef,
then we can ignore sources of the original instruction that don't
dominate the block before the loop because we don't need them to create
the instruction before the loop. This is incorrect, because the
instruction at the bottom of the loop would get those sources from the
wrong loop iteration. The code never actually did what the comment said,
so we only have to update the comment to match what the pass actually
does. We also update the example to more closely match what most actual
loops look like after vtn and peephole_select.
There are no shader-db changes with i965, radeonsi NIR, or radv. With
anv and my vkpipeline-db there's only one change:
total instructions in shared programs: 14125290 -> 14125300 (<.01%)
instructions in affected programs: 2598 -> 2608 (0.38%)
helped: 0
HURT: 1
total cycles in shared programs: 2051473437 -> 2051473397 (<.01%)
cycles in affected programs: 36697 -> 36657 (-0.11%)
helped: 1
HURT: 0
Fixes
KHR-GL45.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input
with radeonsi NIR.
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Akin to 1a25980c469b38d2c645 ("egl: drop incorrect pkg-config file for
glvnd") and b01524fff05eef66e8cd ("meson: don't build libGLES*.so with
GLVND") , removes a pkg-config file that shouldn't have been there in
the first place, but was needed because of that GLVND bug.
Now that the glvnd bug has been fixed, it was apparent that this gl.pc
pkg-config file was forgotten to be removed, so let's do just that :)
Suggested-by: Matt Turner <[email protected]>
Cc: [email protected]
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Having Python and C variables sharing name in the same block of code
makes its understanding a bit confusing. Make it explicit that the
Python bit_size variable refers to the destination bit size.
Suggested-by: Caio Marcelo de Oliveira Filho <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Seems to fix a hang with excessive vertex emissions when NGG is used for
GS.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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No GS copy shader if a pipeline enables NGG GS.
This fixes
dEQP-VK.pipeline.executable_properties.graphics.*geometry_stage*.
Fixes: 86864eedd2d ("radv: Implement radv_GetPipelineExecutablePropertiesKHR.")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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v2: return DRM_FORMAT_MOD_INVALID from the function
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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* Set missing STENCIL_CONFIG_EXT2 bits
* Swap stencil sides when rendering CCW
Fixes following deqp tests (which were 99% failing):
dEQP-GLES2.functional.fragment_ops.depth_stencil.*
Note: deqp tests require --deqp-gl-config-name=rgba8888d24s8ms0
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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We have to load 2 32-bit integer and to cast correctly.
This fixes crashes with gs-double-interpolator.vk_shader_test.
Cc: 19.2 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111734
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Addresses this assert:
deqp-vk: ../mesa-freedreno-9999/src/compiler/glsl_types.cpp:1244: static const glsl_type *glsl_type::get_interface_instance(const glsl_struct_field *, unsigned int, enum glsl_interface_packing, bool, const char *): Assertion `glsl_type_users > 0' failed.
running dEQP-VK.api.smoke.triangle .
Fixes: 624789e3708 "compiler/glsl: handle case where we have multiple users for types"
Reviewed-by: Lionel Landwerlin <[email protected]>
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Use the fastest way only if both aspects are used. Oops.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111728
Fixes: 218ce34962c ("radv: add mipmap support for the clear depth/stencil values")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes: 89785e2d56e7fa ("i965: add support for sampling from AYUV")
Fixes: 7cab8d3661f243 ("i965: Add support for sampling from XYUV images")
Cc: Vivek Kasireddy <[email protected]>
Cc: Lionel Landwerlin <[email protected]>
Signed-off-by: Haihao Xiang <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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If we want to execute several batches in parallel they need to have
their own tiler and scratchpad BOs. Let move those objects to
panfrost_batch and allocate them on a per-batch basis.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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If we want the batch dependency tracking to work correctly we must
make sure all BOs are added to the batch->bos set early enough. Adding
FBO BOs when generating the fragment job is clearly to late. Add a
panfrost_batch_add_fbo_bos helper and call it in the clear/draw path.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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This helper automates the panfrost_bo_create()+panfrost_batch_add_bo()+
panfrost_bo_unreference() sequence that's done for all per-batch BOs.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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We don't know who else is using the BO in that case, and thus shouldn't
re-use it for something else.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Thanks to that we avoid the recursive call into panfrost_bo_create()
and we can get rid of panfrost_bo_release() by inlining the code in
panfrost_bo_unreference().
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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panfrost_bo_unreference() should be used instead.
The only difference caused by this change is that the scratchpad,
tiler_heap and tiler_dummy BOs are now returned to the cache instead
of being freed when a context is destroyed. This is only a problem if
we care about context isolation, which apparently is not the case since
transient BOs are already returned to the per-FD cache (and all contexts
share the same address space anyway, so enforcing context isolation
is almost impossible).
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Store a screen pointer in panfrost_bo so we don't have to pass a screen
object to all functions manipulating the BO.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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panfrost_bo_mmap() already takes care of that.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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They are not expected to be called directly, users should use
panfrost_bo_{create,release}() instead.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Right now, the BO API is spread over pan_{allocate,resource,screen}.h.
Let's move all BO related definitions to a separate header file.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Change the prefix for BO allocation flags to make it consistent with
the rest of the BO API.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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This way we have all BO related functions placed in the same source
file.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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pan_drm.c was only meaningful when we were supporting 2 kernel drivers
(mali_kbase, and the drm one). Now that there's now kernel-driver
abstraction we're better off moving those functions were they belong:
* BO related functions in pan_bo.c
* fence related functions + query_gpu_version() in pan_screen.c
* submit related functions in pan_job.c
While at it, we rename the functions according to the place they're
being moved to.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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