| Commit message (Collapse) | Author | Age | Files | Lines |
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This doesn't help on Intel GPUs now because we always take the
"always_precise" path first. It may help on other GPUs, and it does
prevent a bunch of regressions in "intel/compiler: Don't always require
precise lowering of flrp".
Reviewed-by: Matt Turner <[email protected]>
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There is little effect on Intel GPUs now because we almost always take
the "always_precise" path first. It may help on other GPUs, and it does
prevent a bunch of regressions in "intel/compiler: Don't always require
precise lowering of flrp".
No changes on any other Intel platforms.
GM45 and Iron Lake had similar results. (Iron Lake shown)
total cycles in shared programs: 188852500 -> 188852484 (<.01%)
cycles in affected programs: 14612 -> 14596 (-0.11%)
helped: 4
HURT: 0
helped stats (abs) min: 4 max: 4 x̄: 4.00 x̃: 4
helped stats (rel) min: 0.09% max: 0.13% x̄: 0.11% x̃: 0.11%
95% mean confidence interval for cycles value: -4.00 -4.00
95% mean confidence interval for cycles %-change: -0.13% -0.09%
Cycles are helped.
Reviewed-by: Matt Turner <[email protected]>
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This doesn't help on Intel GPUs now because we always take the
"always_precise" path first. It may help on other GPUs, and it does
prevent a bunch of regressions in "intel/compiler: Don't always require
precise lowering of flrp".
No changes on any Intel platform. Before a number of large rebases this
helped cycles in a couple shaders on Iron Lake and GM45.
Reviewed-by: Matt Turner <[email protected]>
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No changes on any other Intel platforms.
v2: Rebase on 424372e5dd5 ("nir: Use the flrp lowering pass instead of
nir_opt_algebraic")
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 8189888 -> 8153912 (-0.44%)
instructions in affected programs: 1199037 -> 1163061 (-3.00%)
helped: 4124
HURT: 10
helped stats (abs) min: 1 max: 40 x̄: 8.73 x̃: 9
helped stats (rel) min: 0.20% max: 86.96% x̄: 4.96% x̃: 3.02%
HURT stats (abs) min: 1 max: 2 x̄: 1.20 x̃: 1
HURT stats (rel) min: 1.06% max: 3.92% x̄: 1.62% x̃: 1.06%
95% mean confidence interval for instructions value: -8.84 -8.56
95% mean confidence interval for instructions %-change: -5.12% -4.77%
Instructions are helped.
total cycles in shared programs: 188606710 -> 188426964 (-0.10%)
cycles in affected programs: 27505596 -> 27325850 (-0.65%)
helped: 4026
HURT: 77
helped stats (abs) min: 2 max: 646 x̄: 44.99 x̃: 46
helped stats (rel) min: <.01% max: 94.58% x̄: 2.35% x̃: 0.85%
HURT stats (abs) min: 2 max: 376 x̄: 17.79 x̃: 6
HURT stats (rel) min: <.01% max: 2.60% x̄: 0.22% x̃: 0.04%
95% mean confidence interval for cycles value: -44.75 -42.87
95% mean confidence interval for cycles %-change: -2.44% -2.17%
Cycles are helped.
LOST: 3
GAINED: 35
Reviewed-by: Matt Turner <[email protected]>
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If the magnitudes of #a and #b are such that (b-a) won't lose too much
precision, lower as a+c(b-a).
No changes on any other Intel platforms.
v2: Rebase on 424372e5dd5 ("nir: Use the flrp lowering pass instead of
nir_opt_algebraic")
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 8192503 -> 8192383 (<.01%)
instructions in affected programs: 18417 -> 18297 (-0.65%)
helped: 68
HURT: 0
helped stats (abs) min: 1 max: 18 x̄: 1.76 x̃: 1
helped stats (rel) min: 0.19% max: 7.89% x̄: 1.10% x̃: 0.43%
95% mean confidence interval for instructions value: -2.48 -1.05
95% mean confidence interval for instructions %-change: -1.56% -0.63%
Instructions are helped.
total cycles in shared programs: 188662536 -> 188661956 (<.01%)
cycles in affected programs: 744476 -> 743896 (-0.08%)
helped: 62
HURT: 0
helped stats (abs) min: 4 max: 60 x̄: 9.35 x̃: 6
helped stats (rel) min: 0.02% max: 4.84% x̄: 0.27% x̃: 0.06%
95% mean confidence interval for cycles value: -12.37 -6.34
95% mean confidence interval for cycles %-change: -0.48% -0.06%
Cycles are helped.
Reviewed-by: Matt Turner <[email protected]>
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Previously lower_flrp32 was only set for vertex shaders. Fragment
shaders performed a(1-c)+bc lowering during code generation.
The shaders with loops hurt are SIMD8 and SIMD16 shaders for a
text-identical fragment shader.
v2: Rebase on 26391cceaa1 ("intel/compiler: Lower ffma on Gen4 and
Gen5").
v3: Rebase on a004e95dd73 ("radeonsi/nir: create si_nir_opts() helper")
Iron Lake
total instructions in shared programs: 8211385 -> 8185974 (-0.31%)
instructions in affected programs: 2503898 -> 2478487 (-1.01%)
helped: 9936
HURT: 921
helped stats (abs) min: 1 max: 155 x̄: 2.86 x̃: 2
helped stats (rel) min: 0.10% max: 35.48% x̄: 1.67% x̃: 1.11%
HURT stats (abs) min: 1 max: 12 x̄: 3.24 x̃: 2
HURT stats (rel) min: 0.21% max: 13.64% x̄: 1.86% x̃: 0.89%
95% mean confidence interval for instructions value: -2.43 -2.25
95% mean confidence interval for instructions %-change: -1.41% -1.33%
Instructions are helped.
total cycles in shared programs: 188523186 -> 188401198 (-0.06%)
cycles in affected programs: 71541604 -> 71419616 (-0.17%)
helped: 11649
HURT: 1871
helped stats (abs) min: 2 max: 930 x̄: 12.62 x̃: 6
helped stats (rel) min: <.01% max: 44.61% x̄: 0.68% x̃: 0.25%
HURT stats (abs) min: 2 max: 138 x̄: 13.38 x̃: 8
HURT stats (rel) min: <.01% max: 10.99% x̄: 0.49% x̃: 0.17%
95% mean confidence interval for cycles value: -9.42 -8.63
95% mean confidence interval for cycles %-change: -0.54% -0.50%
Cycles are helped.
total loops in shared programs: 852 -> 856 (0.47%)
loops in affected programs: 0 -> 4
helped: 0
HURT: 4
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 0.00% max: 0.00% x̄: 0.00% x̃: 0.00%
95% mean confidence interval for loops value: 1.00 1.00
95% mean confidence interval for loops %-change: 0.00% 0.00%
Loops are HURT.
LOST: 3
GAINED: 12
GM45
total instructions in shared programs: 5046407 -> 5033694 (-0.25%)
instructions in affected programs: 1303584 -> 1290871 (-0.98%)
helped: 5010
HURT: 464
helped stats (abs) min: 1 max: 155 x̄: 2.85 x̃: 2
helped stats (rel) min: 0.10% max: 34.38% x̄: 1.63% x̃: 1.08%
HURT stats (abs) min: 1 max: 75 x̄: 3.39 x̃: 2
HURT stats (rel) min: 0.20% max: 13.04% x̄: 1.84% x̃: 0.87%
95% mean confidence interval for instructions value: -2.45 -2.20
95% mean confidence interval for instructions %-change: -1.40% -1.28%
Instructions are helped.
total cycles in shared programs: 128889476 -> 128812366 (-0.06%)
cycles in affected programs: 44845402 -> 44768292 (-0.17%)
helped: 6079
HURT: 940
helped stats (abs) min: 2 max: 930 x̄: 15.16 x̃: 8
helped stats (rel) min: <.01% max: 41.03% x̄: 0.71% x̃: 0.25%
HURT stats (abs) min: 2 max: 138 x̄: 16.01 x̃: 8
HURT stats (rel) min: <.01% max: 10.99% x̄: 0.50% x̃: 0.17%
95% mean confidence interval for cycles value: -11.63 -10.34
95% mean confidence interval for cycles %-change: -0.58% -0.52%
Cycles are helped.
total loops in shared programs: 633 -> 635 (0.32%)
loops in affected programs: 0 -> 2
helped: 0
HURT: 2
total spills in shared programs: 60 -> 69 (15.00%)
spills in affected programs: 54 -> 63 (16.67%)
helped: 0
HURT: 1
total fills in shared programs: 92 -> 105 (14.13%)
fills in affected programs: 80 -> 93 (16.25%)
helped: 0
HURT: 1
LOST: 15
GAINED: 15
Reviewed-by: Jason Ekstrand <[email protected]> [v2]
Reviewed-by: Matt Turner <[email protected]> [v2]
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I tried to be very careful while updating all the various drivers, but I
don't have any of that hardware for testing. :(
i965 is the only platform that sets always_precise = true, and it is
only set true for fragment shaders. Gen4 and Gen5 both set lower_flrp32
only for vertex shaders. For fragment shaders, nir_op_flrp is lowered
during code generation as a(1-c)+bc. On all other platforms 64-bit
nir_op_flrp and on Gen11 32-bit nir_op_flrp are lowered using the old
nir_opt_algebraic method.
No changes on any other Intel platforms.
v2: Add panfrost changes.
Iron Lake and GM45 had similar results. (Iron Lake shown)
total cycles in shared programs: 188647754 -> 188647748 (<.01%)
cycles in affected programs: 5096 -> 5090 (-0.12%)
helped: 3
HURT: 0
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.12% max: 0.12% x̄: 0.12% x̃: 0.12%
Reviewed-by: Matt Turner <[email protected]>
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This pass will soon grow to include some optimizations that are
difficult or impossible to implement correctly within nir_opt_algebraic.
It also include the ability to generate strictly correct code which the
current nir_opt_algebraic lowering lacks (though that could be changed).
v2: Document the parameters to nir_lower_flrp. Rebase on top of
3766334923e ("compiler/nir: add lowering for 16-bit flrp")
Reviewed-by: Matt Turner <[email protected]>
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All Intel platforms had similar results. (Skylake shown)
total instructions in shared programs: 15342485 -> 15337495 (-0.03%)
instructions in affected programs: 217456 -> 212466 (-2.29%)
helped: 1539
HURT: 1
helped stats (abs) min: 1 max: 17 x̄: 3.24 x̃: 3
helped stats (rel) min: 0.22% max: 18.75% x̄: 3.10% x̃: 1.91%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 0.56% max: 0.56% x̄: 0.56% x̃: 0.56%
95% mean confidence interval for instructions value: -3.39 -3.09
95% mean confidence interval for instructions %-change: -3.24% -2.96%
Instructions are helped.
total cycles in shared programs: 355734320 -> 355728237 (<.01%)
cycles in affected programs: 1851555 -> 1845472 (-0.33%)
helped: 835
HURT: 575
helped stats (abs) min: 1 max: 658 x̄: 40.62 x̃: 14
helped stats (rel) min: <.01% max: 35.69% x̄: 3.78% x̃: 1.81%
HURT stats (abs) min: 1 max: 322 x̄: 48.40 x̃: 14
HURT stats (rel) min: 0.04% max: 71.02% x̄: 8.06% x̃: 2.43%
95% mean confidence interval for cycles value: -8.50 -0.13
95% mean confidence interval for cycles %-change: 0.48% 1.62%
Inconclusive result (value mean confidence interval and %-change mean confidence interval disagree).
Reviewed-by: Matt Turner <[email protected]>
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v2: Augment the late optimization patterns with a couple pre-ffma pass
patterns.
All Gen7+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 15342982 -> 15342485 (<.01%)
instructions in affected programs: 56304 -> 55807 (-0.88%)
helped: 235
HURT: 0
helped stats (abs) min: 1 max: 8 x̄: 2.11 x̃: 1
helped stats (rel) min: 0.11% max: 8.82% x̄: 1.27% x̃: 0.74%
95% mean confidence interval for instructions value: -2.31 -1.92
95% mean confidence interval for instructions %-change: -1.46% -1.09%
Instructions are helped.
total cycles in shared programs: 355734740 -> 355734320 (<.01%)
cycles in affected programs: 1028807 -> 1028387 (-0.04%)
helped: 134
HURT: 104
helped stats (abs) min: 1 max: 212 x̄: 25.69 x̃: 8
helped stats (rel) min: <.01% max: 9.36% x̄: 1.33% x̃: 0.61%
HURT stats (abs) min: 1 max: 203 x̄: 29.06 x̃: 8
HURT stats (rel) min: 0.02% max: 15.76% x̄: 1.76% x̃: 0.46%
95% mean confidence interval for cycles value: -8.51 4.98
95% mean confidence interval for cycles %-change: -0.35% 0.39%
Inconclusive result (value mean confidence interval includes 0).
Sandy Bridge
total instructions in shared programs: 10886815 -> 10886390 (<.01%)
instructions in affected programs: 36883 -> 36458 (-1.15%)
helped: 147
HURT: 0
helped stats (abs) min: 1 max: 7 x̄: 2.89 x̃: 3
helped stats (rel) min: 0.35% max: 8.00% x̄: 1.60% x̃: 1.23%
95% mean confidence interval for instructions value: -3.12 -2.67
95% mean confidence interval for instructions %-change: -1.83% -1.38%
Instructions are helped.
total cycles in shared programs: 154188360 -> 154186902 (<.01%)
cycles in affected programs: 388094 -> 386636 (-0.38%)
helped: 90
HURT: 58
helped stats (abs) min: 1 max: 243 x̄: 36.80 x̃: 15
helped stats (rel) min: 0.04% max: 9.23% x̄: 1.26% x̃: 0.83%
HURT stats (abs) min: 1 max: 684 x̄: 31.97 x̃: 10
HURT stats (rel) min: 0.03% max: 13.50% x̄: 1.15% x̃: 0.51%
95% mean confidence interval for cycles value: -22.62 2.92
95% mean confidence interval for cycles %-change: -0.68% 0.05%
Inconclusive result (value mean confidence interval includes 0).
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 8221239 -> 8220357 (-0.01%)
instructions in affected programs: 54560 -> 53678 (-1.62%)
helped: 186
HURT: 0
helped stats (abs) min: 1 max: 14 x̄: 4.74 x̃: 3
helped stats (rel) min: 0.34% max: 10.77% x̄: 1.97% x̃: 1.17%
95% mean confidence interval for instructions value: -5.21 -4.28
95% mean confidence interval for instructions %-change: -2.23% -1.72%
Instructions are helped.
total cycles in shared programs: 188654442 -> 188650364 (<.01%)
cycles in affected programs: 1454384 -> 1450306 (-0.28%)
helped: 204
HURT: 0
helped stats (abs) min: 2 max: 84 x̄: 19.99 x̃: 18
helped stats (rel) min: 0.02% max: 4.69% x̄: 0.56% x̃: 0.22%
95% mean confidence interval for cycles value: -22.38 -17.60
95% mean confidence interval for cycles %-change: -0.67% -0.46%
Cycles are helped.
Reviewed-by: Matt Turner <[email protected]>
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At initial nir level all drivers are supporting ints.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Driver which do not support native integers should use a lowering
pass to go from integers to floats.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This commit does a fairly large cleanup of blend descriptors, although
there should not be any functional changes. In particular, we split
apart the Midgard and Bifrost blend descriptors, since they are
radically different. From there, we can identify that the Midgard
descriptor as previously written was really two render targets'
descriptors stuck together. From this observation, we split the Midgard
descriptor into what a single RT actually needs. This enables us to
correctly dump blending configuration for MRT samples on Midgard. It
also allows the Midgard and Bifrost blend code to peacefully coexist,
with runtime selection rather than a #ifdef. So, as a bonus, this will
help the future Bifrost effort, eliminating one major source of
compile-time architectural divergence.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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Neither GP nor PP in Mali4x0 support integers, so utilize new pass
and set native_integers to true for now until this flag is dropped.
Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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This new pass lowers ints and bools to floats. It allows hardware
that doesn't have native integers (e.g. Mali4x0) use the same
code paths as modern hardware.
It uses newly introduced pass to gather SSA types and should be
used as late as possible.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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This fixes rendering issues with gun scopes which is rather
important.
Cc: "19.0" "19.1" <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100239
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If PIPE_CAP_PACKED_UNIFORMS is not set uniforms are vec4 aligned,
so lima_nir_lower_uniform_to_scalar should use first channel of vec4
for float uniforms.
Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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We need to re-prepare the middle-end state to pick up changes to this
state to react correctly to pausing/resuming stream-out. So let's add a
flush here.
Signed-off-by: Erik Faye-Lund <[email protected]>
Fixes: ec8cbd79ac4 "draw/softpipe: EXT_transform_feedback support (v2)"
Reviewed-by: Roland Scheidegger <[email protected]>
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We currently set this state in the draw-module twice on each draw, but
which trashes this state. So far that's not a problem, because we don't
really do much from that function.
But it turns out, we're going to have to do more; namely flush when the
state changes. This will incur a large performance penalty due to the
excessive setting.
Instead, let's rely on the CSO caching making sure that
llvmpipe_set_so_targets doesn't get called needlessly, and setup the
state directly there instead.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Inline writes skip transfer map/unamp at the cost of an extra copy
on the data during execbuffer. That is generally a win for small
transfers. But the heuristic to use inline writes based on buffer
sizes rather than transfer sizes makes little sense. More
importantly, inline writes miss optimizations that are done for
buffer transfers.
Let's just use transfers.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-By: Gert Wollny <[email protected]>
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virglrender has been changed such that
- VIRGL_CCMD_GET_QUERY_RESULT is fenced
- query buffers (PIPE_BIND_CUSTOM) are coherent
We can check if a query is ready using DRM_IOCTL_VIRTGPU_WAIT, and also
avoid a synchronized transfer to retrieve the query result. When
running against an older virglrenderer, it falls back to the old
behavior automatically.
TF2 @ 640x480 for pts4.dem went from 17fps to 40fps on my testing
machine.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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The pitch is actually the number of components per row. We found
the problem when we implemented some meta operations for these
formats and the wrong pitch has been confirmed with a small test case.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108325
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This makes CompressedTexSubImage from a PBO source do proper GPU
rendering to upload instead of stalling to map the PBO source on
the CPU (then copying it on the CPU).
Thanks Bas Nieuwenhuizen for pointing out that Vulkan includes this
functionality, and to Jason Ekstrand for writing the code I adapted.
Vulkan only supports a single layer, however, and this code tries to
support multiple layers as long as it's miplevel 0.
Improves performance in Sid Meier's Civilization VI:
Average frame time (ms): -3.67423% +/- 1.46201% (n=5)
99th percentile frame time (ms): -5.09910% +/- 3.87874% (n=5)
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Handled similarly as radeonsi. I checked the offsets are actually used.
Acked-by: Samuel Pitoiset <[email protected]>
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Currently ppir continues compilation when there is an unsupported
intrinsic, resulting in a shader that will surely not work as intended.
This is a problem during piglit runs as some tests don't compile
properly due to this but actually still get submitted to the gpu and
leave the system in an unstable state after executing, causing further
tests to fail.
Signed-off-by: Erico Nunes <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
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While lima still doesn't support some kinds of intrinsics, it is more
helpful to display the name of the unsupported instr->intrinsic to make
debugging easier.
Signed-off-by: Erico Nunes <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
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In commit a99c360a4630 (nir: add pass to lower fb reads), a new
file was added that needs to also be added to the
Makefile.sources list used by the Android and SCons build system.
Cc: Rob Clark <[email protected]>
Cc: Emil Velikov <[email protected]>
Cc: Amit Pundir <[email protected]>
Cc: Sumit Semwal <[email protected]>
Cc: Alistair Strachan <[email protected]>
Cc: Greg Hartman <[email protected]>
Cc: Tapani Pälli <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Fixes: a99c360a463 ("nir: add pass to lower fb reads")
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: John Stultz <[email protected]>
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to Makefile.sources
In commit 2f0b9d22495 ("freedreno/ir3: lower
load_barycentric_at_offset") a new file was added that needs to
also be added to the Makefile.sources list used by Android and
SCons build system.
Cc: Rob Clark <[email protected]>
Cc: Emil Velikov <[email protected]>
Cc: Amit Pundir <[email protected]>
Cc: Sumit Semwal <[email protected]>
Cc: Alistair Strachan <[email protected]>
Cc: Greg Hartman <[email protected]>
Cc: Tapani Pälli <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Fixes: 2f0b9d22495 ("freedreno/ir3: lower load_barycentric_at_offset")
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: John Stultz <[email protected]>
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The ir3_nir_trig.py file was moved in a previous commit,
aa0fed10d3574 (freedreno: move ir3 to common location),
so update the Android.gen.mk file to match.
Cc: Rob Clark <[email protected]>
Cc: Emil Velikov <[email protected]>
Cc: Amit Pundir <[email protected]>
Cc: Sumit Semwal <[email protected]>
Cc: Alistair Strachan <[email protected]>
Cc: Greg Hartman <[email protected]>
Cc: Tapani Pälli <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Fixes: aa0fed10d35 ("freedreno: move ir3 to common location")
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: John Stultz <[email protected]>
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Add libfreedreno_drm/ir3 to the build
Cc: Rob Clark <[email protected]>
Cc: Emil Velikov <[email protected]>
Cc: Amit Pundir <[email protected]>
Cc: Sumit Semwal <[email protected]>
Cc: Alistair Strachan <[email protected]>
Cc: Greg Hartman <[email protected]>
Cc: Tapani Pälli <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Fixes: b4476138d5a ("freedreno: move drm to common location")
Fixes: aa0fed10d35 ("freedreno: move ir3 to common location")
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Amit Pundir <[email protected]>
[jstultz: Tweaked to add extra ir3 files from master]
Signed-off-by: John Stultz <[email protected]>
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The current AOSP master build system breaks building mesa due to the
following error:
external/mesa3d/src/compiler/Android.glsl.gen.mk:94: error:
writing to readonly directory: "external/mesa3d/src/compiler/glsl/ir.h"
This error is bogus -- nothing "writes" to ir.h -- but the rule is
unnecessary because the generated header that is a dependency of the
non-generated header should be added to LOCAL_GENERATED_SOURCES and this
will track if the dependency needs to be regenerated.
(This change fixes a similar problem affecting nir.h too.)
Cc: Rob Clark <[email protected]>
Cc: Emil Velikov <[email protected]>
Cc: Amit Pundir <[email protected]>
Cc: Sumit Semwal <[email protected]>
Cc: Alistair Strachan <[email protected]>
Cc: Greg Hartman <[email protected]>
Cc: Tapani Pälli <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Alistair Strachan <[email protected]>
[jstultz: Forward ported and tweaked commit subject]
Signed-off-by: John Stultz <[email protected]>
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Apparently cosited_even was the required one instead of midpoint.
This adds slight offset of 0.5 pixels to the coordinates (+ we need
the image size to convert to normalized coords)
Fixes: 91702374d5d "radv: Add ycbcr lowering pass."
Acked-by: Samuel Pitoiset <[email protected]>
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Broken on Polaris and since I discovered NV12 is not subsampled, but
a 2-plane format I decided I don't really care.
Work to do to re-enable:
1) Figure out which devices support it natively.
2) Write some software emulation for the others.
Fixes: 52c1adda21b "radv: Add ycbcr format features."
Reviewed-by: Samuel Pitoiset <[email protected]>
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This makes the game playable on radeonsi.
Cc: "19.0" "19.1" <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110143
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Basically, when the conditions of a csel diverge, we scalarize to avoid
going into weird code paths during emit. We could be doing better, but
this case can't occur organically from GLSL as far as I can, though it
does fix lowered atan2.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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A previous commit by Tomeu aborted RA early, which solves the memory
corruption issue, but then generates an incorrect compile. This fixes
that.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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This handles the usual case. 8-bit register access parallels 16-bit
access, but with one major caveat: in 8-bit mode, only half of the
register file is actually (directly) accessible as sources. In
particular, for each 16-bit integer register (hrN), we can only index a
*single* 8-bit integer (qrN), corresponding to the lower 8-bits. To get
the upper 8-bits, it is required to do an explicit shift. For example,
to add the bytes of a 16-bit integer hr0.x and get the result as an
8-bit qr0, you'd need to do something like:
ilsr hr1.x, hr0.x, #8
iadd qr0.x, qr0.x, qr1.x
This scheme diverges from 32-bit registers, in that both the upper and
lower halves of a 32-bit register are individually accessible as a pair
of half registers. For contrast, to add the lower and upper 16-bits of a
32-bit integer r0.x, you can just:
iadd hr0.x, hr0.x, hr1.x
Since hr1.x = upper 16-bit of r0.x.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Meanwhile, we're forced to disable dest_override, since it's not yet
clear how this interacts with other bitnesses (it'll likely need to be
overhauled in any case).
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Per OpenCL.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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