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* nvc0: handle more query typesChristoph Bumiller2011-10-213-49/+204
* nvc0: fix location of the PrimitiveID outputChristoph Bumiller2011-10-211-4/+6
* nvc0: prevent VERTEXID/INSTANCEID from consuming input slotsChristoph Bumiller2011-10-211-3/+15
* nvc0: fixes for program tessellation parametersChristoph Bumiller2011-10-212-17/+47
* nv50,nvc0: reset per-instance state for inactive vertex elementsChristoph Bumiller2011-10-212-0/+6
* nv50,nvc0: reset base element in draw_arraysChristoph Bumiller2011-10-212-0/+11
* nvc0: apply first_layer offset to all resources with array_sizeChristoph Bumiller2011-10-211-3/+1
* nvc0: emit state to allow GP to select the RT layerChristoph Bumiller2011-10-211-1/+4
* nvc0: validate GP samplers, texturesChristoph Bumiller2011-10-211-0/+2
* nvc0: fix clear_render_target/depth_stencil regionChristoph Bumiller2011-10-211-19/+21
* nvc0: fix assertion that immediate array buffer fitsChristoph Bumiller2011-10-211-1/+1
* nv50/ir: use RDSV to fetch FrontFacing before loweringChristoph Bumiller2011-10-214-13/+33
* nv50/ir: fix textureGrad with offsets and in non-FPsChristoph Bumiller2011-10-214-3/+14
* nv50/ir: add wrap mode for shift operationsChristoph Bumiller2011-10-213-2/+5
* nv50/ir: initialize RelocInfo to 0Christoph Bumiller2011-10-211-0/+2
* nvc0/ir: fix emission of cvt when register and type size differChristoph Bumiller2011-10-211-2/+3
* nv50/ir: fix argument count for CUBE_ARRAY texture targetChristoph Bumiller2011-10-212-4/+4
* nvc0/ir: GP emit address must end up in $r0Christoph Bumiller2011-10-211-0/+4
* nvc0/ir: TXQ requires different lowering from normal TEXChristoph Bumiller2011-10-211-1/+10
* nv50/ir: initialize default prog_info values for GP,TPChristoph Bumiller2011-10-211-0/+10
* nv50/ir: fix memory value equality checkChristoph Bumiller2011-10-211-1/+1
* nv50/ir: fix leak in removal of graph rootChristoph Bumiller2011-10-211-5/+5
* d3d1x: fix/improve OMSetRenderTargetsChristoph Bumiller2011-10-211-19/+26
* d3d1x: avoid translating invalid blend, depth or stencil stateChristoph Bumiller2011-10-212-32/+56
* d3d1x: add support for buffer viewsChristoph Bumiller2011-10-211-0/+6
* d3d1x: improve CreateInputLayoutChristoph Bumiller2011-10-211-13/+50
* d3d1x/context: fix IASetVertexBuffers stride comparisonChristoph Bumiller2011-10-211-1/+1
* d3d1x: use ZS formats for TYPELESS resources with DS bindingChristoph Bumiller2011-10-211-0/+10
* d3d1x: use resource format if view format is UNKNOWNChristoph Bumiller2011-10-211-6/+9
* d3d1x: fix shadow comparison to gallium enum off by oneChristoph Bumiller2011-10-211-1/+1
* d3d1x: improve CheckFormatSupportChristoph Bumiller2011-10-211-18/+48
* d3d1x: update format mapping tableChristoph Bumiller2011-10-212-37/+55
* d3d1x: fix translation of subresource to layerChristoph Bumiller2011-10-211-16/+15
* d3d1x: fix initial data upload for 3D texturesChristoph Bumiller2011-10-211-1/+1
* d3d1x: MipLevels -1 in resource view desc means allChristoph Bumiller2011-10-211-1/+5
* d3d1x/dxgi: fix initialization of pipe_box for Present copyChristoph Bumiller2011-10-211-2/+2
* d3d1x: implement array texturesChristoph Bumiller2011-10-213-18/+70
* nvc0/ir: handle levelZero modifier in TEX emissionChristoph Bumiller2011-10-211-1/+9
* nvc0/ir: fix lowering of DIV F32Christoph Bumiller2011-10-211-0/+1
* d3d1x: fix refcounting of GalliumD3D11DeviceChild objectsChristoph Bumiller2011-10-211-2/+6
* nvc0/ir: fix xy confusion typo in readTessCoordChristoph Bumiller2011-10-211-1/+1
* d3d1x/sm4: save CUSTOMDATAChristoph Bumiller2011-10-211-0/+11
* d3d1x: add FORK/JOIN phase opcodes to declarationsChristoph Bumiller2011-10-211-0/+9
* d3d1x: add shader signature to sm4_programChristoph Bumiller2011-10-215-7/+52
* d3d1x: attempt to detect D3D10 feature levelChristoph Bumiller2011-10-211-13/+31
* d3d1x: switch to TGSI SAMPLE opcodesChristoph Bumiller2011-10-216-222/+61
* st/mesa: fix a bug in and re-org setup_interleaved_attribs()Brian Paul2011-10-211-31/+76
* glsl: Short-circuit lower_if_to_cond_assign when MaxIfDepth is UINT_MAX.Kenneth Graunke2011-10-211-0/+3
* i965: Set MaxIfDepth to UINT_MAX on Gen6+ and 16 on prior generations.Kenneth Graunke2011-10-211-0/+1
* apple: Use the correct (OpenGL.framework) glViewport and glScissor during initJeremy Huddleston2011-10-215-10/+15