| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This will be a derived state used for changing center->sample and
centroid->sample at runtime.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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This is only a half of the work. The next patch will handle
gl_SampleID/SamplePos, which is the other half of ARB_sample_shading.
Reviewed-by: Ilia Mirkin <[email protected]>
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Required by ARB_sample_shading for drivers that don't want a shader variant
in st/mesa.
Reviewed-by: Ilia Mirkin <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Nothing sets it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing sets it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing reimplements it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing reimplements it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing sets it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing sets it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing sets them.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing calls it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The spec doesn't require it. This fixes a crash on Android.
v2: don't set any flags if ctx == NULL
v3: add the spec note
Cc: 10.6 11.0 <[email protected]>
Reviewed-by: Albert Freeman <[email protected]>
Reviewed-by: Frank Binns <[email protected]>
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Not needed and it can be NULL.
v2: fix dri2_get_fence_from_cl_event - thanks Albert
Cc: 10.6 11.0 <[email protected]>
Reviewed-by: Albert Freeman <[email protected]>
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instead of always doing both.
Usually, only depth is needed, so stencil decompression is useless.
Reviewed-by: Michel Dänzer <[email protected]>
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instead of always doing both.
Usually, only depth is needed, so stencil decompression is useless.
Reviewed-by: Michel Dänzer <[email protected]>
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We will only do depth-only or stencil-only decompress blits, whichever is
needed by textures, instead of always doing both.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This is more complicated, because tracking priority_usage needed changing
the relocs_bo type.
Reviewed-by: Michel Dänzer <[email protected]>
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For debugging.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Use the priority flags and expand them.
This information will be used for debugging.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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v2: indentation fix
Reviewed-by: Michel Dänzer <[email protected]>
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This will be used by radeonsi for logging.
Reviewed-by: Michel Dänzer <[email protected]>
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As of version 15 of the EGL_KHR_create_context spec, debug contexts
are allowed for ES contexts. We should allow creation instead of
erroring.
While we're here provide a more comprehensive checking for the other two
flags - ROBUST_ACCESS_BIT_KHR and FORWARD_COMPATIBLE_BIT_KHR
v2 [Emil Velikov] Rebase. Minor tweak in commit message.
Cc: Boyan Ding <[email protected]>
Cc: Chad Versace <[email protected]>
Cc: "10.6 11.0" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91044
Signed-off-by: Matthew Waters <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Now that everything comes in through NIR, we can pick this directly out of
the shader source and don't need to reference the gl_fragment_program.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This is a common enough operation that it's nice to not have to think about
the arguments to foreach_list_typed every time.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This fixes a race condition in the glx-multithreaded-shader-compile
test.
v2:
- Replace gallivm_init_llvm_{begin,end}() with gallivm_init_llvm_targets().
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
CC: "10.6 11.0" <[email protected]>
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Drivers and state trackers that use LLVM for generating code, must
register the targets they use with LLVM's global TargetRegistry.
The TargetRegistry is not thread-safe, so all targets must be added
to the registry before it can be queried for target information.
When drivers and state trackers initialize their own targets, they need
a way to force gallivm to initialize its targets at the same time.
Otherwise, there can be a race condition in some multi-threaded
applications (e.g. glx-multihreaded-shader-compile in piglit),
when one thread creates a context for a driver that uses LLVM (e.g.
radeonsi) and another thread creates a gallivm context (glxContextCreate
does this).
The race happens when the driver thread initializes its LLVM targets and
then starts using the registry before the gallivm thread has a chance to
register its targets.
This patch allows users to force gallivm to register its targets by
calling the gallivm_init_llvm_targets() function.
v2:
- Use call_once and remove mutexes and static initializations.
- Replace gallivm_init_llvm_{begin,end}() with
gallivm_init_llvm_targets().
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
CC: "10.6 11.0" <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
CC: "10.6 11.0" <[email protected]>
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