| Commit message (Collapse) | Author | Age | Files | Lines |
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The in_fence_fd needs to be initialised to -1.
Fixes: d1a1c21e7 (virgl: native fence fd support)
Reviewed-by: Robert Foss <[email protected]>
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DCC and FMASK also imply a fast-clear eliminate, so it should be
safe to reset the predicate unconditionally. We still only skip
FMASK or CMASK decompressions for now.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This is just a small cleanup.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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We read 4 values out of sample_locs_8x, so make sure the array is
big enough.
Fixes: ac76aeef20 ("radeonsi: switch back to standard DX sample positions")
Reviewed-by: Marek Olšák <[email protected]>
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With 5d517a streamout info is only attached to the shader for which the
transform feedback is actually recorded, but the driver set the context info
with each state submitted, thereby always using the info data that was
attached to the vertex shader.
Pass the streamout stride info to the context only from the shader that
actually has outputs. (Thanks to Marek Olšák for pointing me in the right
direction)
Fixes regresion with: dEQP-GLES31.functional.tessellation.invariance.*
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108734
Fixes: 5d517a599b1eabd1d5696bf31e26f16568d35770
st/mesa: Don't record garbage streamout information in the non-SSO case.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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FRAMEBUFFER_INCOMPLETE_DIMENSIONS is not supported for GLES 3.0 and later and
not defined for Desktop OpenGL. Instead use FRAMEBUFFER_UNSUPPORTED like it
was done before.
Thanks to Iago Toral and Andrey Simiklit for pointing out the problem and the
details.
Fixes: ebcde3454552adc6d3fea8af2207aafaba857796
i965: be more specific about FBO completeness errors
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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The structure qdws is not allocated at this point, nor is the
file descriptor set to it's member. Use the fd directly instead.
Fixes: d1a1c21e7621b5177febf191fcd3d3b8ef69dc96
virgl: native fence fd support
Signed-off-by: Gert Wollny <[email protected]>
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Emulate MESA_FORMAT_R_SRGB8 by using L8_UNORM_SRGB. This is possible
because component swizzling is handled based on the mesa format and,
hence, the a r001 swizzling can be used to correct the components.
Enables and makes pass (tested on Kabylake)
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8*
Signed-off-by: Gert Wollny <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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This makes it possible to use a hardware luminance format as RED format.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The driver was returning GL_FRAMEBUFFER_UNSUPPORTED for all cases of an
incomplete fbo, be a bit more specific about this following the description
of glCheckFramebufferStatus.
This helps to keeps dEQP happy when adding EXT_texture_sRGB_R8 support.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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As the name says, the format is an sRGB format.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Remove a dead variable, a int->bool conversion and some
whitespace changes.
Signed-off-by: Robert Foss <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This is all leftover from the i965 split.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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On nv50, certain operations must happen on regs below 64, due to
encoding requirements. First of all, we add infrastructure to enforce
this. Secondly we change the spill order to first spill RIG nodes that
are unconstrained, followed by ones that are.
This makes the gamecube logo shadertoy compile properly. Curiously, if
we adjust the spill order so that we first spill the constrained RIG
nodes instead, the RA also succeeds. However it seems more logical to
first spill the unconstrained ones.
While we're at it, drop the nv50 max register to reserve r127 as the
zero register of last resort (r63 is preferred).
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Karol Herbst <[email protected]>
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Instead of the size restriction existing in two places, and potentially
being applied twice, we move this together. Ops with 16-bit register
addresses can only take a short reg, and ops with immediates can only
take a short reg.
Of course we leave the immediate 0 in place since we know that it will
be replaced by r63/r127 down the line, so don't treat zeroes as an
immediate.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
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We removed the op from the BB, but it was still listed in its sources'
uses. This could trip up some logic down the line which analyzes all the
uses of an l-value, e.g. spilling.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
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Previously we would print errors on the console like:
libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize
When we had everything we needed for:
libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize: DRI2: failed to find EGLDevice
(for a gbm error in my case)
Reviewed-by: Emil Velikov <[email protected]>
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I copied the code from egl_dri2.c, but the functionality was equivalent
between all the loaders other than their particular environment variables.
v2: Drop the logging function equivalent to loader_default_logger()
(requested by Eric, Emil). Move the SCons workaround across. Drop
the now-unused driGetDriverExtensions() declaration that was lost in a
rebase.
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]> (v1)
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I need other types from the header now, and "gl.h is big" is not a good
reason to duplicate definitions.
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Everyone needs to call it, and platform_x11 forgot to.
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The only thing you do with a dri driver handle is get the extensions
pointer, so just fold it in to simplify the callers.
v2: Add the declaration of driGetDriverExtensions() that got lost in a
rebase.
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]> (v1)
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You can tell by "Mesa/configs/default" how old this is. Your build system
really has to provide the DEFAULT_DRIVER_DIR, or other loaders will break.
v2: Move the bad (non-prefix-dependent) define to the SConscript to avoid
breaking it.
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]> (v1)
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After doing a bunch of benchmarks, primitive binning helps
some games like The Talos Principle (+5%) or Serious Sam 2017
(+3%). For other titles, either it doesn't change anything or
it hurts very few (less than 1%).
This only affects GFX9.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Following the support for fences on the virtio driver add support
for native fence on virgl. This was somewhat based on the freedeno one.
Signed-off-by: Gustavo Padovan <[email protected]>
Signed-off-by: Robert Foss <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Identical fix to :
commit 70de31d0c106f58d6b7e6d5b79b8d90c1c112a3b
Author: Jason Ekstrand <[email protected]>
Date: Fri Aug 24 16:05:08 2018 -0500
intel/batch_decoder: Print blend states properly
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Toni Lönnberg <[email protected]>
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Identical fix to :
commit cbd4bc1346f7397242e157bb66099b950a8c5643
Author: Jason Ekstrand <[email protected]>
Date: Fri Aug 24 16:04:03 2018 -0500
intel/batch_decoder: Fix dynamic state printing
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Toni Lönnberg <[email protected]>
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We can only start parsing commands from the head pointer. This was
working fine up to now because we only dealt with a "made up" ring
buffer (generated by aub_write) which always had its head at 0.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Toni Lönnberg <[email protected]>
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Use this value to limit reading the ring buffer.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Toni Lönnberg <[email protected]>
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According to the EGL_EXT_image_dma_buf_import spec, creating an EGL
image with a DRM format not supported should yield the BAD_MATCH
error :
"
* If <target> is EGL_LINUX_DMA_BUF_EXT, and the EGL_LINUX_DRM_FOURCC_EXT
attribute is set to a format not supported by the EGL, EGL_BAD_MATCH
is generated.
"
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 20de7f9f226401 ("egl/dri2: support for creating images out of dma buffers")
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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gbm_bo_create() was presumably meant to originally accept gbm_bo_format
enums, but it's accepted GBM_FORMAT_* tokens since the dawn of time.
This is good, since gbm_bo_format is rarely used and covers a lot less
ground than GBM_FORMAT_*.
Change the documentation to refer to both; this involves removing a 'see
also' for gbm_bo_format, since we can't also use \sa to refer to a
family of anonymous #defines.
Signed-off-by: Daniel Stone <[email protected]>
Reported-by: Pekka Paalanen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This reverts commit 647c2b90e96a9ab8571baf958a7c67c1e816911a. There was
one recently-introduced bug in ac for dvec3 loads, but the other test
failures were actually bugs in the tests. See
https://github.com/KhronosGroup/VK-GL-CTS/commit/9429e621c48848d224e35f30a1ae45a4a079922c
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The handles exported need to be on the KMS device's fd, anything else is
failure. Also, this code is assuming that the scanout resource has been
created already, so assert it.
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The DRI3 create_with_modifiers paths don't set tmpl.bind to SCANOUT or
SHARED, with the theory that given that you've got modifiers, that's all
you need. However, we were looking at the tmpl.bind for setting up the
KMS handle in the renderonly case, so we'd end up trying to use vc4's
handle on the hx8357d fd.
Fixes: 84ed8b67c56b ("vc4: Set shareable BOs as T tiled if possible")
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Handle all cases in calculation of layers count for isl_view
taking into account texture view and image unit.
st_convert_image was taken as a reference.
When u->Layered is true the whole level is taken with respect to
image view. In other case only one layer is taken.
v3: (Józef Kucia and Ilia Mirkin)
- Rewrote patch by taking st_convert_image as a reference
- Removed now unused get_image_num_layers function
- Changed commit message
v4: (Jason Ekstrand)
- Added assert
Fixes: 5a8c8903
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We have a bunch of code to do this in the back-end compiler but it's
fairly specific to typed surface messages and the way we emit them.
This breaks it out into NIR were it's easier to do things a bit more
generally. It also means we can easily share the code between the vec4
and FS back-ends if we wish.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This also changes spirv_to_nir and glsl_to_nir to set them. The one
place that doesn't set them is shared memory access lowering in
nir_lower_io. That will have to be updated before any consumers of it
can effectively use these new alignments.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Acked-by: Karol Herbst <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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The new helpers can generate any pack/unpack operation including those
for which we do not have specific opcodes and they express a bitcast in
terms of these pack/unpack operations. In particular, the new helpers
properly handle 8-bit types.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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The pattern of adding or multiplying an integer by an immediate is
fairly common especially in deref chain handling. This adds a helper
for it and uses it a few places. The advantage to the helper is that
it automatically handles bit sizes for you.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
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This assert won't catch all mistakes with this helper but it will at
least ensure that the top bits are all zero or all one which should help
catch bugs.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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It messes up when trying to lower.
Cc: [email protected]
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Section 3.7 (Identifiers) of the GLSL spec says:
However, as noted in the specification, there are some cases where
previously declared variables can be redeclared to change or add
some property, and predeclared "gl_" names are allowed to be
redeclared in a shader only for these specific purposes. More
generally, it is an error to redeclare a variable, including those
starting "gl_".
This patch should fix piglit tests:
clip-distance-redeclare-without-inout.frag
clip-distance-redeclare-without-inout.vert
However, this causes a regression in
clip-distance-out-values.shader_test. A fix for that test has been sent
to the piglit list for review:
https://patchwork.freedesktop.org/patch/255201/
As far as I understood following mailing thread:
https://lists.freedesktop.org/archives/piglit/2013-October/007935.html
looks like we have accepted to remove an ability to change qualifiers
but have not done it yet. Unless I missed something)
v2 (idr): Move 'earlier->data.mode != var->data.mode' test much earlier
in the function. Add special handling for gl_LastFragData.
Signed-off-by: Andrii Simiklit <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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We need an ALU op in order to set PF. Fixes a recent assertion failure in
dEQP-GLES3.functional.ubo.single_basic_type.shared.bool_vertex
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Fixes: 4018eb04e8a5 ("v3d: Use the TLB R/B swapping instead of recompiles when available.")
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I screwed up a rebase over a refactor and didn't notice locally because
the uncommitted refactor hid the issue.
Fixes: c9733649670243a1a6eb "egl: add missing glvnd entrypoint for EGL_ANDROID_blob_cache"
Signed-off-by: Eric Engestrom <[email protected]>
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