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* mesa: get rid of gl_texture_object::_BorderChanBrian Paul2009-04-012-5/+0
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* dri: use BorderColor instead of _BorderChanBrian Paul2009-04-0113-51/+102
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* swrast: remove old texture_apply() code; always use texture combine codeBrian Paul2009-04-013-403/+22
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* swrast: fix bad optimization checkBrian Paul2009-04-011-1/+2
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* swrast: remove unused parameterBrian Paul2009-04-011-6/+1
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* swrast: minor improvements, clean-ups in texcombine codeBrian Paul2009-04-011-9/+8
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* mesa: simplify ycbcr->rgb conversion codeBrian Paul2009-04-011-32/+14
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* mesa: convert more texture fetch functions to return GLfloatBrian Paul2009-04-012-107/+94
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* mesa: switch texel fetch functions from GLchan to GLfloatBrian Paul2009-04-012-280/+266
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* swrast: use float4_array typedef to simplify the code a bitBrian Paul2009-04-011-54/+71
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* mesa: texture combine clean-upsBrian Paul2009-04-015-112/+108
| | | | | | Use MAX_COMBINER_TERMS instead of 4. Rename some vars. Update comments.
* swrast: refactor depth/shadow sampling codeBrian Paul2009-04-011-262/+271
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* swrast: general clean-up of texture combine codeBrian Paul2009-04-011-246/+161
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* swrast: do texture sampling/combining in floating pointBrian Paul2009-04-018-779/+512
| | | | | The code's cleaner and a step toward supporting float-valued texture sampling. Some optimizations for common cases can be added and re-enabled...
* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-016-23/+139
| | | | | | | | | A shader program may consist of multiple shaders (source code units). If we find there are unresolved functions after compiling the unit that defines main(), we'll concatenate all the respective vertex or fragment shaders then recompile. This isn't foolproof but should work in most cases.
* mesa: use correct tex unit lod bias for TXB instructionBrian Paul2009-04-011-2/+2
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* swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)Brian Paul2009-04-011-2/+8
| | | | We weren't putting the right colors into the back buffer in this mode.
* mesa: fix a recursive display list problemBrian Paul2009-04-011-1/+1
| | | | | | | | | | | | | This fixes an issue when compiling glCallList() into another display list when the mode is GL_COMPILE_AND_EXECUTE. Before, the call to glCallList() called _mesa_save_CallList() which called neutral_CallList() which then called _mesa_save_CallList() again. In the end, the parent display list contained two calls to the child display list instead of one. Let's be on the lookout for regressions caused by this change for a while before we cherry-pick this elsewhere.
* r300-gallium: Translate vertex shader magic numbers.Corbin Simpson2009-04-011-13/+51
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* r300-gallium: Fix compiler warnings.Corbin Simpson2009-04-012-13/+13
| | | | | | "const" is the right keyword, but I can't do that without adding a bunch of really annoying and ugly const casts everywhere, and frankly, that's really stupid, so instead, just don't make them const.
* r300-gallium: Add vertex shader for surface_copy.Corbin Simpson2009-04-012-11/+37
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* util: Fix x86_64 build.José Fonseca2009-04-011-1/+1
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* util: Lookup symbol names from addresses.José Fonseca2009-04-015-1/+308
| | | | | | Nice for stack backtraces. Windows-only for now.
* tgsi: Fix structure members initialisation.Michal Krol2009-04-011-116/+116
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* python/regress: Add vertex shader LRP test.Michal Krol2009-04-012-0/+15
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* python/regress: Add vertex shader FRC test.Michal Krol2009-04-012-0/+17
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* glsl: fix texgen state variable tokens in emit_statevars()Brian Paul2009-04-011-8/+16
| | | | | This fixes broken variable indexing into the gl_Eye/ObjectPlaneS/T/R/Q arrays. See bug 20986.
* mesa: minor tweaks in append_token() for printing state var stringsBrian Paul2009-04-011-8/+8
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* tgsi: Lookup alternate instruction mnemonics when parsing tgsi text.Michal Krol2009-04-011-1/+21
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* tgsi: Provide alternate instruction mnemonics in tgsi info.Michal Krol2009-04-012-29/+31
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* tgsi/doc: Fix typo.Michal Krol2009-04-011-1/+1
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* python/regress: Add vertex shader EX2 test.Michal Krol2009-04-012-0/+19
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* python/regress: Add vertex shader DST test.Michal Krol2009-04-012-0/+12
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* python/regress: Fix vertex shader XPD test.Michal Krol2009-04-011-2/+2
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* python/regress: Indent.Michal Krol2009-04-018-0/+30
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* python/regress: Add vertex shader test for XPD.Michal Krol2009-04-012-0/+9
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* python/regress: Rename test files from *.txt to *.sh -- won't be .gitignored.Michal Krol2009-04-018-1/+1
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* python/regress: Add more vertex shader tests.Michal Krol2009-04-014-0/+33
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* r300-gallium: Backwards test.Corbin Simpson2009-03-311-1/+1
| | | | Wow, how long's that been there? Embarrassing.
* r300-gallium: Moar vert shader emit.Corbin Simpson2009-03-315-16/+34
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* r300-gallium: Add vertex shader emit.Corbin Simpson2009-03-316-28/+57
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* r300-gallium: Stubs for vertex shaders.Corbin Simpson2009-03-315-3/+293
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* tgsi: added some helpful debug functions in the tgsi interpreterBrian Paul2009-03-311-0/+53
| | | | Check for NaN/Inf, print exec vectors, print temp registers.
* mesa: fix bug in GPU codegen for fixed-function two-sided lightingBrian Paul2009-03-311-2/+12
| | | | | | | | | | | | | The 'dots' register wasn't getting properly un-negated and un-swizzled after emitting the code for back-face lighting. So, if more than one light source was enabled, the specular exponent for the next light source was wrong. During execution we were evaluating pow(x, y) where y was negative instead of positive. This led to the outcome being zero or NaN. This fixes the occasional black triangles seen in isosurf when hacked to enable two-sided lighting.
* draw: added Nan/Inf assertion in debug codeBrian Paul2009-03-311-0/+1
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* softpipe: use util_is_inf_or_nan()Brian Paul2009-03-311-12/+5
| | | | And print/warn NaN/Inf in print_vertex().
* gallium: added util_is_inf_or_nan() function to u_math.hBrian Paul2009-03-311-0/+12
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* mesa: minor reformatting, whitespace changesBrian Paul2009-03-311-25/+26
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* python/regress: Initial commit for vertex shader regression tests.Michal Krol2009-04-015-0/+280
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* Updated CPU_TO_LE32 to work on darwinJeremy Huddleston2009-03-311-1/+4
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