| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Brian Paul <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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src/mesa/drivers/dri/i965/intel_tex.h:52:40: warning: ‘enum intel_miptree_create_flags’ declared inside parameter list will not be visible outside of this definition or declaration
enum intel_miptree_create_flags flags);
^~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes: cadcd89278edcda8aba2 "i965/tex: Change the flags type on
create_for_teximage"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The code can check for vm faults having happened. If we only do it
on a hang we don't know when the faults happened. This changes the
behavior to when the first VM faults is found, even without a hang.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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With GALLIVM_DEBUG=perf set, output the relevant stats for shader cache usage
whenever we have to evict shader variants.
Also add some output when shaders are deleted (but not with the perf setting
to keep this one less noisy).
While here, also don't delete that many shaders when we have to evict. For fs,
there's potentially some cost if we have to evict due to the required flush,
however certainly shader recompiles have a high cost too so I don't think
evicting one quarter of the cache size makes sense (and, if we're evicting
based on IR count, we probably typically evict only very few or just one
shader too). For vs, I'm not sure it even makes sense to evict more than
one shader at a time, but keep the logic the same for now.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This was implemented since forever, but not enabled.
It passes all piglit tests except one, arb_pipeline_statistics_query-frag.
The reason is that the test (for drawing a 10x10 rect) expects between
100 and 150 pixel shader invocations. But since llvmpipe counts this with
4x4 granularity (and due to the rect being 2 tris) we end up with 224
invocations. I believe however what llvmpipe is doing violates neither the
spirit nor the letter of the spec (our fragment shader granularity really
is 4x4 pixels, albeit we will bail out early on 2x2 or 4x2 (the latter
if AVX is available) granularity), the spec allows to count additional
invocations due to implementation reasons.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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gather is defined in terms of bilinear filtering, just without the filtering
part. However, there's actually some subtle differences required in our
implementation, because we use some tricks to simplify coord wrapping for the
two coords per direction.
For bilinear filtering, we don't care if we end up with an incorrect
texel, as long as the filter weight is 0.0 for it. Likewise, the order of
the texels doesn't actually matter (as long as they still have the correct
filter weight).
But for gather, these tricks lead to incorrect results.
Fix this for CLAMP_TO_EDGE, and add some comments to the other wrap functions
which look broken (the 3 mirror_clamp plus mirror_repeat) (too complex to fix
right now, and noone really seems to care...).
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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This patch aborts shader translation upon indirect indexing of temporary
register on non-vgpu10 device. This prevents non-supported feature
sending to the device.
Tested wth MTT-piglit, glretrace.
Reviewed-by: Brian Paul <[email protected]>
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This will allow to dump the active shaders when a hang is
detected. Only the ASM will be dumped for now.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The device object contains the debug flags.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reduce size of radv_pipeline.c and improve code isolation. More
code can probably moved but it's a start.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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malloc() failures are unrelated to the device memory.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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A return code error is stored in the command buffer and should
be returned to the user via EndCommandBuffer().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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In my opinion, this improves code readability.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jon Turney <[email protected]>
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Just to make sure we are using the set 0, because it's the
only one which is saved/restored when doing meta operations.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This fixes a regression introduced with commit
"mesa/st: Reduce the number of frontbuffer flush calls"
where we, after flushing the front buffer marked it as not-rendered-to,
the idea being that it should be marked as "rendered-to" again as soon as
any rendering was touching the front.
Now the latter part never happened, because it was part of a state
validation and we never marked that part of the state as dirty.
So mark the framebuffer state dirty after a frontbuffer flush.
(fdo bugzilla 102496)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102496
Fixes: eceb671002 (mesa/st: Reduce the number of frontbuffer flush calls)
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Tested-by: Bruce Cherniak <[email protected]>
Tested-By: Gert Wollny <[email protected]>
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We don't need to special case the batch - when we add the batch to the
validation list, we can simply increase the refcount to 2, and when we
make a new batch, we'll drop it back down to 1 (when unreferencing all
buffers in the validation list). The final reference is still held by
brw->batch.bo, as it was before.
This removes the special case from a bunch of loops.
Reviewed-by: Chris Wilson <[email protected]>
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ac_to_float() does a superset of what it does.
Signed-off-by: Dave Airlie <[email protected]>
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We'll need to use ac_to_integer() for other stuff in ac_llvm_build.c.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Just moved to newly shared code.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes: e8d57802f (radv/gfx9: allocate events from uncached VA space)
Signed-off-by: Dave Airlie <[email protected]>
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This fixes some observed hangs on CIK GPUs.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This copies what amdgpu-pro does, and allocates the memory
for an event with an uncached mtype.
This fixes hangs with:
dEQP-VK.api.command_buffers.record_simul_use_primary
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is a precursor to the gfx9 fix to use uncached for the event
memory. Move to the interface which allows setting the flags,
but wrap it to avoid having to copy it around the place.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This reverts commit 10dec2de2d9f568675d66d736b48701fa26f7b50.
The environment variable is no longer needed with the previous change
Reviewed-by: Christian König <[email protected]>
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v2: use deinterlace common function
v3: make sure deinterlace only
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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So that it makes more clear for buffer reallocation based
on buffers layout for both decoder and encoder.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Since it's no longer being called outside of compositor
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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v2: separate helper function in different patch
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The similar function is in OMX, and only used by OMX. Now have it
moved to vl/compositor for other state tracker to use later.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Add the according flags to link with libunwind.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=102565
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fixes the build in classic only mode, i.e. the new state tracker tests are
only build when Gallium is enabled.
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The spec has special rules for querying buffer offsets and sizes
when BindBufferBase is used, described in the OpenGL 4.6 spec,
section 6.8 Buffer Object State:
"To query the starting offset or size of the range of a buffer
object binding in an indexed array, call GetInteger64i_v with
target set to respectively the starting offset or binding size
name from table 6.5 for that array. Index must be in the range
zero to the number of bind points supported minus one. If the
starting offset or size was not specified when the buffer object
was bound (e.g. if it was bound with BindBufferBase), or if no
buffer object is bound to the target array at index, zero is
returned."
Transform feedback buffer queries should follow the same rules, since
it is the same case for them. There is a CTS test for this.
Fixes:
KHR-GL45.direct_state_access.xfb_buffers
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Same as before, writing TCS outputs to LDS is rare.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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TCS outputs are usually not written to LDS, so no stats here.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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-44 bytes in a monolithic LS-HS binary.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Now it's able to generate ds_write2_b64 instead of ds_write2_b32.
-20 bytes in one shader binary. (having only 1 output)
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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-16 bytes in one shader binary.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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