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* panfrost: Expose 4 render targetsAlyssa Rosenzweig2019-07-181-2/+2
* panfrost: Shrink tiler heapAlyssa Rosenzweig2019-07-181-1/+1
* nir/large_constants: De-duplicate constantsCaio Marcelo de Oliveira Filho2019-07-181-21/+75
* nir/large_constants: Use ralloc for var_infosCaio Marcelo de Oliveira Filho2019-07-181-3/+3
* freedreno: Convert nir_lower_tg4_to_tex to the NIR lowering helper.Eric Anholt2019-07-181-88/+51
* freedreno: Convert load_barycentric_at_sample to the NIR lowering helper.Eric Anholt2019-07-181-48/+30
* freedreno: Convert load_barycentric_at_offset to the NIR lowering helper.Eric Anholt2019-07-181-39/+19
* v3d: Use nir_shader_lower_instructions() for txf_ms lowering.Eric Anholt2019-07-181-26/+16
* nir: Allow internal changes to the instr in nir_shader_lower_instructions().Eric Anholt2019-07-182-1/+11
* vc4: Convert vc4_nir_lower_txf_ms to nir_shader_lower_instructions().Eric Anholt2019-07-181-32/+13
* v3d: Fix assertion failures in debug builds.Eric Anholt2019-07-181-0/+2
* panfrost: Handle Z24 texturesAlyssa Rosenzweig2019-07-181-1/+1
* panfrost/ci: Update expectationsAlyssa Rosenzweig2019-07-181-14/+0
* panfrost: Make scissor test more robustAlyssa Rosenzweig2019-07-181-8/+15
* panfrost: Use correct NO_DITHER field on MFBDAlyssa Rosenzweig2019-07-183-1/+9
* panfrost: Implement Z32F(_S8) supportAlyssa Rosenzweig2019-07-182-0/+16
* panfrost/decode: Don't disassemble NULL shadersAlyssa Rosenzweig2019-07-181-2/+3
* panfrost: Copy stencil front to back if back disabledAlyssa Rosenzweig2019-07-181-5/+14
* swr/rast: Refactor memory API between rasterizer core and swrJan Zielinski2019-07-1830-185/+370
* lima/ppir: Add gl_PointCoord handlingAndreas Baierl2019-07-186-5/+34
* gallium: Add PIPE_CAP_TGSI_FS_POINT_IS_SYSVALAndreas Baierl2019-07-184-0/+6
* nir/tgsi: Extend tgsi_to_nir.c to support gl_PointCoord as a system value.Andreas Baierl2019-07-181-0/+20
* nir: Add gl_PointCoord system valueAndreas Baierl2019-07-183-0/+6
* glsl: Optionally declare gl_PointCoord as a system valueAndreas Baierl2019-07-185-3/+15
* lima/gp: Fix problem with complex movesConnor Abbott2019-07-183-9/+125
* lima/gpir: Rework the schedulerConnor Abbott2019-07-189-560/+1187
* lima/gp: Mark more add-only nodes as maybe-two-slotConnor Abbott2019-07-181-0/+8
* lima/gpir: Fix some bugs in instruction handlingConnor Abbott2019-07-181-0/+12
* lima: Reintroduce the standalone compilerConnor Abbott2019-07-186-2/+351
* nir/lower_viewport: Check variable mode firstConnor Abbott2019-07-181-1/+2
* radv/gfx10: set BREAK_WAVE_AT_EOI if TES or GS enable the primitive IDSamuel Pitoiset2019-07-181-0/+8
* radv/gfx10: move emitting VGT_PRIMITIVEID_EN into the NGG pathSamuel Pitoiset2019-07-181-6/+11
* radv/gfx10: do not always execute a barrier before the second shaderSamuel Pitoiset2019-07-181-1/+30
* radv: fix VGT_GS_MODE if VS uses the primitive IDSamuel Pitoiset2019-07-181-5/+5
* v3d: emit correct lowering for logic operations with MSAA render targetsIago Toral Quiroga2019-07-181-5/+54
* v3d: handle nir_intrinsic_store_tlb_sample_color_v3dIago Toral Quiroga2019-07-181-20/+44
* nir: add a V3D-specific intrinsic for per-sample color writesIago Toral Quiroga2019-07-181-0/+9
* v3d: implement per-sample tlb color writesIago Toral Quiroga2019-07-181-30/+44
* v3d: refactor the tlb color write codeIago Toral Quiroga2019-07-181-49/+39
* v3d: move tlb color write emission to a helper functionIago Toral Quiroga2019-07-181-95/+99
* v3d: implement per-sample tlb color readsIago Toral Quiroga2019-07-181-39/+52
* anv: fix format mapping for depth/stencil formatsLionel Landwerlin2019-07-181-0/+3
* radv: put back VGT_FLUSH at ring init on gfx10Dave Airlie2019-07-181-4/+2
* softpipe: Clamp border colors when neededGert Wollny2019-07-182-14/+31
* softpipe: set a lower minimum clamp value for texture coordinate border clampGert Wollny2019-07-181-1/+1
* softpipe: Correct repeat-mirror evaluationGert Wollny2019-07-181-5/+19
* softpipe: Also mark textures as dirty when updating the framebuffer stateGert Wollny2019-07-181-1/+1
* etnaviv: set DITHER_MODEJonathan Marek2019-07-171-0/+1
* etnaviv: update headers from rnndbJonathan Marek2019-07-171-1/+4
* etnaviv: fix blend color on newer GPUsJonathan Marek2019-07-174-19/+21