| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: Fixed setting switch cases prior to
PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT incorrectly.
Reviewed-by: Ian Romanick <[email protected]>
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v2: Fixed setting switch cases prior to
PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT incorrectly.
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Reviewed-by: Ian Romanick <[email protected]>
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v2: Fixed setting switch cases prior to
PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT incorrectly.
Reviewed-by: Ian Romanick <[email protected]>
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v2: Changed allocation alignment of llvmpipe_displaytarget_layout.
Reviewed-by: Ian Romanick <[email protected]>
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v2: Fixed setting switch cases prior to
PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT incorrectly.
Reviewed-by: Ian Romanick <[email protected]>
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v2: Changed allocation alignment in softpipe_displaytarget_layout.
Reviewed-by: Ian Romanick <[email protected]>
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And mark the constant buffers as read only for the GPU again.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Move parameter loads out of loops, and use the instruction offset
instead of a VGPR for the vertex attribute offset when writing to the
ESGS ring buffer.
Reviewed-by: Marek Olšák <[email protected]>
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Fixes piglit spec/glsl-1.50/execution/geometry/dynamic_input_array_index
Reviewed-by: Marek Olšák <[email protected]>
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This makes sure constants and samplers work in the vertex shader even
when a geometry shader is active.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Just always bind the current states before drawing.
Besides the simplification, as a bonus this makes sure the VS hardware
shader stage always uses the GS copy shader when a geometry shader is
active, fixing a number of GS related piglit tests.
Reviewed-by: Marek Olšák <[email protected]>
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Fixes piglit vs-gs-arrays-within-blocks-pass.
Reviewed-by: Marek Olšák <[email protected]>
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While we're at it, use the local variable 'sel'.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Now it covers ES->GS as well as VS->PS.
Reviewed-by: Marek Olšák <[email protected]>
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It needs to increment at shader runtime, not at shader compile time, as
the geometry shader can emit vertices in loops. LLVM automagically
converts the ID back to an immediate value if its value can be
determined at compile time.
Reviewed-by: Marek Olšák <[email protected]>
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Partly based on the corresponding r600g work by Vadim Girlin and Dave
Airlie.
Reviewed-by: Marek Olšák <[email protected]>
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In preparation for adding geometry shader support.
Reviewed-by: Marek Olšák <[email protected]>
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Transforms, for example,
mul vgrf3, vgrf2, vgrf1
mov.sat vgrf4, vgrf3
into
mul.sat vgrf3, vgrf2, vgrf1
mov vgrf4, vgrf3
which gives register_coalescing an opportunity to remove the MOV
instruction.
total instructions in shared programs: 1515039 -> 1504634 (-0.69%)
instructions in affected programs: 798586 -> 788181 (-1.30%)
GAINED: 0
LOST: 4
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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OpenGL 3.3 spec expects GL_INVALID_OPERATION:
"For both the default framebuffer and framebuffer objects, the
constants FRONT, BACK, LEFT, RIGHT, and FRONT AND BACK are not
valid in the bufs array passed to DrawBuffers, and will result
in the error INVALID OPERATION."
But OpenGL 4.0 spec changed the error code to GL_INVALID_ENUM:
"For both the default framebuffer and framebuffer objects, the
constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not
valid in the bufs array passed to DrawBuffers, and will result
in the error INVALID_ENUM."
This patch changes the behaviour to match OpenGL 4.0 spec
Fixes Khronos OpenGL CTS draw_buffers_api.test.
V2: Update the comment in code.
Cc: [email protected]
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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I missed this change in commit f5cfb4a. It fixes the incorrect
rendering caused in Dolphin Emulator.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73915
Cc: [email protected]
Signed-off-by: Anuj Phogat <[email protected]>
Tested-by: Markus Wick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes the tests for the depth parameter for TexImage3D calls when the
target type is GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP_ARRAY
so that a depth value of 0 is accepted. Previously, the check
incorrectly required the depth argument to be atleast 1.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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r600g and radeonsi have different implementations of resource_create.
https://bugs.freedesktop.org/show_bug.cgi?id=74139
Reviewed-by: Marek Olšák <[email protected]>
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The code depending on the definitions is already wrapped
in the same conditional so go ahead and wrap the include.
Otherwise we'll brake compilation on platforms that are
missing the header. Add assert.h in there as well, as it
is introduced and used in the same fashon.
Cc: Eric Anholt <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74122
Signed-off-by: Emil Velikov <[email protected]>
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We have code generation paths that carry out swizzles of AoS vectors via
bitwise shifts, as these tend to generate more efficient code than
straightforward byte shuffles. But when the input is a constant the
additional bitwise arithmetic operations somehow don't really get
constant propagated properly, evenutally causing assertion failure in
InstCombine pass.
Therefore avoid the bug by using the trivial shuffles for constant
inputs.
Although the sample LLVM IR can cause a crash with any LLVM version,
this was only seen in practice with LLVM 3.2.
Reviewed-by: Matthew McClure <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74113
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously, for example if the x channel was missing from a series of
assignments we were attempting to vectorize, the wrong swizzle mask
would be applied.
a.y = b.y;
a.z = b.z;
a.w = b.w;
would be incorrectly transformed into
a.yzw = b.xyz;
Fixes two transform feedback tests in the ES3 conformance suite.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73978
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73954
Reviewed-by: Ian Romanick <[email protected]>
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Shaves a few instructions off of lowered ldexp().
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Fixes a regression since b2d1c579 where ES shaders without a #version
declaration would fail to compile if their precision declaration was
wrapped in the standard #ifdef GL_ES check.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74066
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The check was in the wrong place, such that if a shader incorrectly put
a preprocessor token before the #version declaration, the version would
be resolved twice, leading to a segmentation fault when attempting to
redefine the __VERSION__ macro.
#extension GL_ARB_sample_shading: require
#version 130
void main() {}
Also, rename glcpp_parser_resolve_version to
glcpp_parser_resolve_implicit_version to avoid confusion.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes build failure introduced by commit
65dc588bfd3b8145131340ffe77f216be58378ac ('r600g,radeonsi: consolidate
get_compute_param'), which consolidated the former into the latter.
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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And si_tex_aniso_filter is unused.
v2: remove INLINE occurences
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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This gets rid of another file.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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