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* gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_viewsXavier Chantry2010-12-051-0/+6
* init ps->context with util_surfaces_get and do_getXavier Chantry2010-12-054-14/+16
* nvfx: fixes after array textures mergeXavier Chantry2010-12-054-19/+35
* r300g: optimize looping over atomsMarek Olšák2010-12-0513-119/+121
* r300g: cleanup winsysMarek Olšák2010-12-0517-640/+456
* r300g: try and use all of vertex constant spaceDave Airlie2010-12-054-47/+62
* r300g: do not use the index parameter in set_constant_bufferMarek Olšák2010-12-051-2/+1
* gallium/noop: Add prototype for noop_init_state_functions.Vinson Lee2010-12-041-0/+2
* i965: Fix compile warning about missing opcodes.Eric Anholt2010-12-041-0/+5
* i965: Update gen6 SF state on fragment program change too.Eric Anholt2010-12-041-1/+3
* i965: Update gen6 WM state on compiled program change, not just FP change.Eric Anholt2010-12-041-1/+3
* intel: Add an env var override to execute for a different GPU revision.Eric Anholt2010-12-044-9/+15
* st/vega: Fix pipe blend state for various blend modes.Chia-I Wu2010-12-043-60/+76
* st/vega: Add blend shaders for all blend modes.Chia-I Wu2010-12-044-72/+145
* st/vega: Fix VG_BLEND_MULTIPLY.Chia-I Wu2010-12-041-1/+1
* mesa: Clean up header file inclusion in texobj.h.Vinson Lee2010-12-041-1/+2
* mesa: Clean up header file inclusion in texgetimage.h.Vinson Lee2010-12-041-1/+5
* mesa: Clean up header file inclusion in texformat.h.Vinson Lee2010-12-041-1/+1
* mesa: Clean up header file inclusion in texenvprogram.h.Vinson Lee2010-12-041-1/+1
* mesa: Clean up header file inclusion in texcompress_s3tc.h.Vinson Lee2010-12-041-1/+5
* st/vega: Silence uninitialized variable warning.Vinson Lee2010-12-041-0/+1
* mesa: Clean up header file inclusion in texcompress.h.Vinson Lee2010-12-041-1/+4
* st/vega: Blending should use premultiplied alpha.Chia-I Wu2010-12-041-8/+72
* st/vega: Add support for per-channel alpha.Chia-I Wu2010-12-044-41/+140
* st/vega: Move masking after blending.Chia-I Wu2010-12-044-58/+58
* st/vega: Refactor blend shaders.Chia-I Wu2010-12-041-62/+112
* st/vega: Add some comments to pipeline shaders.Chia-I Wu2010-12-041-2/+11
* st/mesa: new comment about updating state varsBrian Paul2010-12-031-0/+5
* mesa: update comments, remove dead codeBrian Paul2010-12-031-3/+3
* mesa: remove unneeded castBrian Paul2010-12-031-1/+1
* mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUMBrian Paul2010-12-031-3/+5
* swrast: restructure some glReadPixels() codeBrian Paul2010-12-031-28/+25
* swrast: accept GL_RG in glReadPixels()Brian Paul2010-12-031-16/+3
* ir_print_visitor: Print out constant structure values.Kenneth Graunke2010-12-031-0/+9
* swrast: fix indentationBrian Paul2010-12-031-6/+6
* swrast: allow GL_RG format in glDrawPixels()Brian Paul2010-12-031-18/+6
* mesa: consolidate some compiler -D flagsBrian Paul2010-12-032-5/+0
* r300g: one more r500_index_bias_supported leftoverMarek Olšák2010-12-031-2/+1
* r300g: add capability bit index_bias_supportedMarek Olšák2010-12-036-12/+10
* r600g: more indentation fix + warning silencing + dead code removalJerome Glisse2010-12-035-91/+14
* r600g: indentation fixJerome Glisse2010-12-037-105/+101
* r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse2010-12-034-80/+114
* llvmpipe: fix broken stencil writemaskBrian Paul2010-12-031-1/+1
* r600g: set address of pop instructions to next instructionFabian Bieler2010-12-031-0/+1
* r600g: dump raw shader output for debuggingJerome Glisse2010-12-033-0/+27
* mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment typeBrian Paul2010-12-031-1/+1
* mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME queryBrian Paul2010-12-031-2/+2
* gallivm: fix null builder pointersBrian Paul2010-12-031-3/+2
* st/vega: Add a missing break.Chia-I Wu2010-12-031-0/+1
* st/vega: Move vertex transformation to shader.Chia-I Wu2010-12-038-54/+116