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* vulkan: factor out wsi dependenciesLionel Landwerlin2019-03-184-24/+15
| | | | | | | | | | | | | In commit 530927d3f6a303d9 ("vulkan/util: generate instance/device dispatch tables") we started generating instance dispatch tables some of them (like wayland) require external headers. This commit moves the dependencies up one level so that they apply the whole vulkan directory. We use them for both the util & overlay layer. Signed-off-by: Lionel Landwerlin <[email protected]> Fixes: 530927d3f6a303 ("vulkan/util: generate instance/device dispatch tables") Reviewed-by: Eric Engestrom <[email protected]>
* android: Build fixes for OMR1Tapani Pälli2019-03-183-0/+35
| | | | | | | | | | | | | Some of the header file locations are changed between Android versions (when VNDK is used), patch makes sure we get all the required headers. v2: cleanups, put SDK version checks in all places (Tapani) Signed-off-by: Tapani Pälli <[email protected]> Signed-off-by: Chen Lin Z <[email protected]> Tested-by: Clayton Craft <[email protected]> Acked-by: Eric Engestrom <[email protected]>
* radv: Allow fast clears with concurrent queue mask for some layouts.Bas Nieuwenhuizen2019-03-181-6/+5
| | | | | | | | | | | | | | For VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL and VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL we do not care about the queue mask because 1) using these is only allowed on the gfx queue 2) transitions for these are only allowed on the gfx queue. This enables some fast clears for Doom that uses VK_SHARING_MODE_CONCURRENT. Reviewed-by: Samuel Pitoiset <[email protected]>
* iris: Slightly better bounds on buffer sizesKenneth Graunke2019-03-181-2/+2
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* iris: Don't flush the batch for unsynchronized mappingsKenneth Graunke2019-03-181-3/+5
| | | | I messed this up when adding the GPU copy path.
* isl: fix automake build when sse41 is not supportedTapani Pälli2019-03-181-4/+7
| | | | | | | | Fixes: 864cc419eb0a41882762 "intel/isl: move tiled_memcpy static libs from i965 to isl" Cc: [email protected] Reported-by: Milav Soni <[email protected]> Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* gallium/util: remove pipe_sampler_view_release()Brian Paul2019-03-171-20/+0
| | | | | | | | | It's no longer used. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-By: Jose Fonseca <[email protected]>
* i915g: remove calls to pipe_sampler_view_release()Brian Paul2019-03-171-8/+2
| | | | | | | | | | As with previous patches for svga, llvmpipe, swr drivers. Compile tested only. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-By: Jose Fonseca <[email protected]>
* swr: remove call to pipe_sampler_view_release()Brian Paul2019-03-171-5/+0
| | | | | | | | | | As with svga, llvmpipe drivers in previous patches. Compile tested only. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-By: Jose Fonseca <[email protected]>
* llvmpipe: stop using pipe_sampler_view_release()Brian Paul2019-03-171-6/+0
| | | | | | | | | | | This was used to avoid freeing a sampler view which was created by a context that was already deleted. But the state tracker does not allow that. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-By: Jose Fonseca <[email protected]>
* svga: stop using pipe_sampler_view_release()Brian Paul2019-03-172-28/+14
| | | | | | | | | | | | | | | | | | This function was used in the past to avoid deleting a sampler view for a context that no longer exists. But the Mesa state tracker ensures that cannot happen. Use the standard refcounting function instead. Also, remove the code which checked for context mis-matches in svga_sampler_view_destroy(). It's no longer needed since implementing the zombie sampler view code in the state tracker. Testing Done: google chrome, variety of GL demos/games Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-By: Jose Fonseca <[email protected]>
* st/mesa: stop using pipe_sampler_view_release()Brian Paul2019-03-172-5/+4
| | | | | | | | | | | | | | In all instances here we can replace pipe_sampler_view_release(pipe, view) with pipe_sampler_view_reference(view, NULL) because the views in question are private to the state tracker context. So there's no danger of freeing a sampler view with the wrong context. Testing done: google chrome, misc GL demos, games Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-By: Jose Fonseca <[email protected]>
* st/mesa: implement "zombie" shaders listBrian Paul2019-03-173-20/+166
| | | | | | | | | | | | | | | | | | | | | | As with the preceding patch for sampler views, this patch does basically the same thing but for shaders. However, reference counting isn't needed here (instead of calling cso_delete_XXX_shader() we call st_save_zombie_shader(). The Redway3D Watch is one app/demo that needs this change. Otherwise, the vmwgfx driver generates an error about trying to destroy a shader ID that doesn't exist in the context. Note that if PIPE_CAP_SHAREABLE_SHADERS = TRUE, then we can use/delete any shader with any context and this mechanism is not used. Tested with: google-chrome, google earth, Redway3D Watch/Turbine demos and a few Linux games. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-By: Jose Fonseca <[email protected]>
* st/mesa: implement "zombie" sampler views (v2)Brian Paul2019-03-175-4/+131
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When st_texture_release_all_sampler_views() is called the texture may have sampler views belonging to several contexts. If we unreference a sampler view and its refcount hits zero, we need to be sure to destroy the sampler view with the same context which created it. This was not the case with the previous code which used pipe_sampler_view_release(). That function could end up freeing a sampler view with a context different than the one which created it. In the case of the VMware svga driver, we detected this but leaked the sampler view. This led to a crash with google-chrome when the kernel module had too many sampler views. VMware bug 2274734. Alternately, if we try to delete a sampler view with the correct context, we may be "reaching into" a context which is active on another thread. That's not safe. To fix these issues this patch adds a per-context list of "zombie" sampler views. These are views which are to be freed at some point when the context is active. Other contexts may safely add sampler views to the zombie list at any time (it's mutex protected). This avoids the context/view ownership mix-ups we had before. Tested with: google-chrome, google earth, Redway3D Watch/Turbine demos a few Linux games. If anyone can recomment some other multi-threaded, multi-context GL apps to test, please let me know. v2: avoid potential race issue by always adding sampler views to the zombie list if the view's context doesn't match the current context, ignoring the refcount. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-By: Jose Fonseca <[email protected]>
* android: nouveau: add support for nirMauro Rossi2019-03-181-1/+6
| | | | | | | | Add the necessary build rules for android, to avoid building errors. Fixes: f014ae3 ("nouveau: add support for nir") Signed-off-by: Mauro Rossi <[email protected]> Reviewed-by: Karol Herbst <[email protected]>
* ac/nir_to_llvm: add assert to emit_bcsel()Timothy Arceri2019-03-181-0/+2
| | | | | | | nir to llvm assumes we have already split vectors to scalars via nir_lower_alu_to_scalar(). Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radeonsi/nir: call some more var optimisation passesTimothy Arceri2019-03-181-3/+8
| | | | | | | | | | | | | | | | | | shader-db results (VEGA64): Totals from affected shaders: SGPRS: 5328912 -> 5329680 (0.01 %) VGPRS: 2969308 -> 2969164 (-0.00 %) Spilled SGPRs: 37921 -> 37917 (-0.01 %) Spilled VGPRs: 32882 -> 29024 (-11.73 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 1400 -> 1200 (-14.29 %) dwords per thread Code Size: 121126000 -> 121282784 (0.13 %) bytes LDS: 1501 -> 1501 (0.00 %) blocks Max Waves: 933188 -> 933229 (0.00 %) Wait states: 0 -> 0 (0.00 %) Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* vulkan/util: meson build - add wayland client includeTobias Klausmann2019-03-171-0/+7
| | | | | | | | | | | | | | | | | | | Without this the build breaks with: In file included from ../src/vulkan/util/vk_util.h:32, from ../src/vulkan/util/vk_util.c:28: ../include/vulkan/vulkan.h:51:10: fatal error: wayland-client.h: No such file or directory #include <wayland-client.h> ^~~~~~~~~~~~~~~~~~ compilation terminated. The above misses the include directory for wayland: -I/usr/include/wayland Signed-off-by: Tobias Klausmann <[email protected]> Cc: [email protected] Reviewed-by: Eric Engestrom <[email protected]>
* nv50ir/nir: move immediates before useKarol Herbst2019-03-171-18/+41
| | | | Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: handle user clip planes for each emitted vertexKarol Herbst2019-03-171-1/+7
| | | | | | | v9: convert to C++ style comments handle for tess eval shaders as well Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement intrinsic shader_clockKarol Herbst2019-03-171-0/+8
| | | | | | v9: mark as fixed Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement load_per_vertex_outputKarol Herbst2019-03-171-0/+23
| | | | | | | | | v4: use smarter getIndirect helper use new getSlotAddress helper v5: use loadFrom helper v8: don't require C++11 features Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: add memory barriersKarol Herbst2019-03-171-0/+21
| | | | | | v5: add more barrier intrinsics Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement imagesKarol Herbst2019-03-171-10/+380
| | | | | | | | | | | | | | | | | | | | v3: fix compiler warnings v4: use loadFrom helper v5: fix signed min/max v6: set tex mask add support for indirect image access set cache mode v7: make compatible with 884d27bcf688d36c3bbe01bceca525595add3b33 rework the whole deref thing to prepare for bindless v8: port to deref instructions don't require C++11 features v9: implement MS images rebase on master (image modifiers) fix regressions due to variable src compnents replace '(*it).' with 'it->' convert to C++ style comments Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement ssbo intrinsicsKarol Herbst2019-03-171-0/+90
| | | | | | | | v4: use loadFrom helper v5: support indirect buffer access v8: don't require C++11 features Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement nir_intrinsic_load_uboKarol Herbst2019-03-171-0/+14
| | | | | | | v4: use loadFrom helper v8: don't require C++11 features Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement geometry shader nir_intrinsicsKarol Herbst2019-03-171-0/+27
| | | | | | | | | v4: use smarter getIndirect helper use new getSlotAddress helper use loadFrom helper v8: don't require C++11 features Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement variable indexingKarol Herbst2019-03-171-0/+58
| | | | | | | | | | | | | | We store those arrays in local memory and reserve some space for each of the arrays. With NIR we could store those arrays packed, but we don't do that yet as it causes MemoryOpt to generate unaligned memory accesses. v3: use fixed size vec4 arrays until we fix MemoryOpt v4: fix for 64 bit types v5: use loadFrom helper v8: don't require C++11 features v9: convert to C++ style comments Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement vote and ballotKarol Herbst2019-03-171-0/+48
| | | | | | | | | | | | | v2: add vote_eq support use the new subop intrinsic helper add ballot v3: add read_(first_)invocation v8: handle vectorized intrinsics don't require C++11 features v9: lower_subgroups to 32 bit (produces less instructions) use getSSA and getScratch instead of new_LValue Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: add skeleton getOperation for intrinsicsKarol Herbst2019-03-171-0/+22
| | | | | | | v7: don't assert in default case for getSubOp Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Pierre Moreau <[email protected]>
* nv50/ir/nir: implement nir_instr_type_texKarol Herbst2019-03-171-0/+234
| | | | | | | | | | | | | | | | | | | a lot of those fields are not valid for a lot of tex ops. Not quite sure if it's worth the effort to check for those or just keep it like that. It seems to kind of work. v2: reworked offset handling add tex support with indirect R/S arguments handle GLSL_SAMPLER_DIM_EXTERNAL drop reference in convert(glsl_sampler_dim&, bool, bool) fix tg4 component selection v5: fill up coords args with scratch values if coords provided is less than TexTarget.getArgCount() v7: prepare for bindless_texture support v8: don't require C++11 features v9: convert to C++ style comments fix txf with a uniform constant 0 lod Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement nir_ssa_undef_instrKarol Herbst2019-03-171-0/+13
| | | | | | | | v2: use mkOp v8: don't require C++11 features Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Pierre Moreau <[email protected]>
* nv50/ir/nir: implement loading system valuesKarol Herbst2019-03-171-0/+122
| | | | | | | | | | | | | v2: support more sys values fixed a bug where for multi component reads all values ended up in x v3: add load_patch_vertices_in v4: add subgroup stuff v5: add helper invocation v6: fix loading 64 bit system values v8: don't require C++11 features v9: convert to C++ style comments Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement intrinsic_discard(_if)Karol Herbst2019-03-171-0/+14
| | | | | | v9: use getSSA instead of new_LValue Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement load_(interpolated_)input/outputKarol Herbst2019-03-171-0/+135
| | | | | | | | | | | | | | | | | v3: and load_output v4: use smarter getIndirect helper use new getSlotAddress helper v5: don't use const_offset directly fix for indirects v6: add support for interpolateAt v7: fix compiler warnings add load_barycentric_sample handle load_output for fragment shaders v8: set info->prop.fp.readsSampleLocations for at_sample interpolation don't require C++11 features v9: convert to C++ style comments Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement nir_intrinsic_store_(per_vertex_)outputKarol Herbst2019-03-171-1/+56
| | | | | | | | | | | | | | v3: add workaround for RA issues indirects have to be multiplied by 0x10 fix indirect access v4: use smarter getIndirect helper use storeTo helper v5: don't use const_offset directly v8: don't require C++11 features v9: convert to C++ style comments handle clip planes correctly Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement nir_intrinsic_load_uniformKarol Herbst2019-03-171-0/+10
| | | | | | | | | | | v2: use new getIndirect helper fixes symbols for 64 bit types v4: use smarter getIndirect helper simplify address calculation use loadFrom helper v8: don't require C++11 features Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: implement nir_alu_instr handlingKarol Herbst2019-03-171-1/+561
| | | | | | | | | | | | | | | | | | | | v2: user bitfield_insert instead of bfi rework switch helper macros remove some lowering code (LoweringHelper is now used for this) v3: add pack_half_2x16_split add unpack_half_2x16_split_x/y v5: replace first argument with nullptr in loadImm calls prefer getSSA over getScratch v8: fix setting precise modifier for first instruction inside a block add guard in case no instruction gets inserted into an empty block don't require C++11 features v9: use CC_NE for integer compares convert to C++ style comments fix b2f for doubles remove macros around nir ops to make it easier to grep them add handling for fpow Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: add skeleton for nir_intrinsic_instrKarol Herbst2019-03-171-0/+17
| | | | | Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Pierre Moreau <[email protected]>
* nv50/ir/nir: implement nir_load_const_instrKarol Herbst2019-03-171-0/+28
| | | | | | | v8: fix loading 8/16 bit constants Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Pierre Moreau <[email protected]>
* nv50/ir/nir: parse NIR shader infoKarol Herbst2019-03-171-3/+320
| | | | | | | | | | | v2: parse a few more fields v3: add special handling for GL_ISOLINES v8: set info->prop.fp.readsSampleLocations don't require C++11 features v9: replace '(*it).' with 'it->' convert to C++ style comments Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: add loadFrom and storeTo helplerKarol Herbst2019-03-171-0/+72
| | | | | | v8: don't require C++11 features Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: run assignSlotsKarol Herbst2019-03-171-0/+642
| | | | | | | | | | | | | | | | | | | | | | | v2: add support for geometry shaders set idx add some missing mappings fix for 64bit inputs/outputs fix up some FP color output index messup parse centroid flag v3: fix arrays in outputs as well fix input/ouput size calculation for tessellation shaders v4: add getSlotAddress helper fix for 64 bit typed inputs v5: change getSlotAddress interface for easier use fix sample inputs fix slot counting for mat v7: fix driver_location of images v8: don't require C++11 features v9: convert to C++ style comments support VERT_ATTRIB_POINT_SIZE add more error checking to slots Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: add nir type helper functionsKarol Herbst2019-03-171-0/+127
| | | | | | | | | | | | | v4: treat imul as unsigned v5: remove pointless !! v7: inot is unsigned as well v8: don't require C++11 features v9: convert to C++ style comments improve formatting print error in all cases where codegen doesn't support a given type Signed-off-by: Karol Herbst <[email protected]> Acked-by: Pierre Moreau <[email protected]>
* nv50/ir/nir: track defs and provide easy access functionsKarol Herbst2019-03-171-0/+150
| | | | | | | | | | | | | v2: add helper function for indirects v4: add new getIndirect overload for easier use v5: use getSSA for ssa values we can just create the values for unassigned registers in getSrc v6: always create at least 32 bit values v8: don't require C++11 features v9: include unordered_map on supported stdlibs replace '(*it).' with 'it->' Signed-off-by: Karol Herbst <[email protected]>
* nv50/ir/nir: run some passes to make the conversion easierKarol Herbst2019-03-171-0/+42
| | | | | | | | | | | | v2: add constant_folding v6: print non final NIR only for verbose debugging v8: add passes we will need for OpenCL compute shaders v9: move type_size into anonymous namespace convert to C++ style comments lower bools to int32 Signed-off-by: Karol Herbst <[email protected]> Acked-by: Pierre Moreau <[email protected]>
* nouveau: fix nir and TGSI shader cache collisionKarol Herbst2019-03-172-1/+10
| | | | | | | | v9: rename variable to driver_flags use constants for shader cache flags Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Pierre Moreau <[email protected]>
* nouveau: add support for nirKarol Herbst2019-03-1715-23/+327
| | | | | | | | | | | | | | | | | | | | | | | | | | | | not all those nir options are actually required, it just made the work a little easier. v2: fix asserts parse compute shaders don't lower bitfield_insert v3: fix memory leak v4: don't lower fmod32 v5: set lower_all_io_to_temps to false fix memory leak because we take over ownership of the nir shader merge: use the lowering helper v6: include TGSI debug header for proper assert call add nv50 support v7: fix Automake build v8: free shader only for the set shader type v9: check for IR type inside get_compiler_options squash "nouveau: add env var to make nir default" fix memory leak when creating compute shaders use debug_get_bool_option as it is available in non debug builds return failure if unsupported IR is encountered don't lower fpow in nir lower int 64 divmod inside nir to prevent crashes Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Pierre Moreau <[email protected]>
* nv50/ir: add lowering helperKarol Herbst2019-03-174-0/+332
| | | | | | | | | | | | | | | | if we start supporting multiple input IRs we might want to move lowering code into a common place and keep the initial translation simplier. This will also allows us to react on ISA changes more easily. v5: also handle SAT v6: rename type variables fixed lowering of NEG add lowering of NOT v8: don't require C++11 features Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Pierre Moreau <[email protected]>
* nv50/ir: move common converter code in base classKarol Herbst2019-03-175-103/+172
| | | | | | | v2: remove TGSI related bits Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Pierre Moreau <[email protected]>