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* glsl: fix NULL checkTimothy Arceri2016-11-221-1/+1
* swr: calculate viewport width/height based on the scaleIlia Mirkin2016-11-211-6/+12
* swr: don't claim to allow setting layer/viewport from VSIlia Mirkin2016-11-211-1/+1
* swr: allocate all scratch space in one go for vertex buffersIlia Mirkin2016-11-212-5/+31
* swr: call swr_update_derived unconditionally when drawing/clearingIlia Mirkin2016-11-212-4/+2
* swr: [rasterizer memory] minify texture width before alignmentIlia Mirkin2016-11-211-2/+2
* swr: [rasterizer memory] minify original sizes for block formatsIlia Mirkin2016-11-211-11/+25
* radeonsi: remove all varyings for depth-only rendering or rasterization offMarek Olšák2016-11-213-1/+21
* radeonsi: eliminate VS outputs that aren't used by PS at runtimeMarek Olšák2016-11-213-9/+61
* radeonsi: record information about all written and read varyingsMarek Olšák2016-11-213-3/+98
* radeonsi: make si_shader_io_get_unique_index stricterMarek Olšák2016-11-212-11/+14
* radeonsi: don't export ClipVertex and ClipDistance[] if clipping is disabledMarek Olšák2016-11-214-5/+37
* radeonsi: add infrastr. for compiling optimized shader variants asynchronouslyMarek Olšák2016-11-212-34/+109
* radeonsi: don't set vs.epilog.export_prim_id if TES is boundMarek Olšák2016-11-211-4/+4
* radeonsi: simplify checking for monolithic compilationMarek Olšák2016-11-214-8/+9
* radeonsi: print all flags in si_dump_shader_keyMarek Olšák2016-11-211-0/+5
* radeonsi: split the shader key into 3 logical partsMarek Olšák2016-11-215-194/+203
* radeonsi: fix culling if clip & cull distances are used at the same timeMarek Olšák2016-11-211-2/+3
* radeonsi: clean up si_emit_clip_regsMarek Olšák2016-11-211-4/+5
* radeonsi: assume that a VS without POSITION is LSMarek Olšák2016-11-211-0/+7
* tgsi/scan: record if a shader writes the position outputMarek Olšák2016-11-212-0/+3
* tgsi/scan: use a big switch for scanning outputsMarek Olšák2016-11-211-40/+28
* radeonsi: decrease the number of texture slots to 24Marek Olšák2016-11-211-1/+1
* radeonsi: fast exit si_emit_derived_tess_state earlyMarek Olšák2016-11-212-11/+15
* winsys/amdgpu: set addrlib flag opt4SpaceMarek Olšák2016-11-211-0/+1
* radeonsi: check for !is_linear in do_hardware_msaa_resolveMarek Olšák2016-11-211-2/+4
* gallium/radeon: add RADEON_SURF_OPTIMIZE_FOR_SPACEMarek Olšák2016-11-213-1/+6
* radeonsi: Add missing error-checking to si_create_compute_state (v2)Mun Gwan-gyeong2016-11-211-1/+5
* draw: drop some overflow computationsRoland Scheidegger2016-11-211-65/+46
* draw: simplify fetch some moreRoland Scheidegger2016-11-211-63/+55
* draw: unify linear and elts draw jit functionsRoland Scheidegger2016-11-213-89/+70
* draw: use same argument order for jit draw linear / elts functionsRoland Scheidegger2016-11-213-34/+30
* draw: drop unnecessary index overflow handling from vsplit codeRoland Scheidegger2016-11-212-56/+28
* draw: simplify vsplit elts code a bitRoland Scheidegger2016-11-213-40/+18
* gallium: Add support for SWR compilationGeorge Kyriazis2016-11-213-0/+12
* gallium: swr: Added swr build for windowsGeorge Kyriazis2016-11-213-0/+218
* swr: Modify gen_knobs.{cpp|h} creation scriptGeorge Kyriazis2016-11-212-26/+39
* swr: Windows-related changesGeorge Kyriazis2016-11-212-7/+29
* swr: renamed duplicate swr_create_screen()George Kyriazis2016-11-213-2/+6
* swr: Handle windows.h and NOMINMAXGeorge Kyriazis2016-11-213-26/+17
* gallium: Added SWR support for gdiGeorge Kyriazis2016-11-211-5/+23
* mesa: removed redundant #elseGeorge Kyriazis2016-11-211-1/+0
* i965/hsw: Set integer mode in sampling state for stencil texturingJordan Justen2016-11-212-18/+9
* mesa: fold always true conditionalEmil Velikov2016-11-211-4/+2
* mesa: drop unneeded assertEmil Velikov2016-11-211-1/+0
* egl/wayland: remove non-applicable destroyDrawable from error pathEmil Velikov2016-11-211-3/+1
* loader: automake: whitespace cleanupEmil Velikov2016-11-211-1/+1
* gbm: automake: remove unused definesEmil Velikov2016-11-211-2/+0
* intel: aubinator: Fix resource leak in gen_spec_load_from_pathGwan-gyeong Mun2016-11-211-0/+1
* egl/android: Use gralloc::lock_ycbcr for resolving YUV formats (v2)Tomasz Figa2016-11-211-27/+137