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* zink/spirv: implement emit_float_const helperErik Faye-Lund2019-10-281-6/+12
* zink/spirv: implement emit_select helperErik Faye-Lund2019-10-281-4/+11
* zink/spirv: implement b2i32Erik Faye-Lund2019-10-281-0/+5
* zink/spirv: implement bitwise opsErik Faye-Lund2019-10-281-0/+3
* zink/spirv: implement bcselErik Faye-Lund2019-10-281-0/+5
* zink/spirv: assert bit-sizeErik Faye-Lund2019-10-281-0/+1
* zink/spirv: implement f2b1Erik Faye-Lund2019-10-281-0/+9
* zink/spirv: use ordered comparesErik Faye-Lund2019-10-281-2/+2
* zink: lower point-sizeErik Faye-Lund2019-10-281-0/+1
* zink: add missing sRGB DXT-formatsErik Faye-Lund2019-10-281-0/+5
* zink: disable PIPE_CAP_QUERY_TIME_ELAPSED for nowErik Faye-Lund2019-10-281-0/+4
* zink: support shadow-samplersErik Faye-Lund2019-10-283-7/+34
* zink: fix rendering to 3D-texturesErik Faye-Lund2019-10-282-1/+3
* zink: initialize nr_samples for pipe_surfaceErik Faye-Lund2019-10-281-0/+1
* zink: use primconvert to get rid of 8-bit indicesErik Faye-Lund2019-10-281-1/+2
* zink: also accept txlErik Faye-Lund2019-10-281-1/+2
* HACK: zink: suspend / resume queries on batch-boundariesErik Faye-Lund2019-10-284-33/+176
* zink: move set_active_query_state-stub to zink_query.cErik Faye-Lund2019-10-282-6/+6
* zink: disable timestamp-queriesErik Faye-Lund2019-10-281-0/+2
* zink: fixup boolean queriesErik Faye-Lund2019-10-281-4/+21
* zink/spirv: support vec1 coordinatesErik Faye-Lund2019-10-281-6/+11
* zink: do not use both depth and stencil aspects for sampler-viewsErik Faye-Lund2019-10-283-7/+18
* zink/spirv: always enable Sampled1D for fragment shadersErik Faye-Lund2019-10-281-0/+4
* zink: add note about enabling PIPE_CAP_CLIP_HALFZErik Faye-Lund2019-10-281-0/+5
* zink: don't crash when setting rast-state to NULLErik Faye-Lund2019-10-281-1/+3
* zink: remove insecure commentErik Faye-Lund2019-10-281-1/+0
* zink: avoid texelFetch until it's implementedErik Faye-Lund2019-10-281-1/+1
* zink: set ExecutionModeDepthReplacing when depth is writtenErik Faye-Lund2019-10-281-1/+5
* zink: fixup: save rasterizerErik Faye-Lund2019-10-281-1/+1
* zink: ensure layout is reasonable before copyingErik Faye-Lund2019-10-281-0/+14
* zink/spirv: debug-print unknown varying slotsErik Faye-Lund2019-10-281-2/+4
* zink/spirv: be a bit more strict with fragment-resultsErik Faye-Lund2019-10-281-7/+16
* zink: wait for transfer when readingErik Faye-Lund2019-10-281-0/+9
* zink: support more texturingErik Faye-Lund2019-10-283-115/+63
* zink/spirv: correct opcodeErik Faye-Lund2019-10-281-1/+1
* zink: make sure imageExtent.depth is 1 for arraysErik Faye-Lund2019-10-281-0/+1
* zink: stub resource_from_handleErik Faye-Lund2019-10-281-0/+10
* zink: abort on submit-failureErik Faye-Lund2019-10-281-1/+3
* zink: crash hard on unknown queriesErik Faye-Lund2019-10-281-2/+5
* zink: add more comparesErik Faye-Lund2019-10-281-0/+1
* zink: more convertsErik Faye-Lund2019-10-281-0/+2
* zink: more comparison-opsErik Faye-Lund2019-10-281-0/+5
* zink: implement inegErik Faye-Lund2019-10-281-0/+1
* zink: add shift opsErik Faye-Lund2019-10-281-0/+3
* zink: add division opsErik Faye-Lund2019-10-281-0/+3
* zink: add some opcodesErik Faye-Lund2019-10-281-0/+2
* zink: clean up opcode-emitting a bitErik Faye-Lund2019-10-281-15/+13
* zink: process one aspect-mask bit at the timeErik Faye-Lund2019-10-281-5/+10
* zink: save all supported util_blitter statesErik Faye-Lund2019-10-281-3/+17
* zink: save original scissor and viewportErik Faye-Lund2019-10-282-0/+4