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* r600g: add initial evergreen supportDave Airlie2010-09-1025-62/+5303
| | | | | | | | | | adds shader opcodes + assembler support (except ARL) uses constant buffers add interp instructions in fragment shader adds all evergreen hw states adds evergreen pm4 support. this runs gears for me on my evergreen
* r600g: align flushing of cb/db with DDX/r600c.Dave Airlie2010-09-105-32/+95
| | | | | | | | | the DDX and r600c both flush cb/db after the draw is emitted, as long as they do that, r600g can't be different, as it races. We end up with r600g flush, set CB, DDX set CB, flush. This was causing misrendering on my evergreen, where sometimes the drawing would go to an old CB.
* r600g: don't need 3 bos here.Dave Airlie2010-09-102-8/+4
| | | | the code should reloc correctly a single BO 3 times.
* graw: added test for finding shader mem leaksBrian Paul2010-09-092-0/+267
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* draw: minor reformattingBrian Paul2010-09-091-2/+1
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* graw: emit warnings when context/surface creation failesBrian Paul2010-09-091-3/+11
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* winsys: emit warning in null_sw_displaytarget_create()Brian Paul2010-09-091-0/+2
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* graw: fix array size, indentation,Brian Paul2010-09-091-7/+10
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* glsl2: Fix scons build for all platformsJakob Bornecrantz2010-09-101-0/+1
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* Revert "glapi: Implement optional dispatch logging"Kristian Høgsberg2010-09-098-130/+25
| | | | | | This reverts commit b9abc6139a310677a37754ea7172d976dbf56979 and the follow on fixes (7aae704 and 6fe1b47). It's changing the glapi/driver ABI and causes a number of problems for debug/non-debug builds.
* glsl2: Implement noise[1234] built-in functions using ir_unop_noiseIan Romanick2010-09-095-104/+458
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* glsl2: Add EmitNoNoise flag, use it to remove noise opcodesIan Romanick2010-09-095-11/+8
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* glsl2: Add lowering pass to remove noise opcodesIan Romanick2010-09-094-1/+75
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* glsl2: Add ir_unop_noiseIan Romanick2010-09-093-0/+15
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* glsl/builtins: normalize of a negative scalar should be -1.0.Kenneth Graunke2010-09-092-2/+2
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* mesa: Only reference logging symbols in debug buildsKristian Høgsberg2010-09-091-0/+11
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* mesa: Don't reuse DummyFramebuffer as the incomplete framebufferKristian Høgsberg2010-09-092-1/+10
| | | | | | Binding framebuffer 0 on a context that doesn't have a winsys drawable will try to bind the incomplete framebuffer. That fails when that's also the dummy framebuffer.
* glapi: Fix non-debug buildsJakob Bornecrantz2010-09-091-1/+1
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* st/dri: support EGL_MESA_image_drm: queryImageben2010-09-091-0/+30
| | | | Signed-off-by: Jakob Bornecrantz <[email protected]>
* st/dri: support EGL_MESA_image_drm: createImageben2010-09-091-0/+58
| | | | Signed-off-by: Jakob Bornecrantz <[email protected]>
* eglglx: Convert glx visuals/fbconfigs straight to EGL configsKristian Høgsberg2010-09-095-292/+101
| | | | In other words, skip the __GLcontextModes middle man.
* egl: Remove old egldri driverKristian Høgsberg2010-09-093-1390/+0
| | | | This driver doesn't work with any of the DRI drivers in the source tree.
* glapi: Implement optional dispatch loggingKristian Høgsberg2010-09-098-25/+119
| | | | | | | There's a useful feature buried in glapi to log all API calls to stderr. Unfortunately it requires editing the code and then it's enabled unconditionally for that build. This patch builds in API logging for debug builds and makes it run-time switchable by setting MESA_DEBUG=dispatch.
* glx: Optimize out no-op make current callsKristian Høgsberg2010-09-091-0/+4
| | | | | This make a lot more sense now that we might have to recreate the glx drawables for legacy code paths.
* egl: Use _EGL_CHECK_DISPLAY in eglCreateContext.Chia-I Wu2010-09-101-1/+1
| | | | | _EGL_CHECK_DISPLAY checks the display and returns from eglCreateContext on error.
* egl: Display may be NULL in _eglLookup*.Chia-I Wu2010-09-103-3/+3
| | | | This fixes several NULL dereferences.
* llvmpipe: remove redundant tgsi_dup_tokens() callBrian Paul2010-09-091-3/+0
| | | | We were calling this twice so the first allocation was orphaned/leaked.
* dri/nouveau: Expose EXT_texture_env_combine.Francisco Jerez2010-09-091-0/+1
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* dri/nv10-nv20: Add support for NV_texture_env_combine4.Francisco Jerez2010-09-092-13/+19
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* dri/nv04: Add support for NV_texture_env_combine4.Francisco Jerez2010-09-092-13/+24
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* dri/nouveau: Minor cleanup.Francisco Jerez2010-09-091-21/+29
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* glx: Fix another use-after-free problemKristian Høgsberg2010-09-091-1/+3
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* r600: add TXL instruction and note about TXBAndre Maasikas2010-09-091-5/+12
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* r600: remove depth exports move, just set to output x <- z in the export ↵Andre Maasikas2010-09-091-70/+5
| | | | intruction
* r600: protect cleanup instructions from double freeAndre Maasikas2010-09-092-2/+20
| | | | | We might get the cleanup when we have not translated the shader yet e.g 2 programstringnotifys in a row
* r600: remove mask from output intructionsAndre Maasikas2010-09-096-45/+1
| | | | | in case of relative addressing we never get to know which comps were really written.
* r600: allow relative addressing of temps, inputs, outputsAndre Maasikas2010-09-091-13/+30
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* r600: handle LIT writemaskAndre Maasikas2010-09-091-147/+141
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* r600: fix rsq from negative inputAndre Maasikas2010-09-091-0/+3
| | | | arbfp specifies rsq of abs value
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-0811-19/+27
| | | | | | | | | This increases the chance that GLSL programs will actually work. Note that continues and returns are not yet lowered, so linking will just fail if not supported. Signed-off-by: Ian Romanick <[email protected]>
* glsl: make compiler options per-targetLuca Barbieri2010-09-088-25/+64
| | | | | | | This allows us to specify different options, especially useful for chips without unified shaders. Signed-off-by: Ian Romanick <[email protected]>
* mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri2010-09-083-0/+72
| | | | | Changes in v2: - No longer adds tessellation enums
* glsl: Add info about talloc and optimization passes to the README.Eric Anholt2010-09-081-0/+26
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* glsl: Update README talking about multi-instruction operations.Eric Anholt2010-09-081-4/+4
| | | | | | The previous thing taking multiple instructions ended up being handled at the IR level, as we suggested would be the common result. Pick a new one.
* glx: Destroy pixmap after destroying glx and dri drawablesKristian Høgsberg2010-09-081-2/+2
| | | | | Now that we suppress BadDrawable from DRI2DestroyDrawable, this doesn't matter, but we would get that error before when destroying pbuffers.
* glsl/builtins: Set the API in the fake context.Kenneth Graunke2010-09-082-0/+2
| | | | Otherwise it gets used uninitialized.
* glsl2: Clear out profile pointers in _mesa_glsl_release_functionsIan Romanick2010-09-082-0/+2
| | | | | | Otherwise builtin_profiles contains dangling pointers the next time _mesa_read_profile is called. I suspect this may fix bugzilla #29847, but I was never able to reproduce it.
* mesa: Refactor parameter processing in set_combiner_(operand|source)Ian Romanick2010-09-081-68/+22
| | | | | The enum values were chosen to have sequential values for a reason. Use that to compact and simplify the code.
* mesa: Fix handling of texenv operands for EXT vs ARB versionIan Romanick2010-09-081-18/+19
| | | | | | | | | | GL_EXT_texture_env_combine has slightly more restrictive limits on the valid sources for some operands. This wasn't caught before because almost every driver in Mesa that supports the EXT version also supports the ARB version. Inspired by a patch posted the the mesa-dev mailing list by Andrew Randrianasulu.
* glx: Ignore DRI2 event for drawables we've destroyedKristian Høgsberg2010-09-081-1/+1
| | | | | | Since we now actually destroy GLX drawables, we get into situations where we get events for drawables that no longer exist. Just ignore the event in that case.