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* st/mesa: call nir_lower_flrp only once per shaderMarek Olšák2019-11-042-16/+22
| | | | Reviewed-by: Connor Abbott <[email protected]>
* st/mesa: call nir_opt_access only onceMarek Olšák2019-11-042-2/+2
| | | | Reviewed-by: Connor Abbott <[email protected]>
* ac: add missing Arcturus to the info of pc linesLeo Liu2019-11-041-0/+2
| | | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: Marek Olšák <[email protected]>
* pan/midgard: Extend default_phys_reg to !32-bitAlyssa Rosenzweig2019-11-041-5/+5
| | | | | | We can pass through a size. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: Extend swizzle packing for vec4/16-bitAlyssa Rosenzweig2019-11-041-3/+24
| | | | | | | | We would like to pack not just xyzw swizzles but also efgh swizzles. This should work for vec4/16-bit. More work will be needed to pack swizzles for vec8/16-bit and even more work for 8-bit, of course. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: Extend offset_swizzle to non-32-bitAlyssa Rosenzweig2019-11-041-3/+4
| | | | | | We take a size parameter; use it. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: offset_swizzle doesn't need dstsizeAlyssa Rosenzweig2019-11-041-9/+9
| | | | | | This argument should be omitted. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: Add bizarre corner caseAlyssa Rosenzweig2019-11-041-1/+8
| | | | | | Someone really needs to look into this. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: Compute bundle interferenceAlyssa Rosenzweig2019-11-041-0/+57
| | | | Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: Fix quadword_count handlingAlyssa Rosenzweig2019-11-043-4/+8
| | | | | | Spilling can mess with this considerably. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: Validate tags when branchingAlyssa Rosenzweig2019-11-041-6/+32
| | | | | | | | | | | | | | | | | | Midgard prefetches instructions based on tag (ALU, LD/ST, texture * size). To do so, the shader descriptor specifies the tag of the first instruction, all instructions specify the tag of the next linear instruction is, and all branches explicitly specify the tag of the branch target. If you mess this up, you get an INSTR_TYPE_MISMATCH, which unambiguously refers to this problem, but it's still annoying to try to work out all the branch targets in your head to debug. Instead, let's track the tags of various blocks over time, so we can automatically validate tags of branch targets, to make INSTR_TYPE_MISMATCH issues immediately obvious in a disassembly. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* aco: fix accidential reordering of instructions when schedulingDaniel Schürmann2019-11-041-10/+47
| | | | | | Fixes: 86786999189c43b4a2c8e1c1a18b55cd2f369fff "aco: implement VGPR spilling" Reviewed-by: Rhys Perry <[email protected]>
* aco: only use single-dword loads/stores for spillingDaniel Schürmann2019-11-041-41/+10
| | | | | | Fixes: 86786999189c43b4a2c8e1c1a18b55cd2f369fff "aco: implement VGPR spilling" Reviewed-by: Rhys Perry <[email protected]>
* aco: fix immediate offset for spills if scratch is usedDaniel Schürmann2019-11-041-6/+6
| | | | | | Fixes: 86786999189c43b4a2c8e1c1a18b55cd2f369fff "aco: implement VGPR spilling" Reviewed-by: Rhys Perry <[email protected]>
* anv: Properly handle host query reset of performance queriesLionel Landwerlin2019-11-041-32/+20
| | | | | | | | | | | | The host query reset entry point didn't use the availability offset for performance queries. To fix this, reorder the availability of performance queries to match other queries. Signed-off-by: Lionel Landwerlin <[email protected]> Fixes: 2b5f30b1d9 ("anv: implement VK_INTEL_performance_query") Reviewed-by: Jason Ekstrand <[email protected]>
* state_tracker: Handle texture view min level in st_generate_mipmap()Paul Gofman2019-11-041-1/+7
| | | | | Signed-off-by: Paul Gofman <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* iris: try to set the specified tiling when importing a dmabufJames Xiong2019-11-043-11/+29
| | | | | | | | | | | | | | | | | | When importing a dmabuf with a specified tiling, the dmabuf user should always try to set the tiling mode because: 1) the exporter can set tiling AFTER exporting/importing. 2) a dmabuf could be exported from a kernel driver other than i915, in this case the dmabuf user and exporter need to set tiling separately. This patch fixes a problem when running vkmark under weston with iris on ICL, it crashed to console with the following assert. i965 doesn't have this problem as it always tries to set the specified tiling mode. weston: ../src/gallium/drivers/iris/iris_resource.c:990: iris_resource_from_handle: Assertion `res->bo->tiling_mode == isl_tiling_to_i915_tiling(res->surf.tiling)' failed. Signed-off-by: James Xiong <[email protected]> Reviewed-by: Rafael Antognolli <[email protected]>
* iris: Fix "Force Zero RTA Index Enable" setting againKenneth Graunke2019-11-041-1/+1
| | | | | | | | | | In 2ca0d913ea8, we began updating cso_fb->layers to the actual layer count, rather than 0. This fixed cases where we were setting "Force Zero RTA Index Enable" even when doing layered rendering. Sadly, it also broke the check entirely: cso_fb->layers is now 1 for non-layered cases, but the Force Zero RTA Index check was still comparing for 0. Fixes: 2ca0d913ea8 ("iris: Fix framebuffer layer count")
* nir: correct use of identity check in pythonDylan Baker2019-11-041-2/+2
| | | | | | | | | | Python has the identity operator `is`, and the equality operator `==`. Using `is` with strings sometimes works in CPython due to optimizations (they have some kind of cache), but it may not always work. Fixes: 96c4b135e34d0804e41bfbc28fc1b5050c49d71e ("nir/algebraic: Don't put quotes around floating point literals") Reviewed-by: Matt Turner <[email protected]>
* panfrost: MALI_DEPTH_TEST is actually MALI_DEPTH_WRITEMASKBoris Brezillon2019-11-043-4/+5
| | | | | | | | | MALI_DEPTH_TEST should only be set when depth->writemask is true, not when the depth test is enabled. Let's rename the flag and patch panfrost_bind_depth_stencil_state() to do the right thing. Signed-off-by: Boris Brezillon <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]>
* vulkan: bump headers/registry to 1.1.127Lionel Landwerlin2019-11-041-4/+49
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* radv: fix compute pipeline keys when optimizations are disabledSamuel Pitoiset2019-11-041-2/+18
| | | | | | | | | | | If an app first creates a compute pipeline with VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT set, then re-compile it without that flag, the driver should re-compile the compute shader. Otherwise, it will return the unoptimized one. Fixes: ce188813bfe ("radv: add initial support for VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT") Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* nv50/ir: fix crash in isUniform for undefined valuesKarol Herbst2019-11-031-0/+2
| | | | | Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: check draw buffer completeness on glClearBufferfi/glClearBufferivLionel Landwerlin2019-11-021-0/+12
| | | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Cc: <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* lima: set dithering flag when necessaryVasily Khoruzhick2019-11-011-1/+3
| | | | | | | Bit 13 in aux1 enables dithering Reviewed-by: Qiang.Yu <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* glsl: encode struct/interface types betterMarek Olšák2019-11-011-12/+23
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* glsl: encode array types betterMarek Olšák2019-11-011-4/+20
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* glsl: encode explicit_stride for basic types betterMarek Olšák2019-11-011-3/+10
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* glsl: encode vector_elements and matrix_columns betterMarek Olšák2019-11-011-3/+5
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* glsl: encode/decode types using a union with bitfields for readabilityMarek Olšák2019-11-011-36/+55
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* lima: ignore flags while looking for BO in cacheVasily Khoruzhick2019-11-011-2/+2
| | | | | | | | | Any BO would work, we don't have any BO types yet anyway. Moreover lima_submit_add_bo() changes BO flags so they won't match allocation flags. Reviewed-by: Erico Nunes <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* lima: align size before trying to fetch BO from cacheVasily Khoruzhick2019-11-011-2/+2
| | | | | | | Otherwise we may be looking in wrong bucket Reviewed-by: Erico Nunes <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* lima: add debug prints for BO cacheVasily Khoruzhick2019-11-013-6/+56
| | | | | | | | LIMA_DEBUG=bocache now activates debug prints for BO allocation, destruction and BO cache. Reviewed-by: Erico Nunes <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* pan/midgard: Use fp32 blend shadersAlyssa Rosenzweig2019-11-012-10/+10
| | | | | | | | | Clearly we do want to have fp16 at some point ... but I kind of give up debugging and it turns out the issues with fp16 support in 'frost are so deeply rooted that I might as well disable this non-opt and land LCRA now. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* radv: Close all unnecessary fds in secure compile.Bas Nieuwenhuizen2019-11-011-29/+64
| | | | | | | | The seccomp filter allows read/write, let us make sure nobody can do anything with this. Fixes: cff53da3748 "radv: enable secure compile support" Reviewed-by: Timothy Arceri <[email protected]>
* anv: remove incorrect polygonMode=point early-outErik Faye-Lund2019-11-011-6/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This is incorrect, because polygonMode only applies if the final primitive type is a polygon; polygonMode doesn't apply to line-primitives as the comment suggests. The Vulkan 1.1 spec, section 26.11, "Polygons" defines that polygons are separate from points and line segments: " A polygon results from the decomposition of a triangle strip, triangle fan or a series of independent triangles. Like points and line segments, polygon rasterization is controlled by several variables in the VkPipelineRasterizationStateCreateInfo structure. " Further, section 26.11.2, "Polygon Mode", only define polygonMode to apply to polygons: " Possible values of the VkPipelineRasterizationStateCreateInfo::polygonMode property of the currently active pipeline, specifying the method of rasterization for polygons, are: " This seems to clearly define that polygonMode doesn't apply to points and lines, so let's make sure that we don't early out with the wrong value. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* pan/midgard: Eliminate blank_alu_srcAlyssa Rosenzweig2019-11-016-36/+22
| | | | | | We don't need it in practice, so this is some more cleanup. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: Refactor swizzlesAlyssa Rosenzweig2019-11-0113-385/+258
| | | | | | | | Rather than having hw-specific swizzles encoded directly in the instructions, have a unified swizzle arary so we can manipulate swizzles generically. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: Add a dummy source for loadsAlyssa Rosenzweig2019-11-013-29/+11
| | | | | | | | | | | | | | We want symmetry between loads and stores, so we add a dummy source. So we get, e.g. st_int4 _, val, arg_1, arg_2 ld_int4 dest, _, arg_1, arg_2 Semantically, this dummy source represents the data itself, as if the load is simply a move. That means it has a swizzle that acts as a source. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: Remove OP_IS_STORE_VARYAlyssa Rosenzweig2019-11-011-7/+0
| | | | | | Unused. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* glsl: disable lower_fragdata_array() for NIR driversTimothy Arceri2019-11-011-1/+2
| | | | | | | | | | | | | | This function was added in 7e414b58640a to work around a defect in lower_output_reads(). As of the previous commit no NIR driver calls lower_output_reads(). This change means we don't need the special GLSL IR style gl_FragData handling for building the resource list in a NIR based linker. No shader-db change on SKL i965. Reviewed-by: Marek Olšák <[email protected]>
* glsl: just use NIR to lower outputs when driver can't read outputsTimothy Arceri2019-11-011-6/+3
| | | | | | | | | | This will allow us to stop lowering gl_FragData in GLSL IR for NIR drivers which means we won't need the special GLSL IR type handling for building the resource list in a NIR based linker. i965 has been doing this since b828f7a27b2b. Reviewed-by: Marek Olšák <[email protected]>
* lima: support indexed draw with biasIcenowy Zheng2019-10-311-1/+1
| | | | | | | | | | | When doing an indexed draw with index_bias set to a non-zero value (e.g. by glDrawElementsBaseVertex), the vertex buffer should be offseted by index_bias vertices. Add this offset when setting the vertex buffer address. Signed-off-by: Icenowy Zheng <[email protected]> Reviewed-by: Vasily Khoruzhick <[email protected]>
* anv: Move the RT BTI flush workaround to begin_subpassJason Ekstrand2019-10-311-23/+18
| | | | | | | Now that we're no longer compacting binding table entries, the only time they can possibly change is when we actually switch subpasses. Reviewed-by: Rafael Antognolli <[email protected]>
* anv: Stop compacting render targets in the binding tableJason Ekstrand2019-10-311-88/+62
| | | | | | | | Instead, always emit one entry for every color attachment in the subpass or one NULL if there are no color attachments. This will let us adjust an Ice Lake workaround so we don't get a stall on every draw call. Reviewed-by: Rafael Antognolli <[email protected]>
* anv: Don't claim the null RT as a valid color targetJason Ekstrand2019-10-311-6/+6
| | | | | | | If it's NULL, we can let the compiler go ahead and delete it or flag it as NULL. Reviewed-by: Rafael Antognolli <[email protected]>
* anv: Don't delete fragment shaders that write sample maskJason Ekstrand2019-10-311-1/+3
| | | | | | | Also, use color_outputs_valid rather than nr_color_outputs since it should be a bit more accurate. Reviewed-by: Rafael Antognolli <[email protected]>
* glsl: Enable textureSize for samplerExternalOESYevhenii Kolesnikov2019-10-311-0/+2
| | | | | | | | | From OES_EGL_image_external_essl3 Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1901 Signed-off-by: Yevhenii Kolesnikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* meson: revert glvnd workaroundEric Engestrom2019-10-312-23/+4
| | | | | | | This effectively reverts MR !2112. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* meson: move idep_xmlconfig_headers to xmlpool/Eric Engestrom2019-10-312-6/+6
| | | | | | | | That's where `xmlpool_options_h` is defined, and this way we can make sure nobody starts making use of it in the future :) Signed-off-by: Eric Engestrom <[email protected]> Acked-by: Dylan Baker <[email protected]>