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* anv: Add proper support for depth clampingJason Ekstrand2016-06-208-10/+22
* anv/cmd_buffer: Split emit_viewport in twoJason Ekstrand2016-06-203-13/+30
* anv/cmd_buffer: Set depth/stencil extent based on the imageJason Ekstrand2016-06-201-5/+5
* anv/cmd_buffer: Don't crash if push constants are provided for missing stagesJason Ekstrand2016-06-201-1/+1
* anv/pipeline: Do invariance propagation on SPIR-V shadersJason Ekstrand2016-06-201-0/+3
* nir/alu_to_scalar: Respect the exact ALU operation qualifierJason Ekstrand2016-06-201-0/+2
* nir: Add a pass for propagating invariant decorationsJason Ekstrand2016-06-203-0/+199
* nir/algebraic: Remove imprecise flog2 optimizationsJason Ekstrand2016-06-201-2/+0
* i965: Delete redundant extension enablesIan Romanick2016-06-201-9/+0
* mesa: Fix incorrect "see also" commentsIan Romanick2016-06-202-2/+2
* mesa: Silence unused parameter warningIan Romanick2016-06-201-1/+1
* gallium: make image_view constRob Clark2016-06-207-10/+10
* gallium: make constant_buffer constRob Clark2016-06-2021-24/+23
* gallium: make shader_buffers constRob Clark2016-06-206-9/+9
* radeonsi: use trapezoid distribution for tess on Fiji and PolarisNicolai Hähnle2016-06-202-8/+24
* radeonsi/sid: add Fiji+ tesselation distribution modeNicolai Hähnle2016-06-201-3/+7
* radeonsi: emit PA_SC_RASTER_CONFIG_1 only onceNicolai Hähnle2016-06-201-16/+17
* radeonsi: fix calculation of valid RB mask per SENicolai Hähnle2016-06-201-4/+9
* radeonsi: raise SI_PM4_MAX_DWNicolai Hähnle2016-06-201-1/+1
* gallivm: don't use integer min/max sse intrinsics with llvm >= 3.9Roland Scheidegger2016-06-201-2/+4
* nvc0: don't make use of push hint if there are no non-const user vbosIlia Mirkin2016-06-191-1/+3
* gk104/ir: fix tex use generation to be more careful about eliding usesIlia Mirkin2016-06-192-12/+27
* nv50: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-187-5/+74
* nvc0: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-187-5/+72
* st/mesa: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-1811-1/+176
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-1817-0/+18
* gallium: add API for setting window rectanglesIlia Mirkin2016-06-183-3/+25
* mesa: add GL_EXT_window_rectangles state storage/retrieval functionalityIlia Mirkin2016-06-188-3/+120
* glapi: add GL_EXT_window_rectangles entrypointsIlia Mirkin2016-06-186-0/+48
* nv50/ir: add missing strings for some recent sysvalsSamuel Pitoiset2016-06-181-0/+3
* swr: Update screen->context pointer with multiple contexts.Bruce Cherniak2016-06-172-3/+7
* scons: put the generated git_sha1.h file in top-level src/ directoryBrian Paul2016-06-172-44/+50
* swr: switch from overriding -march to selecting featuresTim Rowley2016-06-171-2/+2
* mesa: remove remaining tabs in api_validate.cTimothy Arceri2016-06-171-11/+11
* i965/fs: indirect addressing with doubles is not supported in CHV/BSW/BXTSamuel Iglesias Gonsálvez2016-06-171-3/+25
* i965/fs: Fix single-precision to double-precision conversions for CHV/BSW/BXTIago Toral Quiroga2016-06-171-0/+25
* i965: Fix comment about CS scratch space encodings on Broadwell+.Kenneth Graunke2016-06-161-1/+1
* i965: Drop perf_debug about rasterizer discard in SOL vs. clipper.Kenneth Graunke2016-06-161-3/+5
* i965: Enable GL_ARB_ES3_1_compatibility on Gen8+ if CS are available.Kenneth Graunke2016-06-161-1/+3
* mesa: If validation fails in a debug context just emit a debug messageIan Romanick2016-06-161-2/+15
* glsl: Always strip arrayness in precision_qualifier_allowedIan Romanick2016-06-161-11/+6
* mesa/main: Update _mesa_new_shader.Jose Fonseca2016-06-161-1/+1
* st/vdpau: we support lumakeying nowChristian König2016-06-161-0/+1
* vl: support luma keying for interlaced surfaces as wellChristian König2016-06-161-35/+41
* i965: remove remaining tabs in brw_link.cppTimothy Arceri2016-06-161-13/+13
* vbo: Use a bitmask to track the active arrays in vbo_save*.Mathias Fröhlich2016-06-163-55/+69
* vbo: Use a bitmask to track the active arrays in vbo_exec*.Mathias Fröhlich2016-06-163-70/+79
* mesa: Use bitmask/ffs to iterate the active_samplers bitmask.Mathias Fröhlich2016-06-161-3/+5
* mesa: Use bitmask/ffs to iterate the enabled textures.Mathias Fröhlich2016-06-161-15/+16
* mesa: Use designated bool value to check texture unit completeness.Mathias Fröhlich2016-06-161-1/+4