| Commit message (Collapse) | Author | Age | Files | Lines |
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We already have a reference.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will allow us to skip certain things when falling back to
a full recompile on a cache miss such as avoiding reinitialising
uniforms.
In this change we use it to avoid reading the program metadata
from the cache and skipping linking during a fallback.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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These may be lowered constant arrays or uniform values that we set before linking
so we need to cache the actual uniform values.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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V2: use new helpers to store/restore table entries.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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For now this disables the shader cache when transform feedback is
enabled via the GL API as we don't currently allow for it when
generating the sha for the shader.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This initially adds support for simple uniforms and varyings.
Reviewed-by: Nicolai Hähnle <[email protected]>
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V2: don't store pointers use an enum instead to flag what should be
restored. Also do the work in a helper that we will later use for
the subroutine remap table.
Reviewed-by: Nicolai Hähnle <[email protected]>
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The three additional tables are AttributeBindings, FragDataBindings,
and FragDataIndexBindings.
The first table (AttributeBindings) was identified as missing by
trying to test the shader cache with a program that called
glGetAttribLocation.
Many thanks to Tapani Pälli <[email protected]>, as it was review
of related work that he had done previously that pointed me to the
necessity to also save and restore FragDataBindings and
FragDataIndexBindings.
Reviewed-by: Nicolai Hähnle <[email protected]>
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The scenario is:
glShaderSource
glCompileShader <-- deferred due to cache hit of shader
glShaderSource <-- with new source code
glAttachShader
glLinkProgram <-- no cache hit for program
At this point we need to compile the original source when we
fallback.
Reviewed-by: Nicolai Hähnle <[email protected]>
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The hash key for glsl metadata is a hash of the hashes of each GLSL
source string.
This commit uses the put_key/get_key support in the cache put the SHA-1
hash of the source string for each successfully compiled shader into the
cache. This allows for early, optimistic returns from glCompileShader
(if the identical source string had been successfully compiled in the past),
in the hope that the final, linked shader will be found in the cache.
This is based on the intial patch by Carl.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This uses disk_cache.c to write out a serialization of various
state that's required in order to successfully load and use a
binary written out by a drivers backend, this state is referred to as
"metadata" throughout the implementation.
This initial version is intended to work with all stages beside
compute.
This patch is based on the initial work done by Carl.
V2: extend the file's doxygen comment to cover some of the
design decisions.
V3:
- skip cache for fixed function shaders
- add int64 support
- fix glsl IR program parameter caching/restore and cache the
parameter values which are used by gallium backends.
- use new link status enum
V4:
- add compute program support
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Since we shared imsb, makes sense to share umsb.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Use the newer intrinsic.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We want to use a different intrinsic on newer llvm, so move this
code to a shared area.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Drop the extra handling and assert() if things change in the future.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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No other env var used in mesa allows for space in the variable contents.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Timothy Arceri <[email protected]>
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Remove local definition of RADEON_INFO_TILE_CONFIG and use the correct
macro provided by libdrm_radeon RADEON_INFO_TILING_CONFIG.
Latter was present as of libdrm 2.4.22, sirca 2010.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Provided by libdrm as of last commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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These are enough for the spir-v generator to handle UConvert
and SConvert operations, and fix the 4 tests in CTS.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This was falling into the quantizetof16 path.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds the support at the spirv->nir level for the Int64
cap.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds the spirv->nir conversion for int64 types.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is used in DOOM, so provide the fast clear path for it.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes regressions from c505d6d852220f4aaaee161465dd2c579647e672.
Switching from using gl_shader_program to gl_program for the pipline
objects CurrentProgram array meant we were freeing gl_shader_programs
immediately after glDeleteProgram was called, but the spec states
the program should only get deleted once it is no longer in use.
To work around this we add a new ReferencedPrograms array to track
gl_shader_programs in use.
Reviewed-by: Kenneth Graunke <[email protected]>
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Acked-by: Nicolai Hähnle <[email protected]>
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Acked-by: Nicolai Hähnle <[email protected]>
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If the buffer has been freed by the kernel under memory pressure, it is
invalid to try and access the backing storage for that buffer in the
future - the backing storage is not recreated automatically. As such we
need to mark the GL object as being freed for unretained buffers and so
recreate the object on next use.
Futhermore from the GL_APPLE_object_purgeable:
"In contrast, by calling ObjectUnpurgeableAPPLE with an <option> of
UNDEFINED_APPLE, the application is indicating that it intends to
recreate the contents of the storage from scratch. Further, the
application is is stating that it would like the GL to do only the
minimal amount of work set PURGEABLE_APPLE to FALSE. If
ObjectUnpurgeableAPPLE is called with the <option> set to
UNDEFINED_APPLE, then ObjectUnpurgeableAPPLE will return the value
UNDEFINED_APPLE."
we must always report GL_UNDEFINED_APPLE when called with
glObjectUnpurgeable(GL_UNDEFINED_APPLE).
Testcase: piglit/object_purgeable-api-*
Signed-off-by: Chris Wilson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This partially reverts commit 97217a40f97cdeae0304798b607f704deb0c3558.
It leaves ES 2.0 support in place per Ian's suggestion, because ES 2.0
is designed to work on hardware like i915.
Chrome only uses the GPU if you have GL >= 2.0, and using i915 (and
prog_execute) actually hurt performance compared with the software
paths.
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The --build-id=... ld flag has been present since binutils-2.18,
released 28 Aug 2007.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Provides the ability to read the .note.gnu.build-id section of ELF
binaries, which is inserted by the --build-id=... flag to ld.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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glGetTextureSubImage() and glGetCompressedTextureSubImage() are currently
returning INVALID_OPERATION error when the passed texture argument does not
correspond to an existing texture object. However, the error should be
INVALID_VALUE instead. From OpenGL 4.5 spec PDF, section '8.11. Texture
Queries', page 236:
"An INVALID_VALUE error is generated if texture is not the name of
an existing texture object."
Same wording applies to the compressed version.
The INVALID_OPERATION error is coming from the call to
_mesa_lookup_texture_err(). This patch uses _mesa_lookup_texture() instead
and emits the correct error in the caller.
Fixes: GL45-CTS.get_texture_sub_image.errors_test
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Fixes: 9d16f3903e2 ("driconf: add allow_higher_compat_version option")
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v2: s/force_compat_profile/allow_higher_compat_version
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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