| Commit message (Collapse) | Author | Age | Files | Lines |
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With the implementation of the tracking of the registers used in reladdr
asserting that a driver calling merge_register() uses the address register
is no longer needed.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
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Add a code line type that accepts one layer of indirect addressing and
add tests to check that temporary register access used for indirect
addressing is accounted for in the lifetime estimation.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
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So far indirect addressing was not tracked to estimate the temporary
life time, and it was not needed, because code to load the address
registers was always emitted eliminating the reladdr* handles in the
past glsl-to.tgsi stages. Now, with Mareks patch allowing any 1D register
to be used for addressing on some hardware this changed, and
the tracking becomes necessary.
Because the registers have no direct indication on whether the reladdr* was
already loaded into an address register, the temporaries in reladdr* are
always tracked as reads. This may result in a slight over-estimation of the
lifetime in the cases when the load to the address register was emitted.
v2: no changes
v3: Use debug_log variable instead of directly writing to std::err in debugging
output.
v6: fix indention and typos
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
Signed-off-by: Gert Wollny <[email protected]>
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Additional tests are added that check the tracking of access to temporaries
in if-else branches.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
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Improve the life-time evaluation of temporary registers by also tracking
writes in both if and else branches and in up to 32 nested scopes.
As a result the estimated required register life-times can be further
reduced enabling more registers to be merged.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
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* Merge the classes MockCodeLine and MockCodelineWithSwizzle into
one, and refactor tests accordingly.
* Change memory allocations to use ralloc* interface.
v2:
* move the test classes into a conveniance library
* rename the Mock* classes to Fake* since they are not really
Mocks
* Base assertion of correct number of src and dst registers in tests
on what the operatand actually expects
* Fix number of destinations in one test
v6:
* fix local includes using "..." insteadof <...>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
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Don't allocate a zero-sized array, when no texture offsets are given.
v5: correct spaces and empty lines
Reviewed-by: Brian Paul <[email protected]>(v4)
Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
Signed-off-by: Gert Wollny <[email protected]>
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Add the equal operator and the "<<" stream write operator for the
st_*_reg classes and the "<<" operator to the instruction class, and
make use of these operators in the debugging output.
v5: Fix empty lines
Reviewed-by: Brian Paul <[email protected]> (v4)
Signed-off-by: Gert Wollny <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
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This fixes another regression from commit 8e4efdc895ea ("vbo: optimize
some display list drawing"). The problem was the min_index, max_index
values passed to the vbo drawing function were not computed to compensate
for the biased prim::start values.
https://bugs.freedesktop.org/show_bug.cgi?id=104746
https://bugs.freedesktop.org/show_bug.cgi?id=104742
https://bugs.freedesktop.org/show_bug.cgi?id=104690
Tested-by: Clayton Craft <[email protected]>
Fixes: 8e4efdc895ea ("vbo: optimize some display list drawing")
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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It's only used in brw_draw_prims().
s/GLboolean/bool/, etc.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Now vbo.h is the public interface to the VBO module.
Reviewed-by: Roland Scheidegger <[email protected]>
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Non-VBO sources files sometimes included vbo.h while others included
vbo_context.h. We're moving all public types, functions to the former.
Reviewed-by: Roland Scheidegger <[email protected]>
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Things which should not be used outside the VBO module.
More public/private clean-ups coming.
Reviewed-by: Roland Scheidegger <[email protected]>
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Instead of reaching into the vbo_context object in vtxfmt.c
Reviewed-by: Roland Scheidegger <[email protected]>
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_vbo_DestroyContext() can be safely called even if there's no VBO
module. Removes a dependency on the vbo_context() function.
Reviewed-by: Roland Scheidegger <[email protected]>
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Instead of poking into the vbo_context object.
Reviewed-by: Roland Scheidegger <[email protected]>
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It's only used in this one file.
Reviewed-by: Roland Scheidegger <[email protected]>
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It's only used in this file and has nothing VBO-specific about it.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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It's only used in this file.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104546
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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While we're here, make it an anv_address.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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We were already doing this for some packets to keep the lines shorter.
We may as well just do it for all of them.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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Vertex buffers are entirely a graphics pipeline thing.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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The Vulkan spec says:
"pipelineBindPoint is a VkPipelineBindPoint indicating whether the
descriptors will be used by graphics pipelines or compute pipelines.
There is a separate set of bind points for each of graphics and
compute, so binding one does not disturb the other."
Up until now, we've been ignoring the pipeline bind point and had just
one bind point for everything. This commit separates things out into
separate bind points.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102897
Cc: "18.0" <[email protected]>
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Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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This lets us unify some code between push descriptors and regular
descriptors. It doesn't do much for us yet but it will.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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It's now a function which returns the push descriptor set. Since we set
the error on the command buffer, returning the error is a little
redundant. Returning the descriptor set (or NULL on error) is more
convenient.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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With the semicolons, they can't be used in a function argument without
throwing syntax errors.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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Initially, these just contain the pipeline in a base struct.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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There are several places where we'd already saved the pipeline off to a
temporary variable but, due to an artifact of history, weren't actually
using that temporary everywhere. No functional change.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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This splits anv_cmd_state_reset into separate init and finish functions.
This lets us share init code with cmd_buffer_create. This potentially
fixes subtle bugs where we may have missed some bit of state that needs
to get initialized on command buffer creation.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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Meta has been gone for a long time.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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This is a legacy left-over from the mechanism we used to use to handle
scratch. The new (and better) mechanism doesn't use this.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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This prevents an assert when running one unreleased Vulkan game.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "18.0" <[email protected]>
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This is ported from radeonsi and fixes:
dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.bit_*
v2: don't call this path for radeonsi, it does it in the epilog.
use the radeonsi code path.
v3: handle NULL pCreateInfo->pMultisampleState properly (Samuel)
v3.1: set ps_iter_samples default to 1 (Bas)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Fixes: bdcbe7c76 (radv: add sample mask input support)
Signed-off-by: Dave Airlie <[email protected]>
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