| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: intel_miptree_release() already takes care of the planes, no need
to hand-code the loop (Lionel)
Coverity ID: 1436909
Fixes: 3352f2d746d3959b22ca4 "i965: Create multiple miptrees for planar YUV images"
Reviewed-by: Lionel Landwerlin <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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At least for PIPE_BUFFER, we could get the resource used as (for
example) R32F imageBuffer. So using cpp=1 from the rsc is wrong.
Signed-off-by: Rob Clark <[email protected]>
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copy-pasta fail from how SSBO sizes are handled.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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In some cases we get plain tex opcodes (but w/ a lod argument).. in this
case always use the saml instruction.
Signed-off-by: Rob Clark <[email protected]>
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If using a fanin (collect) to collect of consecutive registers together,
we can CP mov's into the fanin, but not (abs) or (neg). No places that
allow those modifiers are consuming a fanin anyways. But this caused an
absneg to be lost between a ldgb and stgb for shaders like:
outputs[n] = abs(input[n])
Signed-off-by: Rob Clark <[email protected]>
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With 8b and 16b, there are a lot more to handle.
Signed-off-by: Rob Clark <[email protected]>
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If we have a fanout (split) meta instruction to split the result of a
vector instruction, propagate the HALF flag back to the original
instruction. Otherwise result ends up in a full precision register
while instruction(s) that use the result look in a half-precision
register.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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image reads are handled via tex state, whereas image writes and atomics
are handled via SSBO state block. Previously we were only considering
image write, and not image atomics which also uses the SSBO state block.
Signed-off-by: Rob Clark <[email protected]>
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If FindProcIndex in egldispatchstubs.c is called with a name that's less than
the first entry in the array, it would end up trying to store an index of -1 in
an unsigned integer, wrap around to 2^32, and then crash when it tries to look
that up.
Change FindProcIndex so that it uses bsearch(3) instead of implementing its own
binary search, like the GLX equivalent FindGLXFunction does.
Reviewed-by: Eric Engestrom <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106810
Fixes: b4c37ce2140 "i965: Add ARB_get_program_binary support using nir_serialization"
Ref: 3fe8d04a6d6 "mesa: don't always set _NEW_PROGRAM when linking"
Ref: c505d6d8522 "mesa: use gl_program for CurrentProgram rather than gl_shader_program"
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This enables ARB_gpu_shader_fp64 if the host provides it.
Tested-by: Gurchetan Singh <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Workaround for bug in llvm that causes the GPU to hang in presence
of nested loops because there is an exec mask issue. The proper
solution is to fix LLVM but this might require a bunch of work.
This fixes a bunch of GPU hangs that happen with DXVK.
Vega10:
Totals from affected shaders:
SGPRS: 110456 -> 110456 (0.00 %)
VGPRS: 122800 -> 122800 (0.00 %)
Spilled SGPRs: 7478 -> 7478 (0.00 %)
Spilled VGPRs: 36 -> 36 (0.00 %)
Code Size: 9901104 -> 9922928 (0.22 %) bytes
Max Waves: 7143 -> 7143 (0.00 %)
Code size slightly increases because it inserts more branch
instructions but that's expected. I don't see any real performance
changes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105613
Cc: [email protected]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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ZRANGE_PRECISION(1) seems to be the default optimal value, but
it was only set for VI and older chips.
This fixes a rendering issue with Banished through DXVK, and
might fix more than that.
There is still the ZRANGE_PRECISION bug that we need to handle
but that can be fixed later.
Cc: [email protected]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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v2:
An attempt to support SpvExecutionModeStencilRefReplacingEXT's behavior
also follows, with the interpretation to said mode being we prevent
writes to the built-in FragStencilRefEXT variable when the execution
mode isn't set.
v3:
A more cautious reading of 1db44252d01bf7539452ccc2b5210c74b8dcd573 led
me to a missing change that would stop (what I later discovered were)
GPU hangs on the CTS test written to exercise this.
v4:
Turn FragStencilRefEXT decoration usage without StencilRefReplacingEXT
mode into a warning, instead of trying to make the variable read-only.
If we are to follow the originating extension on GL, the built-in
variable in question should never be readable anyway.
v5/v6: rebases.
v7:
Fix check for gen9 lost in rebase. (Ilia)
Reduce the scope of the bool used to track whether
SpvExecutionModeStencilRefReplacingEXT was used. Was in shader_info,
moved to vtn_builder. (Jason)
v8:
Assert for fragment shader handling StencilRefReplacingEXT execution
mode. (Caio)
Remove warning logic, since an entry point might not have
StencilRefReplacingEXT execution mode, but the global output variable
might still exist for another entry point in the module. (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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Bug: https://bugs.freedesktop.org/show_bug.cgi?id=106861
Fixes: 1db4ec05462914096b1f "egl: rewire the build systems to use libwayland-egl"
Suggested-by: Emil Velikov <[email protected]>
Tested-by: Andreas Hartmetz <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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The queue_manager thread can access the images from x11_present_to_x11,
hence this reorder prevents dereferencing of dangling pointers.
Cc: "18.1" <[email protected]>
Fixes: e73d136a023080 ("vulkan/wsi/x11: Implement FIFO mode.")
Reviewed-by: Lionel Landwerlin <[email protected]>
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Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Use of void * in pointer arithmetic is illegal, use char * instead.
Fixes: cf54bd5e8381dba18d52fe438acda20cc1685bf3 ("drisw: use shared memory when possible")
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Jan Vesely <[email protected]>
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Fixes truncation warning in gcc 8.1
Fixes: 8539c9bf3158 ("gallium/radeon: add the kernel version into the renderer string")
Reviewed-by: Michel Dänzer <[email protected]>
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Fixes the gcc warning:
snprintf’ output between 26 and 33 bytes into a destination of size 32
Fixes: d5f7ebda3ec0 ("ac: add LLVM build functions for subgroup instrinsics")
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The LLVM 6 code reduced it to a non-array call. We need to do that
with the new code too.
This fixes dEQP-VK.glsl.texture_functions.query.texturequerylod.*array* for radv.
Fixes: a9a79934412 "amd/common: use the dimension-aware image intrinsics on LLVM 7+"
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Not all of the MESA_FORMAT and ISL_FORMAT helpers we use can properly
handle RGBX formats. Also, we don't want to make decisions based on
those in the first place because we can't render to RGBA and we use the
non-sRGB version to determine whether or not to allow CCS_E.
Cc: [email protected]
Reviewed-by: Lionel Landwerlin <[email protected]>
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Cc: [email protected]
Reviewed-by: Lionel Landwerlin <[email protected]>
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This reworks it to work like query_dma_buf_modifiers and, in particular,
makes it more flexible so that we can disallow a non-static set of
formats.
Cc: [email protected]
Reviewed-by: Lionel Landwerlin <[email protected]>
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We follow the same convention as isl_format_get_layout in having two
assertions to ensure that only valid formats are passed in. We also
check against the array size of the table because some valid formats
such as CCS formats will may be past the end of the table. This fixes
some potential out-of-bounds array access even in valid cases.
Cc: [email protected]
Reviewed-by: Lionel Landwerlin <[email protected]>
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We add two assertions instead of one because the first assertion that
format != ISL_FORMAT_UNSUPPORTED is more descriptive and checks for a
real but unsupported enumerant while the second ensures that they don't
pass in garbage values. We also update some other helpers to use
isl_format_get_layout instead of using the table directly so that they
get bounds checking too.
Cc: [email protected]
Reviewed-by: Lionel Landwerlin <[email protected]>
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There were some places that were calling anv_semaphore_impl_cleanup and
neither deleting the semaphore nor setting the type back to NONE. Just
set it to NONE in impl_cleanup to avoid these issues.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106643
Fixes: 031f57eba "anv: Add a basic implementation of VK_KHX_external..."
Reviewed-by: Lionel Landwerlin <[email protected]>
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Add the missing nir intrinsic for the gl_GlobalInvocationID
compute shader variable.
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This isn't strictly necessary, but anyone running Cannonlake will
already have Kernel 4.5 or later, so there's no reason to support
the relocation model on Gen10+.
This will let us avoid dealing with them for new features.
Reviewed-by: Scott D Phillips <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This patch enables soft-pinning of all buffers, allowing us to skip
relocation processing entirely. All systems with full PPGTT and > 4GB
of VMA should gain these benefits. This should be most Gen8+.
Unfortunately, this excludes a few systems:
- Cherryview (only has 32-bit addressing, despite 48-bit pointers)
- Broadwell with a 32-bit kernel
- Anybody running pre-4.5 kernel.
We may enable it for Cherryview in the future, but it would require
some tweaks to the memory zone.
Reviewed-by: Jordan Justen <[email protected]>
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commit 92f01fc5f914fd500497d0c3aed75f3ac8dc054d made i965 start emitting
VF cache invalidates when the high bits of vertex buffers change. But
we were not tracking vertex buffers emitted by BLORP. This was papered
over by a mistake where I emitted VF cache invalidates all the time,
which Chris fixed in commit 3ac5fbadfd8644d30fce9ff267cb811ad157996a.
This patch adds a new hook which allows the driver to track addresses
and request a VF cache invalidate as appropriate.
v2: Make the driver do the PIPE_CONTROL so it can apply workarounds
(caught by Jason Ekstrand). Rebase on anv bug fix.
v3: Don't screw up the boolean (caught by Jason Ekstrand).
Fixes: 92f01fc5f914 ("i965: Emit VF cache invalidates for 48-bit addressing bugs with softpin.")
Reviewed-by: Jason Ekstrand <[email protected]>
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This pass detects potential loop terminators and moves intructions
from the non breaking branch after the if-statement.
This enables both the new opt_if_simplification() pass and loop
unrolling to potentially progress further.
Unexpectedly this change speed up shader-db run times by ~3%
Ivy Bridge shader-db results (all changes in dolphin/ubershaders):
total instructions in shared programs: 9995662 -> 9995338 (-0.00%)
instructions in affected programs: 87845 -> 87521 (-0.37%)
helped: 27
HURT: 0
total cycles in shared programs: 230931495 -> 230925015 (-0.00%)
cycles in affected programs: 56391385 -> 56384905 (-0.01%)
helped: 27
HURT: 0
Reviewed-by: Ian Romanick <[email protected]>
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We will use the helper while simplifying potential loop terminators
in the following patch.
Reviewed-by: Ian Romanick <[email protected]>
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swizzle is unsigned so "desc->swizzle[c] < 0" is never true.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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On gen8+, we have to VF cache flush whenever a vertex binding aliases a
previous binding at the same index modulo 4GiB. We deal with this in
Vulkan by ensuring that vertex buffers and the dynamic state (from which
BLORP pulls its vertex buffers) are in the same 4GiB region of the
address space. That doesn't work if we're reading clear colors with the
VF unit. In order to work around this we switch to using MI commands to
copy the clear value into the vertex buffer we allocate for the normal
constant data.
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
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i965 advertises the 16-bit R and RG formats through
eglQueryDmaBufFormatsEXT but falls over when a client tries to use or
asks more information about such a format because
driImageFormatToGLFormat returns MESA_FORMAT_NONE.
Found by Eero Tamminen.
v2: Add G16R16 formats (Lionel)
v3: Fix G16R16 mapping to mesa format (Jason)
Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106642
Reviewed-by: Plamena Manolova <[email protected]> (v2)
Reviewed-by: Jason Ekstrand <[email protected]>
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mesa/st decides whether to update samplers after a program change based on
whether num_textures is nonzero. By not counting samplers in a uniform
struct, we would segfault in
KHR-GLES3.shaders.struct.uniform.sampler_vertex if it was run in the same
context after a non-vertex-shader-uniform testcase (as is the case during
a full conformance run).
v2: Implement using two separate pure functions instead of updating
pointers.
Reviewed-by: Jason Ekstrand <[email protected]>
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This doesn't seem to have done anything to my test results. However,
given that we've still got a class of GPU hangs, following the workarounds
that the closed driver does so that we get the same command sequences
seems like a good idea.
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These together get the GLSL 3.00 unorm/snorm pack functions and
MESA_shader_integer operations working.
v2: Fix commit message typo.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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