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* tnl: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-202-2/+0
* radeon: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-205-5/+0
* r200: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-205-5/+1
* i915: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-202-2/+0
* mesa: remove unneeded #includes in errors.cBrian Paul2016-11-201-6/+0
* mesa: remove trailing whitespace in errors.cBrian Paul2016-11-201-6/+6
* nir: Add a C wrapper for glsl_type::is_array_of_arrays().Kenneth Graunke2016-11-192-0/+7
* i965: Store a clip_distance_mask field similar to cull_distance_mask.Kenneth Graunke2016-11-194-0/+7
* i965: Use shader_info for brw_vue_prog_data::cull_distance_mask.Kenneth Graunke2016-11-196-12/+12
* compiler: Store the clip/cull distance array sizes in shader_info.Kenneth Graunke2016-11-193-5/+9
* i965: Fix GS push inputs with enhanced layouts.Kenneth Graunke2016-11-191-1/+1
* i965: Delete unused variable.Kenneth Graunke2016-11-191-2/+0
* intel: Share URB configuration code between GL and Vulkan.Kenneth Graunke2016-11-198-294/+256
* i965: Use arrays in Gen7+ URB code.Kenneth Graunke2016-11-191-202/+134
* i965: Drop brw->urb.{nr_*_entries,*_start} assignments from gen7_urb.c.Kenneth Graunke2016-11-191-17/+8
* i965: Switch to roundf in HS/DS URB code.Kenneth Graunke2016-11-191-2/+2
* i965: Make URB code use prog_data for GS/tessellation enable checks.Kenneth Graunke2016-11-191-6/+4
* intel: Convert devinfo->urb.min_*_entries into an array.Kenneth Graunke2016-11-195-38/+73
* intel: Convert devinfo->urb.max_*_entries into an array.Kenneth Graunke2016-11-195-78/+120
* swr: mark streamout buffers as writtenIlia Mirkin2016-11-191-0/+7
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-1932-315/+323
* mesa: create new gl_shader_program_data structTimothy Arceri2016-11-193-0/+69
* glsl: add new program driver function to standalone compilerTimothy Arceri2016-11-191-18/+43
* i965: Disable depth writes when depth test is GL_EQUAL.Kenneth Graunke2016-11-188-8/+28
* glsl: tidy up entries temporaryTimothy Arceri2016-11-191-6/+8
* glsl/i965: move per stage AtomicBuffers list to gl_programTimothy Arceri2016-11-1910-48/+25
* glsl: create gl_program at the start of linking rather than the endTimothy Arceri2016-11-195-29/+20
* st/mesa/i965: simplify gl_program references and stop leakingTimothy Arceri2016-11-194-13/+11
* anv/cmd_buffer: Enable stencil-only HZ clearsNanley Chery2016-11-181-13/+33
* anv/cmd_buffer: Manage Anv state around HZ op emissionNanley Chery2016-11-181-7/+9
* anv/cmd_buffer: Clarify HZ rectangle behaviorNanley Chery2016-11-181-1/+2
* mesa/fbobject: Update CubeMapFace when reusing texturesNanley Chery2016-11-181-0/+1
* mesa: add NV_image_formats extension supportLionel Landwerlin2016-11-185-47/+66
* mesa: fix old classic drivers to use ralloc for ARB asm programsTimothy Arceri2016-11-182-6/+5
* st/mesa: silence warnings in optimized buildsNicolai Hähnle2016-11-181-2/+2
* radeonsi: emit sample locations also when nr_samples == 1Nicolai Hähnle2016-11-181-1/+4
* radeonsi: allow sample mask export for single-sample framebuffersNicolai Hähnle2016-11-181-4/+5
* st/mesa: remove a redundant call to _mesa_is_multisample_enabledNicolai Hähnle2016-11-181-1/+1
* mesa/main: consider multisampling enabled when number of samples == 1Nicolai Hähnle2016-11-181-1/+1
* i965: Delete fs_visitor::nir_setup_single_output_varying prototype.Kenneth Graunke2016-11-181-2/+0
* mesa: fix empty program log lengthTapani Pälli2016-11-182-3/+6
* draw: finally optimize bool clip mask generationRoland Scheidegger2016-11-183-23/+26
* draw: use vectorized calculations for fetch (v2)Roland Scheidegger2016-11-181-131/+265
* i965/gen7: Minify blit size for stencil tree copyJordan Justen2016-11-171-2/+4
* mesa: Drop PATH_MAX usage.Kenneth Graunke2016-11-172-34/+15
* i965: Fix compute shader crash.Kenneth Graunke2016-11-171-1/+1
* anv/TODO: Check off render buffer compressionJason Ekstrand2016-11-171-1/+0
* anv: Enable "permanent" compression for immutable format imagesJason Ekstrand2016-11-172-1/+26
* intel/blorp: Properly handle color compression in blorp_copyJason Ekstrand2016-11-173-4/+183
* intel/blorp: Always use UINT formats on SKL+Jason Ekstrand2016-11-171-22/+44