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* android: intel: Flatten the makefile structureMauro Rossi2016-08-293-46/+74
* clover: Use device cap to query pointer size instead of hardcoded 32bitsJan Vesely2016-08-293-1/+8
* gallium: add cap to export device pointer sizeJan Vesely2016-08-297-0/+22
* svga: s/unsigned/enum pipe_shader_type/Brian Paul2016-08-2911-22/+24
* i965/hsw: Enable ARB_ES3_1_compatibility extensionJordan Justen2016-08-291-1/+2
* r600g: Clean up defined magic numbers for TGSI opcodesRhys Kidd2016-08-292-7/+8
* r600g: Avoid duplicated initialization of TGSI_OPCODE_DFMARhys Kidd2016-08-291-2/+2
* i915g: Fix typo in i915_translate_instruction()Rhys Kidd2016-08-291-1/+1
* vc4: Handle discards while in control flow.Eric Anholt2016-08-292-6/+28
* vc4: Mark when we add discards while lowering blend state.Eric Anholt2016-08-291-0/+1
* nir: Update shader info when adding discardsEric Anholt2016-08-292-0/+4
* swr: [rasterier core] fix GetRasterizerFunc selectionTim Rowley2016-08-292-4/+4
* swr: [rasterizer core] whitespace cleanupTim Rowley2016-08-291-3/+1
* swr: [rasterizer jitter] reimplement SCATTERPSTim Rowley2016-08-292-16/+100
* swr: [rasterizer core] upper left rule for scissorsTim Rowley2016-08-292-4/+12
* swr: [rasterizer scripts] undef DEFINE_KNOB after usageTim Rowley2016-08-291-0/+2
* swr: [rasterizer core] minor cleanup to thread initializationTim Rowley2016-08-293-13/+12
* swr: [rasterizer core] remove KNOB_MAX_THREADSTim Rowley2016-08-296-51/+77
* swr: [rasterizer core] track guardbands per viewport rectTim Rowley2016-08-293-18/+26
* swr: [rasterizer core] per-primitive viewports/scissorsTim Rowley2016-08-297-71/+214
* radeonsi: Don't use global variables for tess ldsTom Stellard2016-08-291-9/+6
* softpipe: (trivial) honor render_condition_enabled for clear_rt/clear_dsRoland Scheidegger2016-08-291-2/+2
* llvmpipe: (trivial) honor render_condition_enabled for clear_rt/clear_dsRoland Scheidegger2016-08-291-2/+2
* gallium: Use enum pipe_shader_type in set_shader_images()Kai Wasserbäch2016-08-2910-10/+16
* gallium: Use enum pipe_shader_type in set_shader_buffers()Kai Wasserbäch2016-08-297-9/+12
* gallium: Use enum pipe_shader_type in set_sampler_views()Kai Wasserbäch2016-08-2934-42/+54
* gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch2016-08-2928-38/+63
* gallium/radeon: clear dirty_level_mask when discarding CMASKMarek Olšák2016-08-291-0/+1
* tgsi/scan: remember sampler view typesMarek Olšák2016-08-292-0/+5
* st/vdpau: use temporary buffers while applying filtersNayan Deshmukh2016-08-291-18/+57
* st/vdpau: Revert "change the order in which filters are applied(v3)"Christian König2016-08-291-18/+10
* i965/vec4: remove the generator hack for dual instanced GSIago Toral Quiroga2016-08-291-31/+0
* glsl: initialise pointer to NULLTimothy Arceri2016-08-291-1/+1
* Update Khronos-supplied headers to r33100Ilia Mirkin2016-08-281-185/+1779
* mesa: add EXT_texture_cube_map_array supportIlia Mirkin2016-08-286-7/+16
* mesa: remove OES_shader_io_blocks enableIlia Mirkin2016-08-284-10/+2
* main: use KHR_blend_equation_advanced enable for ES 3.2 availabilityIlia Mirkin2016-08-281-1/+1
* main: add missing EXTRA_END in OES_sample_variables get checkIlia Mirkin2016-08-281-0/+1
* scons: Take indirect gl_and_es_API.xml dependencies in consideration.Jose Fonseca2016-08-272-2/+3
* isl: Allow multisampled array texturesJason Ekstrand2016-08-261-4/+4
* mesa/version: OpenGL ES 3.2 depends on OES_texture_cube_map_arrayIan Romanick2016-08-261-1/+1
* i965: Enable OES_texture_cube_map_array on Gen8+Ian Romanick2016-08-261-0/+1
* mesa: Add support for OES_texture_cube_map_arrayIan Romanick2016-08-2614-40/+63
* mesa: Add and use _mesa_has_texture_cube_map_array helperIan Romanick2016-08-263-8/+13
* mesa: Use _mesa_has_ARB_texture_cube_map_array instead of open-coding itIan Romanick2016-08-263-4/+3
* mesa: Cosmetic changes in legal_texobj_targetIan Romanick2016-08-261-12/+12
* mesa: Rearrange legal_texobj_target to look more like _mesa_legal_get_tex_lev...Ian Romanick2016-08-261-11/+26
* glsl: Add and use has_texture_cube_map_array helperIan Romanick2016-08-262-4/+8
* glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10Ian Romanick2016-08-261-4/+4
* glsl: Silence unused parameter warningIan Romanick2016-08-264-6/+5