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* vulkan: provide vk.xml as argument to the python generatorEmil Velikov2017-02-283-5/+4
| | | | | | | | | | | Do not hardcode the file in the python script, but pass it via the build system(s). The latter is the only one that should know about the file location/tree structure. Cc: Dylan Baker <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* automake: vulkan: rename/reuse VULKAN_UTIL_{GENERATED_,}FILES listEmil Velikov2017-02-283-7/+5
| | | | Signed-off-by: Emil Velikov <[email protected]>
* android: vulkan: add support for libmesa_vulkan_utilMauro Rossi2017-02-284-5/+72
| | | | | | | | | | | | | | | | | | | | The following changes are implemented: Add src/vulkan/Android.mk to build libmesa_vulkan_util Android.mk: add src/vulkan to SUBDIR to build new module intel/vulkan: fix libmesa_vulkan_util,vk_enum_to_str.h dependencies Add -o OUTPUT_PATH option in src/vulkan/util/gen_enum_to_str.py script Use -o OUTPUT_PATH option in automake generation rules for vk_enum_to_str.{c,h} Fixes: e9dcb17 "vulkan/util: Add generator for enum_to_str functions" Fixes: 8e03250 "vulkan: Combine wsi and util makefiles" Reviewed-by: Dylan Baker <[email protected]> Reviewed-by: Emil Velikov <[email protected]> [Emil Velikov] - Move parser within main() - Use --outdir instead of -o Signed-off-by: Emil Velikov <[email protected]>
* automake: r600: radeonsi: correctly manage libamd_common.la linkingEmil Velikov2017-02-282-4/+5
| | | | | | | | | | | | | | | | | Since both r600 and radeonsi use code from libamd_common they need to static link it. At the same time, adding a common library to LIB_DEPS is fragile [can lean to multiple symbol definitions] and non-obvious - I had to do a double-take how things work atm. So follow the libradeon.la approach and put common libraries in TARGET_RADEON_COMMON Fixes: 936f5407a7d ("gallium/radeon: Add libamd_common.a to TARGET_LIB_DEPS also for r600") Cc: Timothy Arceri <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Marek Olšák <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Tested-by: Michel Dänzer <[email protected]>
* glx/tests: automake: add dispatch-index-check to the tarballEmil Velikov2017-02-281-0/+1
| | | | | | | Otherwise we'll fail at `make distcheck' Fixes: 3cc33e76401 ("glx: add GLXdispatchIndex sort check") Signed-off-by: Emil Velikov <[email protected]>
* automake: anv: add missing include $(top_srcdir)/src/vulkan/utilEmil Velikov2017-02-281-0/+1
| | | | | | | Otherwise we'll fail to find the header and `make distcheck` will bail. Fixes: e9dcb17962f ("vulkan/util: Add generator for enum_to_str functions") Signed-off-by: Emil Velikov <[email protected]>
* i965/fs: emit MOV_INDIRECT with the source with the right register typeSamuel Iglesias Gonsálvez2017-03-011-1/+1
| | | | | | | | This was hiding bugs as it retyped the source to destination's type. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.0" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/fs: fix source type when emitting MOV_INDIRECT to read ICP handlesSamuel Iglesias Gonsálvez2017-03-011-3/+3
| | | | | | | | | | | | | | When generating the MOV INDIRECT instruction, the source type is ignored and it is set to destination's type. However, this is going to change in a later patch, so we need to explicitly set the proper source type. brw_vec8_grf() creates an float type's fs_reg by default, when the ICP handle is actually unsigned. This patch fixes these cases before applying the aforementioned patch. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.0" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/fs: fix indirect load DF uniforms on BSW/BXTSamuel Iglesias Gonsálvez2017-03-011-21/+20
| | | | | | | | | | | | | | | | | | | | | The lowered BSW/BXT indirect move instructions had incorrect source types, which luckily wasn't causing incorrect assembly to be generated due to the bug fixed in the next patch, but would have confused the remaining back-end IR infrastructure due to the mismatch between the IR source types and the emitted machine code. v2: - Improve commit log (Curro) - Fix read_size (Curro) - Fix DF uniform array detection in assign_constant_locations() when it is acceded with 32-bit MOV_INDIRECTs in BSW/BXT. v3: - Move changes in assign_constant_locations() to other patch. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.0" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/fs: detect different bit size accesses to uniforms to push them in ↵Samuel Iglesias Gonsálvez2017-03-011-16/+34
| | | | | | | | | | | | | | proper locations Previously, if we had accesses with different sizes to the same uniform, we might not push it aligned with the bigger one. This is a problem in BSW/BXT when we access an array of DF uniform with both direct and indirect addressing because for the latter we use 32-bit MOV INDIRECT instructions. However this problem can happen with other generations and bitsizes. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.0" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/fs: mark last DF uniform array element as 64 bit live oneSamuel Iglesias Gonsálvez2017-03-011-0/+3
| | | | | | | | | This bug can make that we don't detect the end of a contiguous area correctly and push larger areas than the real ones. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.0" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* radv: fix txs for sampler buffersDave Airlie2017-03-011-1/+1
| | | | | | | | | I messed this up when I wrote it, this fixes: dEQP-VK.memory.pipeline_barrier.*uniform_texel_buffer.* Reviewed-by: Bas Nieuwenhuizen <[email protected]> Cc: "17.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* amd/common: fix ASICREV_IS_POLARIS11_M for Polaris12Marek Olšák2017-02-281-1/+1
| | | | | | Cc: 17.0 <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: Don't allocate space for unused immutable samplers.Bas Nieuwenhuizen2017-02-281-9/+14
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv/ac: Use constants for immutable samplers.Bas Nieuwenhuizen2017-02-281-0/+16
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: Detect if all immutable samplers for a binding are equal.Bas Nieuwenhuizen2017-02-282-0/+6
| | | | | | | We can then use constants for indexed loads. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: Store the immutable samplers as uint32_t[4].Bas Nieuwenhuizen2017-02-282-10/+6
| | | | | | | So we don't need to know about radv_sampler in ac_nir_to_llvm. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* egl/dri3: implement query surface hookBrendan King2017-02-283-0/+45
| | | | | | | | | | | | | | This is a DRI3 version of a change made for DRI2 (4d6d4f939e0af4252e0b, "egl/dri2: implement query surface hook"), that fixed failures in dEQP-EGL.functional.resize.surface_size.grow and dEQP-EGL.functional.resize.surface_size.shrink. Cc: Tapani Pälli <[email protected]> Cc: Mark Janes <[email protected]> Cc: Chad Versace <[email protected]> Signed-off-by: Brendan King <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Cc: "17.0" <[email protected]>
* gallium/radeon: Add libamd_common.a to TARGET_LIB_DEPS also for r600Michel Dänzer2017-02-282-1/+5
| | | | | | | | | | | | | | | | | | Fixes build failure with --enable-opencl --enable-xvmc: make[4]: Entering directory '/home/daenzer/src/mesa-git/mesa/build-amd64/src/gallium/targets/xvmc' CXXLD libXvMCgallium.la ../../../../src/gallium/drivers/r600/.libs/libr600.a(evergreen_compute.o): In function `evergreen_create_compute_state': /home/daenzer/src/mesa-git/mesa/build-amd64/src/gallium/drivers/r600/../../../../../src/gallium/drivers/r600/evergreen_compute.c:254: undefined reference to `ac_elf_read' ../../../../src/gallium/drivers/r600/.libs/libr600.a(evergreen_compute.o): In function `r600_shader_binary_read_config': /home/daenzer/src/mesa-git/mesa/build-amd64/src/gallium/drivers/r600/../../../../../src/gallium/drivers/r600/evergreen_compute.c:189: undefined reference to `ac_shader_binary_config_start' /home/daenzer/src/mesa-git/mesa/build-amd64/src/gallium/drivers/r600/../../../../../src/gallium/drivers/r600/evergreen_compute.c:189: undefined reference to `ac_shader_binary_config_start' collect2: error: ld returned 1 exit status Makefile:760: recipe for target 'libXvMCgallium.la' failed Fixes: dc4c551a345d ("radeon/ac: switch from radeon_elf_read() to ac_elf_read()") Acked-by: Timothy Arceri <[email protected]> Tested-by: Timothy Arceri <[email protected]>
* i965: Move intel_resolve_map.[ch] from i965_compiler_FILES to i965_FILESKenneth Graunke2017-02-271-3/+3
| | | | | | | | I have no idea why these were part of the compiler files. They're miptree related code, and the compiler doesn't appear to use them. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* gallium/r600: fix r600 build when OpenCL is enabledTimothy Arceri2017-02-281-0/+5
| | | | Fixes build regression caused by d90bf4ef3e1db7
* radeon: remove unused radeon_elf_util.{c,h}Timothy Arceri2017-02-287-256/+0
| | | | | | We now use the shared code in AMD common instead. Reviewed-by: Marek Olšák <[email protected]>
* radeon/ac: switch to ac_shader_binary_config_start()Timothy Arceri2017-02-282-3/+4
| | | | | | | | For radeonsi we could probably switch to ac_shader_binary_read_config(). However the functions have diverged so just share this helper for now. Reviewed-by: Marek Olšák <[email protected]>
* radeon/ac: make ac_shader_binary_config_start() available externallyTimothy Arceri2017-02-282-1/+8
| | | | | | | | The read config functions are different for r600 and radeonsi so we can't just share the one in amd common. So just share this instead. Reviewed-by: Marek Olšák <[email protected]>
* radeon/ac: switch from radeon_elf_read() to ac_elf_read()Timothy Arceri2017-02-284-6/+4
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeon/ac: switch from radeon_shader_binary to ac_shader_binaryTimothy Arceri2017-02-2812-73/+36
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeon/ac: add llvm_ir_string to ac_shader_binary structTimothy Arceri2017-02-281-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ralloc: Delete autofree handling.Kenneth Graunke2017-02-272-27/+0
| | | | | | | | | | | | | There was exactly one user of this, and I just removed it. It also accessed an implicit global context, with no locking. This meant that it was only safe if all callers of ralloc_autofree_context() held the same lock...which is a pretty terrible thing for a utility library to impose. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* compiler: Free types in _mesa_glsl_release_types() rather than autofree.Kenneth Graunke2017-02-271-1/+4
| | | | | | | | | | | | | | | | | Instead of using ralloc_autofree_context() to install an atexit() handler to ralloc_free(glsl_type::mem_ctx), we can simply free them from _mesa_glsl_release_types(). This is effectively the same, because _mesa_glsl_release_types() is called from _mesa_destroy_shader_compiler(), which is called from Mesa's one_time_fini() function, which Mesa installs as an atexit() handler. The one advantage here is that it ensures the built-in functions are destroyed before the types. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* clover: Dump linked binary to a different fileJan Vesely2017-02-271-2/+6
| | | | | | | | | | this allows to pass the generated files directly to llc or bugpoint v2: add atomic counter ID v3: remove extra scope operator, constify Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* radv: fix depth format in blit2d.Dave Airlie2017-02-281-2/+5
| | | | | | | | | | | | | For blitting we need to use the depth or stencil format, never the combined. This fixes: dEQP-VK.texture.shadow.2d.nearest.less_or_equal_d32_sfloat_s8_uint and a few others. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Cc: "13.0 17.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/formats: add fast clear for 8-bit signed ints.Dave Airlie2017-02-281-0/+16
| | | | | | | These formats are used by some CTS tests, may as well fill them in. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa/main: refactor sampler parameter error codepathSamuel Pitoiset2017-02-271-87/+52
| | | | | | | | | This is similar to what we do in the texture error codepath. While we are at it, update the specification comment with latest GL 4.5 spec. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: reject samplers not declared as uniform/function params earlierSamuel Pitoiset2017-02-271-0/+9
| | | | | | | | | | | | | | This improves consistency with image variables and atomic counters which are already rejected the same way. Note that opaque variables can't be treated as l-values, which means only the 'in' function parameter is allowed. v2: rewrite commit message Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> (v1) Reviewed-by: Marek Olšák <[email protected]> (v2)
* glsl: use is_sampler() anywhere it's possibleSamuel Pitoiset2017-02-275-17/+16
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: use is_image() anywhere it's possibleSamuel Pitoiset2017-02-273-4/+3
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: add missing blend_support qualifier in validate_flags()Samuel Pitoiset2017-02-271-1/+2
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Andres Gomez <[email protected]>
* glsl: use an enum for AMD_conservative_depth layout qualifiersSamuel Pitoiset2017-02-274-35/+40
| | | | | | | | | | | | | | | | | | | | | | | The main idea behind this is to free some bits in the flags.q struct because currently all 64-bits are used and we can't add more layout qualifiers without reaching a static assert. In order to do that (mainly for ARB_bindless_texture), use an enumeration for the AMD_conservative_depth layout qualifiers because it's forbidden to declare more than one depth qualifier for gl_FragDepth. Note that ast_type_qualifier::merge_qualifier() will prevent using duplicate layout qualifiers by returning a compile-time error. No piglit regressions found (including compiler tests) with RX480 on RadeonSI. v2: use a switch case Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Andres Gomez <[email protected]> (v1)
* glsl: add has_shader_image_load_store()Samuel Pitoiset2017-02-273-4/+7
| | | | | | | | Preliminary work for ARB_bindless_texture which can interact with ARB_shader_image_load_store. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* drirc: add force_glsl_version=440 for The CullingSamuel Pitoiset2017-02-271-0/+4
| | | | | | | | | | | | | | | | This game uses GLSL 430 but the interpolation qualifiers in some shaders don't match, which ends up in a link error. GLSL 440 spec removed this restriction, force it. This fixes the following link error, as well as serious rendering problems. error: vertex shader output `out_TEXCOORD1' specifies noperspective interpolation qualifier, but fragment shader input specifies no interpolation qualifier Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv: Bump advertised version to 1.0.42Jason Ekstrand2017-02-271-1/+1
| | | | | | | We've been following the spec changes. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan: Update registry and headers to 1.0.42Jason Ekstrand2017-02-271-111/+1039
| | | | This brings in a bunch of new extensions
* nir: Delete unused arg in get_iterationElie TOURNIER2017-02-271-2/+2
| | | | | | | nir_const_value is not needed in get_iteration Signed-off-by: Elie Tournier <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* gallium/u_queue: set num_threads correctly if not all threads startGrazvydas Ignotas2017-02-271-1/+1
| | | | | | | | | If i-th thread could not be created it means we have i threads, not i+1, because we start from 0. Fixes: 404d0d5 "gallium/u_queue: add an option to have multiple worker threads" Signed-off-by: Grazvydas Ignotas <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/u_queue: fix a crash with atexit handlersGrazvydas Ignotas2017-02-271-0/+1
| | | | | | | | | | | | | | | | Commit 4aea8fe ("gallium/u_queue: fix random crashes when the app calls exit()") added a atexit handler which calls util_queue_killall_and_wait() for each queue to stop the threads. However the app is also free to use atexit handlers to clean up things, leading to util_queue_destroy() call which will also call util_queue_killall_and_wait() for the same queue again, causing threads being joined twice, and that is undefined. This happens with libglut, for example. A simple fix is to just set num_threads to 0 as there are no more valid threads after util_queue_killall_and_wait() returns. Fixes: 4aea8fe "gallium/u_queue: fix random crashes when the app calls exit()" Signed-off-by: Grazvydas Ignotas <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* radv: Use correct size for availability flag.Bas Nieuwenhuizen2017-02-271-2/+5
| | | | | | | | | | Per spec, VK_QUERY_RESULT_64_BIT specifies the integer size and the availability flag is an integer. We apparently handled this correctly already for the copy to buffer case. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Cc: 13.0 17.0 <[email protected]>
* radv: Only use PKT3_OCCLUSION_QUERY when it doesn't hang.Bas Nieuwenhuizen2017-02-271-20/+45
| | | | | | | | | | | | | PKT3_OCCLUSION_QUERY hangs when used in a nested IB. This only calls it when in a primary command buffer and we change GetQueryPoolResults to not need it. CmdCopyQueryPoolResults still needs it so we break that behavior for secondary command buffers. However, that would hang already and using an unitialized value is better than a hang. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Cc: 13.0 17.0 <[email protected]>
* radv: Reset emitted compute pipeline when calling secondary cmd buffer.Bas Nieuwenhuizen2017-02-271-0/+1
| | | | | | | | | Otherwise if the new compute pipeline is the same as the last used pipeline before the call, we don't emit it again. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Cc: 13.0 17.0 <[email protected]>
* radv: add support for NV_dedicated_allocationDave Airlie2017-02-274-20/+62
| | | | | | | | | This adds initial support for NV_dedicated_allocation, then uses it for the wsi image/memory allocation paths internally in the driver. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/winsys: fix freeing imported memory.Andres Rodriguez2017-02-271-0/+2
| | | | | | | | This bo->fd wasn't setting some stuff correctly that could lead to crashes for anything using this path later. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>