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* added a commentBrian Paul2002-03-131-1/+2
* initial work for NV_vertex_program1_1 extensionBrian Paul2002-03-132-2/+10
* Removed the xm_context field from XMesaBuffer. It was preventing N threadsBrian Paul2002-03-122-65/+7
* obsoleteBrian Paul2002-03-117-2395/+0
* DOS driver updates from Daniel BorcaBrian Paul2002-03-082-109/+71
* new DOS driver files from Daniel BorcaBrian Paul2002-03-087-0/+2318
* new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul2002-03-081-25/+46
* minor patches from David DawesBrian Paul2002-03-072-8/+12
* syntax fixes for Solaris (David Dawes)Brian Paul2002-03-076-613/+726
* silence gcc warnings (Marc La France)Brian Paul2002-03-014-21/+29
* updated comments for CHAN_BITS=16 or 32Brian Paul2002-03-011-9/+7
* DOS updates from Daniel BorcaBrian Paul2002-02-239-179/+651
* Fixed out-of-bounds memory write problem (CONVERT_TEXEL_DWORD macro).Brian Paul2002-02-212-113/+166
* check for initialized XMesaBuffer in XMesaGarbageCollect()Brian Paul2002-02-201-2/+2
* Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul2002-02-171-425/+459
* Simplified fog code.Brian Paul2002-02-174-215/+98
* don't include s_fog.hBrian Paul2002-02-173-6/+3
* Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul2002-02-171-112/+315
* Optimized the interpolate_texcoords() function:Brian Paul2002-02-171-38/+148
* removed dead codeBrian Paul2002-02-161-18/+7
* use separate GC for SwapBuffers to avoid colormask problemBrian Paul2002-02-153-19/+30
* Finished up GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-151-4/+4
* updated VERT_BIT_* definitionsBrian Paul2002-02-151-28/+28
* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-154-359/+390
* GL_ARB_window_pos fog fixBrian Paul2002-02-151-5/+2
* finished up GL_ARB_window_posBrian Paul2002-02-151-122/+91
* added a glClear() error checkBrian Paul2002-02-151-3/+12
* fixed a multitexture MatrixMode() bugBrian Paul2002-02-151-2/+2
* obsoleteBrian Paul2002-02-152-1661/+0
* uniformly pass texcoords as GLfloat [4]Brian Paul2002-02-151-177/+139
* added alternate glBitmap code (disabled)Brian Paul2002-02-151-1/+112
* added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul2002-02-151-2/+2
* fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul2002-02-151-22/+16
* updated GL_VENDOR stringBrian Paul2002-02-141-4/+4
* minor clean-upBrian Paul2002-02-141-6/+7
* Remove debugKeith Whitwell2002-02-131-2/+2
* More suport for t&l driversKeith Whitwell2002-02-1322-116/+231
* fix compiler warning (windows)Karl Schultz2002-02-121-2/+2
* Daniel Borca's new DOS/DJGPP driver.Brian Paul2002-02-126-0/+1731
* Daniel Borca's GLUT for DOS/DGJPP.Brian Paul2002-02-1220-0/+3298
* added an assertion, fix typoBrian Paul2002-02-061-3/+7
* fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul2002-02-061-2/+2
* fix evaluator data and matrix stack mem leaks (Robert Bergkvist)Brian Paul2002-02-051-1/+6
* Clean-up and remove dead code related to depth/stecil testing.Brian Paul2002-02-044-203/+153
* removed references to removed source filesBrian Paul2002-02-026-24/+6
* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-0221-1241/+585
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-0223-599/+794
* Clean-up and optimize alpha test code.Brian Paul2002-01-317-557/+463
* don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul2002-01-301-3/+3
* return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32Brian Paul2002-01-301-3/+9