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* r300g: remove unused debug option DBG_UPLOADMarek Olšák2011-06-012-15/+11
* r600c: add support for llanoAlex Deucher2011-05-316-1/+98
* r600g: add llano supportAlex Deucher2011-05-316-0/+65
* i965/fs: Use the embedded compare in SEL on gen6+.Eric Anholt2011-05-312-16/+30
* wayland-drm: Check visual for being NULLBenjamin Franzke2011-05-311-1/+1
* st/egl: Fix udev linkage when egl_dri2 is not buildBenjamin Franzke2011-05-311-1/+1
* egl_dri2: Fix usage of bool valuesBenjamin Franzke2011-05-311-3/+3
* wayland-egl: Remove left-over headers and structBenjamin Franzke2011-05-312-27/+1
* i965: Remove brw_surface_state struct that is now unused.Eric Anholt2011-05-311-74/+0
* i965: Switch brw_state_dump to using bitshifting for surface state.Eric Anholt2011-05-312-9/+17
* i965: Replace struct with bit shifting for WM null surfaces.Eric Anholt2011-05-311-13/+13
* i965: Replace struct with bit shifting for WM pull constant surfaces.Eric Anholt2011-05-312-35/+17
* i965: Replace struct with bit shifting for WM render target surfaces.Eric Anholt2011-05-312-31/+45
* i965: Replace structs with bitfield shifting for WM texture surfaces.Eric Anholt2011-05-311-32/+35
* i965: Add defines for surface state setup using bitfield shifting.Eric Anholt2011-05-311-1/+33
* i965: Don't compute brw->wm.input_size_masks when it's unused.Eric Anholt2011-05-311-1/+11
* i965: Drop a gratuitous "if" that the compiler didn't eliminate at -O2.Eric Anholt2011-05-311-10/+8
* i965: Move prepare_wm_surfaces texobj declarations inside of _ReallyEnabled.Eric Anholt2011-05-311-2/+3
* intel: Remove unused NO_TILE macroIan Romanick2011-05-311-3/+0
* r300g: set squared microtiling for the dummy zbufferMarek Olšák2011-05-311-1/+1
* r600g: cs init fixesAlex Deucher2011-05-313-5/+12
* r300g: log when getting unsupported texture formatMarek Olšák2011-05-311-4/+14
* gallium: include limits.h in p_config.hDave Airlie2011-05-311-1/+1
* r600g: add context control to start of CSDave Airlie2011-05-311-0/+13
* r600g: don't emit color blend register on original R600.Dave Airlie2011-05-312-8/+15
* mesa: forbid UseProgram to be called inside Begin/EndMarek Olšák2011-05-301-0/+2
* st/mesa: don't use resource_copy_region for CopyPixels with conditional renderMarek Olšák2011-05-301-1/+2
* st/mesa: conditional rendering should not kill texture decompression via blitMarek Olšák2011-05-301-0/+11
* st/mesa: CopyTex(Sub)Image should not be killed by conditional renderingMarek Olšák2011-05-301-0/+12
* st/mesa: BlitFramebuffer should not be killed by conditional renderingMarek Olšák2011-05-301-1/+13
* swrast: BlitFramebuffer should not be killed by conditional renderingMarek Olšák2011-05-301-3/+0
* st/mesa: GenerateMipmap should not be killed by conditional renderingMarek Olšák2011-05-303-2/+22
* st/mesa: fix typos and add some format fallbacks in format_mapMarek Olšák2011-05-301-11/+11
* st/mesa: consolidate listing of depth formatsMarek Olšák2011-05-301-11/+12
* st/mesa: add GL_DEPTH_COMPONENT32 fallback formatsMarek Olšák2011-05-301-1/+4
* st/mesa: fix changing internal format via RenderbufferStorageMarek Olšák2011-05-301-5/+2
* tgsi/ureg: bump the limit of immediatesMarek Olšák2011-05-301-1/+1
* trace: implement texture_barrierMarek Olšák2011-05-291-0/+16
* trace: implement render_conditionMarek Olšák2011-05-291-0/+20
* r300g: clear can be killed by render conditionMarek Olšák2011-05-293-7/+35
* r300g: Fix non-dri buildsTom Stellard2011-05-282-1/+7
* r300g: fix occlusion queries when depth test is disabled or zbuffer is missingMarek Olšák2011-05-292-6/+27
* r300g: cleanup render_condition a bitMarek Olšák2011-05-291-5/+3
* r300g: remove fake occlusion queries (debug option)Marek Olšák2011-05-293-58/+7
* r300g: remove debug option DBG_FALLMarek Olšák2011-05-292-2/+1
* r300g: print some HyperZ debug infoMarek Olšák2011-05-292-0/+4
* glx: Fix glXGetFBConfigFromVisualSGIX.Stéphane Marchesin2011-05-271-1/+1
* mesa: set parameter list StateFlags field in _mesa_layout_parameters()Pierre-Eric Pelloux-Prayer2011-05-271-0/+1
* i965/fs: Fix up for 8752764076e5b3f052a57e0134424a37bf2e9164.Eric Anholt2011-05-272-4/+4
* mesa: Include shader target in dumps of GLSL source.Eric Anholt2011-05-271-1/+2