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* implement NV_vdpau_interop v7Christian König2013-10-2619-9/+934
* winsys/radeon: make radeon_drm_winsys_create publicChristian König2013-10-261-1/+1
* i965: Remove ir_txf coord+offset special case in visitorsChris Forbes2013-10-262-65/+16
* i965: Generalize coord+offset lowering pass for ir_txfChris Forbes2013-10-261-3/+26
* i965: Add lowering pass to fold offset into unnormalized coordsChris Forbes2013-10-264-0/+81
* i965: Add lowering pass for splitting textureGatherOffsetsChris Forbes2013-10-264-0/+92
* i965: Add asserts to ensure that ir_tg4 offset arrays are loweredChris Forbes2013-10-262-0/+6
* glsl: add signatures for textureGatherOffsets()Chris Forbes2013-10-261-0/+30
* glsl: add support for texture functions with offset arraysChris Forbes2013-10-261-0/+9
* i965/fs: Add support for shadow comparitors with gather4Chris Forbes2013-10-262-3/+15
* i965/vs: Add support for shadow comparitors with gather4Chris Forbes2013-10-262-3/+16
* i965: Add Gen7 gather4_c and gather4_po_c message typesChris Forbes2013-10-261-0/+2
* glsl: Add new textureGather[Offset]() overloads for shadow samplersChris Forbes2013-10-261-0/+10
* glsl: Add support for separate reference Z for shadow samplersChris Forbes2013-10-261-5/+15
* i965/vs: add support for gather4 with nonconstant offsetsChris Forbes2013-10-261-1/+15
* i965/fs: add support for gather4 with nonconstant offsetsChris Forbes2013-10-261-7/+46
* i965: relax brw_texture_offset assertChris Forbes2013-10-264-5/+10
* i965: Add SHADER_OPCODE_TG4_OFFSET for gather with nonconstant offsets.Chris Forbes2013-10-266-3/+20
* i965: add missing tg4 case in brw_instruction_nameChris Forbes2013-10-261-0/+2
* glsl: relax const offset requirement for textureGatherOffsetChris Forbes2013-10-261-20/+41
* glsl: Add ARB_gpu_shader5 textureGatherOffset signaturesChris Forbes2013-10-261-0/+16
* i965: Weaken the flushing in gen7_end_transform_feedback().Kenneth Graunke2013-10-251-6/+6
* i965/fs: Stop trying to hack around MRF dep chains on gen7+ LIFO scheduling.Eric Anholt2013-10-251-1/+1
* i965: Try not to reverse-schedule things when doing LIFO scheduling.Eric Anholt2013-10-251-5/+3
* mesa/st: disable ARB_framebuffer_object when no driver support.Ilia Mirkin2013-10-261-2/+5
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-2614-1/+17
* glx: Fix return value from indirect_bind_contextAdam Jackson2013-10-251-4/+4
* glsl: Optimize (not A) and (not B) into not (A or B).Matt Turner2013-10-251-0/+9
* glsl: Optimize (not A) or (not B) into not (A and B).Matt Turner2013-10-251-0/+12
* i965/fs: Match commutative expressions with reversed arguments.Matt Turner2013-10-251-3/+23
* i965: s/Muchnik/Muchnick/.Matt Turner2013-10-254-4/+4
* r600g,radeonsi: use fences provided by the winsysMarek Olšák2013-10-258-462/+37
* winsys/radeon: add the implementation of fences from r300gMarek Olšák2013-10-254-33/+87
* radeonsi: add the vertex shader position output if it's missingMarek Olšák2013-10-251-0/+13
* radeonsi: respect semantic indices for COLOR[i] fragment shader outputsMarek Olšák2013-10-251-5/+2
* glsl: When disabling gl_PerVertex variables, check that mode matches.Paul Berry2013-10-241-1/+2
* glsl: Remove unused gl_PerVertex interface blocks.Paul Berry2013-10-241-0/+90
* glsl: Call check_builtin_array_max_size when redeclaring gl_in.Paul Berry2013-10-241-1/+17
* mesa: Fix geometry shader program queries.Paul Berry2013-10-241-60/+40
* glsl: Account for interface block lowering in program_resource_visitor.Paul Berry2013-10-241-1/+57
* glsl: mark variables produced by lower_named_interface_blocks.Paul Berry2013-10-242-0/+20
* glsl: Keep track of centroid/interpolation mode for interface block members.Paul Berry2013-10-245-0/+38
* glsl: Pass variable mode into ast_process_structure_or_interface_block().Paul Berry2013-10-241-16/+23
* glsl: Extract interpretation of interpolation to its own function.Paul Berry2013-10-241-28/+42
* glsl: Pull interpolation_string() out of ir_variable.Paul Berry2013-10-244-20/+22
* i965: Reduce gl_MaxGeometryInputComponents to 64.Paul Berry2013-10-241-1/+1
* i965/gs: If a DUAL_OBJECT gs would spill, fall back to DUAL_INSTANCED.Paul Berry2013-10-243-2/+30
* i965/gs: Fix up gl_PointSize input swizzling for DUAL_INSTANCED gs.Paul Berry2013-10-242-1/+32
* i965/gs: Add the ability to compile a DUAL_INSTANCED geometry shader.Paul Berry2013-10-244-8/+30
* i965/vec4: Add the ability to suppress register spilling.Paul Berry2013-10-247-10/+23