| Commit message (Collapse) | Author | Age | Files | Lines |
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This fixes the fmask descriptor generation to handle 2d ms arrays.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Fixes: 6754c2e83d79 ("autotools: Include new meson files")
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Signed-off-by: Xiong, James <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Xiong, James <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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These are only used in assertions.
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Out of tree builds can try to write into a directory that doesn't exist yet:
| Traceback (most recent call last):
| File "../../../mesa-18.0.2/src/intel/vulkan/anv_icd.py", line 46, in <module>
| with open(args.out, 'w') as f:
| IOError: [Errno 2] No such file or directory: 'vulkan/intel_icd.x86_64.json'
| Makefile:4882: recipe for target 'vulkan/intel_icd.x86_64.json' failed
Add missing MKDIR_GEN calls to solve this.
Cc: <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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CC: <[email protected]>
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We want to make sure that all indirect state data has been loaded into
the EUs before disable the pointers.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
Fixes: 78c125af3904c ("anv/gen10: Ignore push constant packets during context restore.")
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Invalidating the indirect state pointers might affect a previously
scheduled & still running 3DPRIMITIVE (causing page fault). So stall
on pixel scoreboard before that.
v2: Fix compile issue :(
v3: Stall on pixel scoreboard
v4: Drop the post sync operation (Lionel)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
Fixes: ca19ee33d7d39 ("i965/gen10: Ignore push constant packets during context restore.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106243
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On CNL and above, CCS_E supports 1010102 formats and R11G11B10F. We had
shut them off during early enabling because blorp_copy couldn't handle
them. Now it can handle 1010102 formats so we can turn them back on.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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nir_format_bitcast_uint_vec_unmasked can only be used to cast between
formats with uniform channel sizes. In particular, it cannot handle
10_10_10_2 formats. By making use of the NIR helper for uint vector
casts, we should now be able to bitcast between any two uint formats so
long as their channels are in RGBA order (possibly with channels
missing). In order to do this we need to rework the key a bit to pass
the actual formats instead of just the number of bits in each.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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This is a fairly direct port from blorp. The only real change is that
the nir_format_convert version doesn't assume that everything is a vec4.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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This adds helpers to ISL to convert an isl_color_value to and from
binary data encoded with a given isl_format. The conversion is done
using ISL's built-in format introspection so it's fairly slow as format
conversions go but it should be fine for a single pixel value. In
particular, we can use this to convert clear colors.
As a side-effect, we now rely on the sRGB helpers in libmesautil so we
need to tweak the build system a bit. All prior uses of src/util in ISL
were header-only.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Alpha-only formats are just linear. There's no need to specially
deliminate them as being in their own colorspace.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Previously, blorp could only blit into something that was renderable.
Thanks to recent additions to blorp, it can now blit into basically
anything so long as it isn't compressed.
Reviewed-by: Topi Pohjolainen <[email protected]>
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BLORP has supported 16x MSAA for quite a while now, we just never
bothered to enable it for CopyTexSubImage.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Now that blorp handles all the cases, why not? The only real change we
have to make is to stop using anv_swizzle_for_render() in blorp_blit
because it doesn't work for B4G4R4A4 and blorp now natively handles that.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Previously we only supported UINT formats because that's what blorp_copy
required. If we want to use it in blorp_blit, however, we need to
support everything.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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This commit adds support for the following formats as destination
formats even though the hardware does not support rendering to them:
- ISL_FORMAT_R24_UNORM_X8_TYPELESS
- ISL_FORMAT_A4B4G4R4_UNORM
- ISL_FORMAT_L8_UNORM_SRGB
- ISL_FORMAT_R9G9B9E5_SHAREDEXP
This is done by using a different format and emitting shader code to
fake it the rest of the way.
Reviewed-by: Topi Pohjolainen <[email protected]>
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nir_mask_shift_or is now defined in nir_format_convert.h so we can
delete the copy in blorp_blit.c.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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This commit makes blorp capable of swizzling anything even on hardware
that doesn't support texture swizzle.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This helper encodes more details, specifically about Haswell, than the
previous asserts in isl_surface_state.c.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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The previous version was sort-of strapped on in that it just adjusted
the blit rectangle and trusted in the fact that we would use texelFetch
and round to the nearest integer to ensure that the component positions
matched. This new version, while slightly more complicated, is more
accurate because all three components end up with exactly the same
dst_pos and so they will get interpolated and sampled at the same
texture coordinate. This makes the workaround suitable for using with
scaled blits.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 2dc29e095f9da ("i965: Don't leak blorp on Gen4-5.")
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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It's just not possible to have a device with no subslices.
CID: 1433511
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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And only free no longer needed back buffers there as well.
We want to stick to the same back buffer throughout a frame, otherwise
we can run into various issues.
Bugzilla: https://bugs.freedesktop.org/105906
Bugzilla: https://bugs.freedesktop.org/106399
Fixes: 3160cb86aa92 "egl/x11: Re-allocate buffers if format is suboptimal"
Reported-by: Sergii Romantsov <[email protected]>
Tested-by: Eero Tamminen <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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According to Vulkan spec:
"pColorBlendState is a pointer to an instance of the
VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
pipeline has rasterization disabled or if the subpass of the render pass the
pipeline is created against does not use any color attachments."
Fixes tests from CL#2505:
dEQP-VK.renderpass.*.simple.color_unused_omit_blend_state
v2:
- Check that blend is not NULL before usage.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Just let validate_context_version() do it instead. This fixes
MESA_GL_VERSION_OVERRIDE for compat, it will also allow us to
enable new compat versions on a per driver bases in future.
Reviewed-by: Marek Olšák <[email protected]>
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This allows drivers to define what version of GLSL they support
in compat. This will be needed in order to support compat 3.2
without breaking drivers that wont support it.
Reviewed-by: Marek Olšák <[email protected]>
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All drivers that support GLSL will later set their default GLSL versions
overriding this override call. They currently all call
_mesa_override_glsl_version() again later in order to support overrides.
Reviewed-by: Marek Olšák <[email protected]>
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Just leave it as 0 and let the drivers set it (as they already do)
to avoid redundantly initialising it.
Reviewed-by: Marek Olšák <[email protected]>
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CC: <[email protected]>
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Change the size of the bitset from 128 bits to 96. This works around an
apparent GCC 5.4 bug in which bad SSE code is generated, leading to a
crash in ast_type_qualifier::validate_in_qualifier() (ast_type.cpp:654).
This can be repro'd with the Piglit test tests/spec/glsl-1.50/execution/
varying-struct-basic-gs-fs.shader_test
Bugzilla:https://bugs.freedesktop.org/show_bug.cgi?id=105497
Cc: [email protected]
Reviewed-by: Charmaine Lee <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is really useful when debugging any sort of buffer management
issues, so just printing it during INTEL_DEBUG=bat,submit seems
reasonable. With bat, we're already spamming so much output that
it doesn't really hurt. With submit, it's still easy to grep for
the older information, and the new information is nice too.
Reviewed-by: Scott D Phillips <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Now that we're using ISL, a good chunk of brw_emit_depthstencil is
pointless checks which ISL will do for us anyway. Since we only have
one manual depth buffer emit function, move the useful bits into it.
Reviewed-by: Kenneth Graunke <[email protected]>
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