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* glx: Store the value of renderType while creating contextTomasz Lis2013-07-184-2/+17
| | | | | | | | | | | | | Make sure that renderType property value is stored in GLX context while it's being created. Further patches will be provided to make the value correspond to fbconfig's renderType. v2 (idr): Move a hunk from the next patch to this patch to prevent a build break. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Add #defines for Memory Object Control State fields on Gen7-7.5.Kenneth Graunke2013-07-181-0/+26
| | | | | | | | | | | The L3 controls are identical on all platforms, but LLC differs: - Ivybridge has a "cache in LLC" flag - Baytrail has no LLC, but instead has a snoop bit: "data accesses in this page must be snooped in the CPU caches." - Haswell has writeback/uncached flags for LLC and eLLC (eDRAM). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glsl/linker: Use correct array length when linking inter-stage uniforms and ↵Fabian Bieler2013-07-181-1/+1
| | | | | | | | varyings. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Fabian Bieler <[email protected]>
* gen_matypes: fix cross-compiling with gccMike Frysinger2013-07-183-6/+49
| | | | | | | | | | | | | | The current gen_matypes logic assumes that the host compiler will produce information that is useful for the target compiler. Unfortunately, this is not the case whenever cross-compiling. When we detect that we're cross-compiling and using GCC, use the target compiler to produce assembly from the gen_matypes.c source, then process it with a shell script to create a usable header. This is similar to how the linux kernel creates its asm-offsets.c file. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Mike Frysinger <[email protected]>
* builtin_compiler/build: Avoid using libtool if cross compilingJonathan Liu2013-07-181-0/+13
| | | | | | | | | | | | Adds the dependencies of builtin_compiler as sources when cross compiling instead of using libtool to share compilation with src/glsl. The builtin_compiler executable is built for the host when cross compiling so it doesn't make sense to share compilation with src/glsl built for the target in this case. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44618 Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Jonathan Liu <[email protected]>
* i965: Add MOCS shift and mask for SURFACE_STATE entries.Kenneth Graunke2013-07-181-0/+3
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* llvmpipe: clamp inputs for srgb render buffersRoland Scheidegger2013-07-181-0/+35
| | | | | | | | | | | | | | | Usually with fixed point renderbuffers clamping is done as part of conversion. However, since we blend in float format, we essentially skip all conversion steps pre-blend but since this is still a fixed point renderbuffer we must still clamp the inputs in this case. Makes no difference for piglit though. Obviously we could skip this if fragment color clamping is enabled, but a) this is deprecated in OpenGL (d3d never had it) and b) we don't support it natively so it gets baked into the shader. Also add some comment about logic ops being broken for srgb, luckily no test tries to do that as there's no easy fix... Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* llvmpipe: fix blending with SRC_ALPHA_SATURATE with some formats without alphaRoland Scheidegger2013-07-182-8/+26
| | | | | | | | | | | | | | | | | | We were fixing up the blend factor to ZERO, however this only works correctly with fixed point render buffers where the input values are clamped to 0/1 (because src_alpha_saturate is min(As, 1-Ad) so can be negative with unclamped inputs). Haven't seen any failure anywhere due to that with fixed point SNORM buffers (which clamp inputs to -1/1) but it should apply there as well (snorm blending is rare, even opengl 4.3 doesn't require snorm rendertargets at all, d3d10 requires them but they are not blendable). Doesn't look like piglit hits this though (some internal testing hits the float case at least). (With legacy OpenGL we could theoretically still use the fixup to zero if the fragment color clamp is enabled, but we can't detect that easily since we don't support native clamping hence it gets baked into the shader.) Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* r600g: use WAIT_3D_IDLE before using CP DMAMarek Olšák2013-07-182-0/+2
| | | | I broke this with 7948ed1250cae78ae1b22dbce4ab23aceacc6159 for r700 at least.
* r300g: make use of gallium's os_get_process_name()Jonathan Gray2013-07-181-1/+6
| | | | | | | Lets the code compile on non Linux systems. Signed-off-by: Jonathan Gray <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nv50: H.264/MPEG2 decoding support via VP2, available on NV84-NV96, NVA0Ilia Mirkin2013-07-1811-3/+1815
| | | | | | | | | | | | | | Adds H.264 and MPEG2 codec support via VP2, using firmware from the blob. Acceleration is supported at the bitstream level for H.264 and IDCT level for MPEG2. Known issues: - H.264 interlaced doesn't render properly - H.264 shows very occasional artifacts on a small fraction of videos - MPEG2 + VDPAU shows frequent but small artifacts, which aren't there when using XvMC on the same videos Signed-off-by: Ilia Mirkin <[email protected]>
* glsl: Remove comma at end of enumerator list.Vinson Lee2013-07-171-1/+1
| | | | | | | | | Fixes this build error on OpenBSD 5.3. In file included from ../../src/mesa/main/ff_fragment_shader.cpp:53: ./../glsl/ir_optimization.h:64: error: comma at end of enumerator list Signed-off-by: Vinson Lee <[email protected]>
* mesa: Remove commas at end of enumerator lists.Vinson Lee2013-07-171-4/+4
| | | | | | | | | | | | | | Fixes these build errors on OpenBSD 5.3. In file included from ../../src/mesa/main/errors.h:47, from ../../src/mesa/main/imports.h:41, from ../../src/mesa/main/ff_fragment_shader.cpp:32: ../../src/mesa/main/mtypes.h:3286: error: comma at end of enumerator list ../../src/mesa/main/mtypes.h:3296: error: comma at end of enumerator list ../../src/mesa/main/mtypes.h:3303: error: comma at end of enumerator list ../../src/mesa/main/mtypes.h:3356: error: comma at end of enumerator list Signed-off-by: Vinson Lee <[email protected]>
* gallivm: (trivial) simplify lp_build_cos/lp_build_sin a tiny bitRoland Scheidegger2013-07-171-7/+6
| | | | | | | | | Use "or" instead of "add" (this is a classic select sequence, which at least newer llvm versions can actually recognize (3.2+?), and the "add" might prevent that - and we really don't want an add instead of an or with avx if it isn't recognized (even without avx logic ops might be cheaper)). Reviewed-by: Jose Fonseca <[email protected]>
* util/u_format_s3tc: handle srgb formats correctly.Roland Scheidegger2013-07-172-185/+254
| | | | | | | | | | | | | | | | Instead of just ignoring the srgb/linear conversions, simply call the corresponding conversion functions, for all of pack/unpack/fetch, both for float and unorm8 versions (though some don't make a whole lot of sense, i.e. unorm8/unorm8 srgb/linear combinations). Refactored some functions a bit so don't have to duplicate all the code (there's a slight change for packing dxt1_rgb, as there will now be always 4 components initialized and sent to the external compression function so the same code can be used for all, the quite horrid and ad-hoc interface (by now) should always have worked with that). Fixes llvmpipe/softpipe piglit texwrap GL_EXT_texture_sRGB-s3tc. Reviewed-by: Jose Fonseca <[email protected]>
* r600g/sb: improve alu packing on caymanVadim Girlin2013-07-172-15/+89
| | | | | | | | | | | | | | | | Scheduler/register allocator in r600-sb was developed and optimized on evergreen (VLIW-5) hardware, so currently it's not optimal for VLIW-4 chips. This patch should improve performance on cayman gpus due to better alu packing, but also it tends to increase register usage, so overall positive effect on performance has to be proven by real benchmarks yet. Some results with bfgminer kernel on cayman: source bytecode: 60 gprs, 3905 alu groups, sbcl before the patch: 45 gprs, 4088 alu groups, sbcl with this patch: 55 gprs, 3474 alu groups. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix handling of new multislot instructions on caymanVadim Girlin2013-07-173-5/+6
| | | | | | | Ex-scalar instructions that became multislot on cayman do replicate result to all channels - handle them similar to DOT4. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix debug dump code in schedulerVadim Girlin2013-07-171-4/+5
| | | | | | Update the stale debug code for other changes related to debug output. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix initial register allocationVadim Girlin2013-07-171-0/+1
| | | | | | | | | | Mark values that are members of the 'same register' constraint as preallocated in ra_init pass, this will prevent incorrect reallocation in scheduler in some cases. Should fix https://bugs.freedesktop.org/show_bug.cgi?id=66713 Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: move chip & class name functions to sb_contextVadim Girlin2013-07-174-53/+55
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix handling of PS in source bytecode on caymanVadim Girlin2013-07-171-0/+5
| | | | | | | | | Actually PS doesn't make sense for cayman and isn't even mentioned in cayman docs, but llvm backend currently uses it in bytecode and, assuming that hw seems to be mostly ok with it, this will allow sb to parse such source bytecode correctly. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: Initialize ra_checker member variables.Vinson Lee2013-07-171-1/+1
| | | | | | Fixes "Uninitialized scalar field" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]>
* gallium/util: use explicily sized types for {un, }pack_rgba_{s, u}intEmil Velikov2013-07-172-8/+8
| | | | | | | | Every function but the above four uses explicitly sized types for their src and dst arguments. Even fetch_rgba_{s,u}int follows the convention. Signed-off-by: Emil Velikov <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* llvmpipe: use MCJIT on ARM and AArch64Kyle McMartin2013-07-172-2/+9
| | | | | | | | MCJIT is the only supported LLVM JIT on AArch64 and ARM (the regular JIT has bit-rotted badly on ARM and doesn't exist on AArch64.) Signed-off-by: Kyle McMartin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: Fix absurd whitespace conventions in the parser.Kenneth Graunke2013-07-161-1696/+1691
| | | | | | | | | | | | | | | | | | | Historically, we indented grammar production rules with a single 8-space tab, but code inside of blocks used Mesa's 3-space indents. This meant when editing code, you had to use an 8-space tab for the first level of indentation, and 3-spaces after that. Unless you specifically configure your editor to understand this, it will get the indentation wrong on every single line you touch, which quickly devolves into a colossal waste of time. It's also inconsistent with every other file in the entire project. This patch removes all tabs and moves to a consistent 3-space indent. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Fail the build if the grammar contains shift/reduce errors.Kenneth Graunke2013-07-161-0/+2
| | | | | | | | | When working on a parser, it's very easy to accidentally introduce new shift/reduce conflicts. Failing the build guarantees they'll be noticed and fixed. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Silence the last shift/reduce conflict warning in the grammar.Kenneth Graunke2013-07-161-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | The single remaining shift/reduce conflict was the classic ELSE problem: 292 selection_rest_statement: statement . ELSE statement 293 | statement . ELSE shift, and go to state 479 ELSE [reduce using rule 293 (selection_rest_statement)] $default reduce using rule 293 (selection_rest_statement) The correct behavior here is to shift, which is what happens by default. However, resolving it explicitly will make it possible to fail the build on new errors, making them much easier to detect. The classic way to solve this is to use right associativity: http://www.gnu.org/software/bison/manual/html_node/Non-Operators.html Since there is no THEN token in GLSL, we need to fake one. %right THEN creates a new terminal symbol; the %prec directive says to use the precedence of that terminal. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Initialize ast_jump_statement::opt_return_value.Vinson Lee2013-07-161-0/+1
| | | | | | | | | opt_return_value was not initialized if mode != ast_return. Fixes "Uninitialized pointer field" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glapi: Do not use backtrace on OpenBSD.Vinson Lee2013-07-161-1/+1
| | | | | | | execinfo.h is not available on OpenBSD. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* osmesa: link against static libglapi library too to get the gl exportsMaarten Lankhorst2013-07-161-3/+3
| | | | | | | | | | | This should fix missing symbols in a osmesa built against shared glapi osmesa build. All opengl exports were missing that are defined in the static glapi, so link against both to fix this. This is a candidate for the stable series. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47824 Signed-off-by: Maarten Lankhorst <[email protected]>
* i965/Gen4: Zero extra coordinates for ir_texChris Forbes2013-07-161-0/+4
| | | | | | | | | | | | | | | | | We always emit U,V,R coordinates for this message, but the sampler gets very angry if we pass garbage in the R coordinate for at least some texture formats. Fill the remaining coordinates with zero instead. Fixes broken rendering on GM45 in Source games, and in VDrift. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65236 NOTE: This is a candidate for stable branches. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Cite the Ivybridge PRM for 3DSTATE_CLEAR_PARAMS notes.Kenneth Graunke2013-07-151-2/+2
| | | | Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Refer people to brw_tex_layout.c rather than the BSpec.Kenneth Graunke2013-07-151-2/+2
| | | | | | | brw_tex_layout.c sets up the align_w/h fields, and has all the appropriate spec references already. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Remove old BSpec reference from BLORP's 3DSTATE_WM/PS packets.Kenneth Graunke2013-07-152-5/+5
| | | | | | | | | | | | The Sandybridge code had a citation for the range of the "Maximum Number of Threads" field, and the Ivybridge code just mentioned the "BSpec" in general. That's documented in the obvious place, so people can find it without a spec reference. The real value of the comment is to say "we tried zero, and it exploded, so program it to a valid number even if pixel shading is off." Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Cite the Ivybridge PRM for 3DSTATE_URB_* programming.Kenneth Graunke2013-07-151-2/+3
| | | | Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Update workaround flush comments for Gen6 3DSTATE_VS.Kenneth Graunke2013-07-152-2/+6
| | | | | | | | | | Unfortunately, the workaround text never made it into the Sandybridge PRM, so we still have to refer to the BSpec. It also wasn't obvious why we needed this workaround at all, since we don't currently do VS passthrough - but BLORP can turn off the VS. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Cite the Ivybridge PRM for VS PIPE_CONTROL workarounds.Kenneth Graunke2013-07-151-2/+2
| | | | Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Cite the Sandybridge PRM for Gen7 stencil pitch requirements.Kenneth Graunke2013-07-151-9/+5
| | | | | | | | Sadly, the Ivybridge PRM can't be cited, as it is missing the relevant text for some reason. However, the Sandybridge PRM has the text Chad originally quoted, and the modern BSpec has the same text. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Cite the Ivybridge PRM for multisample surface format notes.Kenneth Graunke2013-07-151-13/+9
| | | | Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Delete "the data cache is the sampler cache" comments on Gen7+.Kenneth Graunke2013-07-151-12/+0
| | | | | | | | | | | | | | | | I cut and pasted these comments from the Gen4 code during Ivybridge enabling, and didn't understand what they meant at the time. The data cache is NOT the same as the sampler cache on Ivybridge. The sampler cache has L1 and L2 caches in addition to the L3 cache, while data port messages to the "data cache" hit L3 directly. This means that the sampler domain is technically wrong, but we stopped caring about read/write domains quite a while ago. The kernel just flushes all the caches at the end of each batchbuffer, and our render to texture code flushes the sampler caches when necessary. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Cite the 965 PRM for "the data cache is the sampler cache".Kenneth Graunke2013-07-151-3/+3
| | | | | | | | | | | | Presumably, this comment exists to justify the usage of I915_GEM_DOMAIN_SAMPLER for this relocation. At one point, this was necessary to ensure that the right flushing was done to keep caches coherent. These days, the kernel just flushes everything, so I don't think it matters. Still, the comment is interesting, so leave it in place. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Cite the Ivybridge PRM for DP message descriptor fields.Kenneth Graunke2013-07-151-3/+3
| | | | Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Cite the Ivybridge PRM for why the fake MRF range is what it is.Kenneth Graunke2013-07-151-1/+1
| | | | | | The exact text is in the public docs, so we should cite those. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Cite the Ivybridge PRM for SFID enum values.Kenneth Graunke2013-07-151-2/+1
| | | | | | | | | | | The Ivybridge PRM adds new SFIDs and lists them in a different volume than Sandybridge, so it's worth adding a reference. I also removed the BSpec reference, as the section it referred to was moved somewhere, and I couldn't find it. This leaves one Haswell SFID without a citation, but we can add one once the PRMs are out. Signed-off-by: Kenneth Graunke <[email protected]>
* llvmpipe: support sRGB framebuffersRoland Scheidegger2013-07-164-18/+111
| | | | | | | | | | | | | | | Just use the new conversion functions to do the work. The way it's plugged in into the blend code is quite hacktastic but follows all the same hacks as used by packed float format already. Only support 4x8bit srgb formats (rgba/rgbx plus swizzle), 24bit formats never worked anyway in the blend code and are thus disabled, and I don't think anyone is interested in L8/L8A8. Would need even more hacks otherwise. Unless I'm missing something, this is the last feature except MSAA needed for OpenGL 3.0, and for OpenGL 3.1 as well I believe. v2: prettify a bit, use separate function for packing. Reviewed-by: Jose Fonseca <[email protected]>
* Revert "r300g: allow HiZ with a 16-bit zbuffer"Marek Olšák2013-07-151-0/+1
| | | | | | | | This reverts commit 631c631cbf5b7e84e42a7cfffa1c206d63143370. https://bugs.freedesktop.org/show_bug.cgi?id=66921 Cc: [email protected]
* r300g/swtcl: fix a lockup in MSAA resolveMarek Olšák2013-07-151-0/+7
| | | | Cc: [email protected]
* r300g/swtcl: fix geometry corruption by uploading indices to a bufferMarek Olšák2013-07-153-45/+31
| | | | | | | | | | | | | The splitting of a draw call into several draw commands was broken, because the split sometimes took place in the middle of a primitive. The splitting was supposed to be dealing with the case when there are more indices than the maximum size of a CS. This commit throws that code away and uses a real index buffer instead. https://bugs.freedesktop.org/show_bug.cgi?id=66558 Cc: [email protected]
* glsl: Reject C-style initializers with unknown types.Matt Turner2013-07-151-0/+5
| | | | | | | | | | | | | | | | | | | | | | | _mesa_ast_set_aggregate_type walks through declarations initialized with C-style aggregate initializers and stops when it runs out of LHS declarations or RHS expressions. In the example vec4 v = {{{1, 2, 3, 4}}}; _mesa_ast_set_aggregate_type would not recurse into the subexpressions (since vec4s do not contain types that can be initialized with an aggregate initializer) to set their <constructor_type>s. Later in ::hir we would dereference the NULL pointer and segfault. If <constructor_type> is NULL in ::hir we know that the LHS and RHS were unbalanced and the code is illegal. Arrays, structs, and matrices were unaffected. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Rework builtin_variables.cpp to reduce code duplication.Paul Berry2013-07-151-761/+368
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we had a separate function for setting up the built-in variables for each combination of shader stage and GLSL version (e.g. generate_110_vs_variables to generate the built-in variables for GLSL 1.10 vertex shaders). The functions called each other in ad-hoc ways, leading to unexpected inconsistencies (for example, generate_120_fs_variables was called for GLSL versions 1.20 and above, but generate_130_fs_variables was called only for GLSL version 1.30). In addition, it led to a lot of code duplication, since many varyings had to be duplicated in both the FS and VS code paths. With the advent of geometry shaders (and later, tessellation control and tessellation evaluation shaders), this code duplication was going to get a lot worse. So this patch reworks things so that instead of having a separate function for each shader type and GLSL version, we have a function for constants, one for uniforms, one for varyings, and one for the special variables that are specific to each shader type. In addition, we use a class, builtin_variable_generator, to keep track of the instruction exec_list, the GLSL parse state, commonly-used types, and a few other variables, so that we don't have to pass them around as function arguments. This makes the code a lot more compact. Where it was feasible to do so without introducing compilation errors, I've also gone ahead and introduced the variables needed for {ARB,EXT}_geometry_shader4 style geometry shaders. This patch takes care of everything except the GS variable gl_VerticesIn, the FS variable gl_PrimitiveID, and GLSL 1.50 style geometry shader inputs (using the gl_in interface block). Those remaining features will be added later. I've also made a slight nomenclature change: previously we used the word "deprecated" to refer to variables which are marked in GLSL 1.40 as requiring the ARB_compatibility extension, and are marked in GLSL 1.50 onward as requiring the compatibilty profile. This was misleading, since not all deprecated variables require the compatibility profile (for example gl_FragData and gl_FragColor, which have been deprecated since GLSL 1.30, but do not require the compatibility profile until GLSL 4.20). We now consistently use the word "compatibility" to refer to these variables. This patch doesn't introduce any functional changes (since geometry shaders haven't been enabled yet). Reviewed-by: Matt Turner <[email protected]> v2: Rename "typ" -> "type". Add blank line between inline functions and declarations in builtin_variable_generator class. Use the standard comment "/* FALLTHROUGH */" for compatibility with static code analysis tools. Reviewed-by: Kenneth Graunke <[email protected]>