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* trace: Convert to automakeTom Stellard2013-01-103-13/+19
* radeon/winsys: Convert to automakeTom Stellard2013-01-103-15/+16
* r300g: Link ralloc.c and register_allocate.c into separate libraryMatt Turner2013-01-105-6/+18
* r300g: Build a libtool archiveTom Stellard2013-01-101-7/+11
* r300g: Use gallium automake include fileTom Stellard2013-01-101-5/+3
* gallium: Add common automake include fileTom Stellard2013-01-101-0/+6
* automake: Convert Gallium target and winsysMatt Turner2013-01-106-24/+4
* egl/gbm: Implement EGL_EXT_buffer_ageKristian Høgsberg2013-01-102-0/+24
* mesa: Rename and wire-up GetInteger64i_vMatt Turner2013-01-104-6/+5
* mesa: Correct glGet{Boolean,Integer}i_v namesMatt Turner2013-01-101-2/+2
* mesa: Allow GL_DEPTH_STENCIL_ATTACHMENT in ES 3Matt Turner2013-01-101-1/+1
* mesa: Support more glGet enums for ES3Chad Versace2013-01-102-3/+11
* mesa: Support querying GL_MAX_ELEMENT_INDEX in ES 3Matt Turner2013-01-104-0/+23
* mesa: De-duplicate ES2 queriesMatt Turner2013-01-102-11/+11
* mesa: Allow glGet* queries on EXT_texture_lod_bias data in ES 3Matt Turner2013-01-101-3/+7
* mesa: Allow glGet* queries on EXT_framebuffer_blit data in ES 3Matt Turner2013-01-101-4/+4
* mesa: Allow glGet* queries on ARB_fragment/vertex_shader data in ES 3Matt Turner2013-01-101-4/+6
* mesa: Allow glGet* queries on ARB_framebuffer_object data in ES 3Matt Turner2013-01-101-3/+3
* mesa: Allow glGet* queries on ARB_transform_feedback2 data in ES 3Matt Turner2013-01-102-6/+11
* mesa: Allow glGet* queries on EXT_transform_feedback data in ES 3Matt Turner2013-01-101-7/+7
* mesa: Allow glGet* queries on ARB_sync data in ES 3Matt Turner2013-01-101-3/+3
* mesa: Allow glGet* queries of EXT_pbo data in ES 3Matt Turner2013-01-101-4/+4
* mesa: Allow glGet* queries of select ARB_ubo data in ES 3Matt Turner2013-01-101-9/+14
* Add ES 3 handling to get.c and get_hash_generator.pyMatt Turner2013-01-103-1/+24
* glapi: Move ARB_base_instance to the correct locationMatt Turner2013-01-101-3/+5
* mesa/tests: Add ARB_ES3_compatibility enumsMatt Turner2013-01-101-0/+14
* glapi: Add enums for ARB_ES3_compatibilityMatt Turner2013-01-103-0/+31
* mesa/program: Fix both Classic and Gallium buildQuentin Glidic2013-01-101-1/+1
* r300g: don't set sample positions to the pixel center if MSAA is disabledMarek Olšák2013-01-103-11/+5
* intel: Clean up confusion between logical and physical surface dimensions.Paul Berry2013-01-098-153/+143
* intel: Add a force_y_tiling parameter to intel_miptree_create().Paul Berry2013-01-095-26/+34
* intel: Move compute_msaa_layout earlier in file.Paul Berry2013-01-091-38/+41
* r600g: Fix memory leak in r600_bytecode_add_vtx.Vinson Lee2013-01-091-0/+1
* r300g: optionally log MSAA resources to stderrMarek Olšák2013-01-093-0/+8
* r300g: fix the GPU name in the renderer stringMarek Olšák2013-01-091-0/+1
* r300g: fix CS checker errors caused by emit_dsa_stateMarek Olšák2013-01-091-1/+1
* clover: Adapt libclc's INCLUDEDIR and LIBEXECDIR to make use of the new intro...Johannes Obermayr2013-01-082-3/+4
* glsl: Don't add structure fields to the symbol tableIan Romanick2013-01-081-1/+0
* i965/fs: Fix struct vs. class in acp_entry definitions.Kenneth Graunke2013-01-081-1/+1
* r600g: implement buffer copying using CP DMA for R7xx, Evergreen, CaymanMarek Olšák2013-01-089-24/+140
* st/mesa: fix possible MSVC build error v2Marek Olšák2013-01-081-2/+2
* glsl: Pack flat "varyings" of mixed types together.Paul Berry2013-01-082-14/+101
* glsl: Prohibit structs and bools from being used as "varyings".Paul Berry2013-01-081-21/+71
* glsl: Plumb through is_parameter to apply_type_qualifier_to_variable()Paul Berry2013-01-081-3/+4
* glsl: Separate varying linking code to its own file.Paul Berry2013-01-085-1124/+1240
* mesa: Add ALIGN() macro to main/macros.h.Paul Berry2013-01-085-17/+15
* glsl: Fix loop bounds detection.Paul Berry2013-01-081-4/+4
* winsys/radeon: bump the size of relocation hashlistMarek Olšák2013-01-081-2/+2
* nvc0: catch too high GENERIC indices to prevent GRAPH trapsChristoph Bumiller2013-01-081-0/+6
* nvc0: use correct resource target to select blit shaderChristoph Bumiller2013-01-081-2/+2