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* glsl: split default out layout qualifier mergeAndres Gomez2016-11-253-37/+72
* glsl: merge layouts into the default one as the last step in interface blocksAndres Gomez2016-11-254-22/+40
* glsl: ignore all but the rightmost layout-qualifier-nameAndres Gomez2016-11-251-5/+6
* anv/state: if enabled, use anisotropic filtering also with VK_FILTER_NEARESTIago Toral Quiroga2016-11-251-1/+1
* clover: Restore support for LLVM <= 3.9.Vedran Miletić2016-11-242-6/+21
* scons: Recognize LLVM_CONFIG environment variable.Vinson Lee2016-11-241-1/+2
* radv: Don't generate radv_timestamp.hBas Nieuwenhuizen2016-11-242-8/+1
* radv: fix texel fetch offset with 2d arrays.Dave Airlie2016-11-241-3/+4
* mesa/getteximage: Add validation of target to glGetTextureImageEduardo Lima Mitev2016-11-241-0/+5
* main/texobj: Check that texture id > 0 before looking it up in hash-tableEduardo Lima Mitev2016-11-241-2/+3
* util: fix memory leak from the fragment shaders for SINT<->UINT blitsCharmaine Lee2016-11-231-1/+1
* i965: Always reserve clip distance VUE slots in SSO mode.Kenneth Graunke2016-11-231-0/+13
* anv/gen7: only enable dual-source blending when there are dual-source factorsIlia Mirkin2016-11-231-3/+33
* swr: clear every layer of the attached surfacesIlia Mirkin2016-11-231-6/+29
* swr: [rasterizer core] pipe renderTargetArrayIndex through to clearsIlia Mirkin2016-11-237-20/+35
* swr: [rasterizer core] clear data now comes in as floatIlia Mirkin2016-11-231-10/+4
* swr: [rasterizer core] actually perform clear before store in GetHotTileIlia Mirkin2016-11-231-0/+12
* i965: Fix a mistake from porting the URB allocation code to arrays.Kenneth Graunke2016-11-231-1/+1
* i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+.Kenneth Graunke2016-11-235-18/+17
* radv: fix flipped blitsDave Airlie2016-11-231-57/+111
* radv/meta: just local vars for src/dst subresources.Dave Airlie2016-11-231-8/+10
* radv: add support for VK_AMD_draw_indirect_countFredrik Höglund2016-11-242-14/+84
* radv: add support for VK_AMD_negative_viewport_heightFredrik Höglund2016-11-241-0/+4
* radv: add support for VK_KHR_sampler_mirror_clamp_to_edgeFredrik Höglund2016-11-241-0/+4
* radv: add support for anisotropic filtering on SI-CIFredrik Höglund2016-11-242-9/+33
* i965/gen7: Only advertise 4 samples for RGBA32F on GLESJordan Justen2016-11-231-3/+19
* radeonsi: print new opt flags in si_dump_shader_keyMarek Olšák2016-11-231-0/+9
* radeonsi: add a debug flag that disables optimized shader variantsMarek Olšák2016-11-233-0/+7
* compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...Aaron Watry2016-11-231-1/+3
* compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...Aaron Watry2016-11-231-2/+8
* anv: fix enumeration of propertiesEmil Velikov2016-11-231-6/+8
* i965: Restructure fast clear eligibility decisionBen Widawsky2016-11-231-14/+37
* i965: Set initial msaa fast clear status explicitlyTopi Pohjolainen2016-11-231-1/+1
* i965: Declare read-only input to level/layer check constTopi Pohjolainen2016-11-231-1/+1
* i965/fbo: Prepare layer multiplier for render buffer compressionTopi Pohjolainen2016-11-231-1/+1
* i965: Add multi-slice getter for resolve mapsTopi Pohjolainen2016-11-232-7/+27
* i965/meta: Split conversion of color and setting itTopi Pohjolainen2016-11-233-19/+36
* intel/blorp: Fix rectangle size for level-not-zero resolvesTopi Pohjolainen2016-11-231-2/+2
* i965/miptree: Don't shrink textures when augmenting for more levelsTopi Pohjolainen2016-11-231-4/+25
* main/getteximage: Use the height argument to calculate memcpy copy sizeEduardo Lima Mitev2016-11-231-1/+1
* nir/spirv: implement ordered / unordered floating point comparisons properlyIago Toral Quiroga2016-11-231-1/+52
* anv: fix segfault in anv_BindImageMemoryDave Airlie2016-11-231-1/+1
* swr: [rasterizer core] fix cast for stencil clear valueTim Rowley2016-11-221-3/+2
* swr: color interpolation is also supposed to get perspective divisionIlia Mirkin2016-11-221-2/+4
* swr: add sprite coord enable mask to fs keyIlia Mirkin2016-11-222-1/+3
* swr: rework vert <-> frag shader linkage logicIlia Mirkin2016-11-221-43/+50
* swr: flatshading makes color outputs flat, it doesn't affect othersIlia Mirkin2016-11-221-4/+2
* swr: only broadcast color0 value, not all color valuesIlia Mirkin2016-11-221-1/+2
* swr: report a reasonable max lod biasIlia Mirkin2016-11-221-1/+1
* swr: avoid using exceptions for expected condition handlingIlia Mirkin2016-11-221-5/+4