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Author
Age
Files
Lines
*
i965: Move control flush into pipelined conditional render
Chris Wilson
2015-08-22
2
-14
/
+11
*
vc4: Actually allow math results to allocate into r4.
Eric Anholt
2015-08-21
2
-1
/
+7
*
vc4: Fold the 16-bit integer pack into the instructions generating it.
Eric Anholt
2015-08-21
5
-30
/
+22
*
vc4: Reuse QPU dumping for packing bits in QIR.
Eric Anholt
2015-08-21
3
-22
/
+26
*
vc4: Make _dest variants of qir ALU helpers to provide an explicit dest.
Eric Anholt
2015-08-21
2
-4
/
+20
*
vc4: Use the SSA defs list for figuring out eligible MOVs for copy prop.
Eric Anholt
2015-08-21
1
-12
/
+10
*
st/nine: Always use user constant buffers
Krzysztof Sobiecki
2015-08-21
1
-1
/
+3
*
st/nine: Silent warning in nine_ff
Axel Davy
2015-08-21
1
-0
/
+2
*
st/nine: Silent warning in sm1_declusage_to_tgsi
Axel Davy
2015-08-21
1
-1
/
+1
*
st/nine: Silent warning in NineCubeTexture9_ctor
Axel Davy
2015-08-21
1
-1
/
+1
*
st/nine: Silent warning in update_vertex_buffer
Axel Davy
2015-08-21
1
-1
/
+0
*
st/nine: Catch setting the same shader
Axel Davy
2015-08-21
1
-0
/
+6
*
st/nine: Avoid Constant upload when there is no change
Axel Davy
2015-08-21
1
-0
/
+42
*
st/nine: Fix the number of texture stages
Axel Davy
2015-08-21
2
-4
/
+6
*
st/nine: Use CSO cache for sampler views
Axel Davy
2015-08-21
4
-23
/
+5
*
st/nine: Calculate dummy sampler state only once
Axel Davy
2015-08-21
3
-35
/
+24
*
st/nine: Better check shader constant limits
Axel Davy
2015-08-21
1
-9
/
+27
*
st/nine: Remove NINED3DRS_ZBIASSCALE
Axel Davy
2015-08-21
3
-23
/
+12
*
st/nine: Implement special DOTPRODUCT3 behaviour
Axel Davy
2015-08-21
1
-0
/
+4
*
st/nine: Implement ff vertex data passthrough
Axel Davy
2015-08-21
1
-7
/
+61
*
st/nine: Change nine_state_update order
Axel Davy
2015-08-21
1
-63
/
+76
*
st/nine: Programmable ps D3DTTSS_PROJECTED support
Axel Davy
2015-08-21
7
-8
/
+74
*
st/nine: Complete ff texture transform implementation
Axel Davy
2015-08-21
3
-70
/
+174
*
st/nine: Change a few advertised caps
Axel Davy
2015-08-21
1
-15
/
+11
*
st/nine: Advertise Fog flags
Axel Davy
2015-08-21
1
-6
/
+6
*
st/nine: Revert to userbuf path when needed
Axel Davy
2015-08-21
1
-0
/
+11
*
st/nine: Finish Fog implementation
Axel Davy
2015-08-21
8
-26
/
+147
*
st/nine: Rework shader states
Axel Davy
2015-08-21
6
-115
/
+207
*
st/nine: Remove some useless variables
Axel Davy
2015-08-21
2
-2
/
+0
*
st/nine: Fix nine_ff_ps_key padding
Axel Davy
2015-08-21
1
-1
/
+3
*
st/nine: Begin programmable shader fog support
Axel Davy
2015-08-21
1
-7
/
+42
*
st/nine: Fix fixed function fog support
Axel Davy
2015-08-21
1
-34
/
+19
*
st/nine: Rework ff constant buffers
Axel Davy
2015-08-21
4
-87
/
+57
*
st/nine: Rework constant buffer state handling
Axel Davy
2015-08-21
5
-342
/
+337
*
st/nine: Rework blend states
Axel Davy
2015-08-21
4
-10
/
+21
*
st/nine: Improve fallback when driver doesn't support user buffers.
Axel Davy
2015-08-21
4
-18
/
+103
*
st/nine: Avoid useless updates in SetSamplerState
Axel Davy
2015-08-21
1
-5
/
+7
*
st/nine: Rework rasterizer states
Axel Davy
2015-08-21
4
-12
/
+22
*
st/nine: Reorder DSA state settings
Axel Davy
2015-08-21
4
-11
/
+30
*
st/nine: Reorder nine_state.
Axel Davy
2015-08-21
1
-31
/
+43
*
st/nine: Remove group_mask argument from nine_update_state
Axel Davy
2015-08-21
4
-14
/
+28
*
st/nine: Implement TEXBEM,TEXBEML and BEM
Tiziano Bacocco
2015-08-21
7
-8
/
+165
*
st/nine: Fix use of uninitialized values
Patrick Rudolph
2015-08-21
1
-1
/
+3
*
st/nine: Prevent possible crash
Patrick Rudolph
2015-08-21
1
-1
/
+2
*
st/nine: Return correct error codes in NineDevice9_Reset
Patrick Rudolph
2015-08-21
2
-3
/
+5
*
st/nine: Fail on D3DUSAGE_DYNAMIC for D3DPOOL_SCRATCH textures
Patrick Rudolph
2015-08-21
1
-1
/
+2
*
st/nine: Fix Lock Checks for Compressed textures
Axel Davy
2015-08-21
2
-8
/
+11
*
st/nine: Impose restrictions on DXTN texture sizes
Axel Davy
2015-08-21
4
-0
/
+28
*
st/nine: Return NULL pointer in lock error cases
Patrick Rudolph
2015-08-21
2
-7
/
+14
*
st/nine: Fix resource SetPriority/GetPriority
Patrick Rudolph
2015-08-21
1
-2
/
+8
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