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* i965: Move control flush into pipelined conditional renderChris Wilson2015-08-222-14/+11
* vc4: Actually allow math results to allocate into r4.Eric Anholt2015-08-212-1/+7
* vc4: Fold the 16-bit integer pack into the instructions generating it.Eric Anholt2015-08-215-30/+22
* vc4: Reuse QPU dumping for packing bits in QIR.Eric Anholt2015-08-213-22/+26
* vc4: Make _dest variants of qir ALU helpers to provide an explicit dest.Eric Anholt2015-08-212-4/+20
* vc4: Use the SSA defs list for figuring out eligible MOVs for copy prop.Eric Anholt2015-08-211-12/+10
* st/nine: Always use user constant buffersKrzysztof Sobiecki2015-08-211-1/+3
* st/nine: Silent warning in nine_ffAxel Davy2015-08-211-0/+2
* st/nine: Silent warning in sm1_declusage_to_tgsiAxel Davy2015-08-211-1/+1
* st/nine: Silent warning in NineCubeTexture9_ctorAxel Davy2015-08-211-1/+1
* st/nine: Silent warning in update_vertex_bufferAxel Davy2015-08-211-1/+0
* st/nine: Catch setting the same shaderAxel Davy2015-08-211-0/+6
* st/nine: Avoid Constant upload when there is no changeAxel Davy2015-08-211-0/+42
* st/nine: Fix the number of texture stagesAxel Davy2015-08-212-4/+6
* st/nine: Use CSO cache for sampler viewsAxel Davy2015-08-214-23/+5
* st/nine: Calculate dummy sampler state only onceAxel Davy2015-08-213-35/+24
* st/nine: Better check shader constant limitsAxel Davy2015-08-211-9/+27
* st/nine: Remove NINED3DRS_ZBIASSCALEAxel Davy2015-08-213-23/+12
* st/nine: Implement special DOTPRODUCT3 behaviourAxel Davy2015-08-211-0/+4
* st/nine: Implement ff vertex data passthroughAxel Davy2015-08-211-7/+61
* st/nine: Change nine_state_update orderAxel Davy2015-08-211-63/+76
* st/nine: Programmable ps D3DTTSS_PROJECTED supportAxel Davy2015-08-217-8/+74
* st/nine: Complete ff texture transform implementationAxel Davy2015-08-213-70/+174
* st/nine: Change a few advertised capsAxel Davy2015-08-211-15/+11
* st/nine: Advertise Fog flagsAxel Davy2015-08-211-6/+6
* st/nine: Revert to userbuf path when neededAxel Davy2015-08-211-0/+11
* st/nine: Finish Fog implementationAxel Davy2015-08-218-26/+147
* st/nine: Rework shader statesAxel Davy2015-08-216-115/+207
* st/nine: Remove some useless variablesAxel Davy2015-08-212-2/+0
* st/nine: Fix nine_ff_ps_key paddingAxel Davy2015-08-211-1/+3
* st/nine: Begin programmable shader fog supportAxel Davy2015-08-211-7/+42
* st/nine: Fix fixed function fog supportAxel Davy2015-08-211-34/+19
* st/nine: Rework ff constant buffersAxel Davy2015-08-214-87/+57
* st/nine: Rework constant buffer state handlingAxel Davy2015-08-215-342/+337
* st/nine: Rework blend statesAxel Davy2015-08-214-10/+21
* st/nine: Improve fallback when driver doesn't support user buffers.Axel Davy2015-08-214-18/+103
* st/nine: Avoid useless updates in SetSamplerStateAxel Davy2015-08-211-5/+7
* st/nine: Rework rasterizer statesAxel Davy2015-08-214-12/+22
* st/nine: Reorder DSA state settingsAxel Davy2015-08-214-11/+30
* st/nine: Reorder nine_state.Axel Davy2015-08-211-31/+43
* st/nine: Remove group_mask argument from nine_update_stateAxel Davy2015-08-214-14/+28
* st/nine: Implement TEXBEM,TEXBEML and BEMTiziano Bacocco2015-08-217-8/+165
* st/nine: Fix use of uninitialized valuesPatrick Rudolph2015-08-211-1/+3
* st/nine: Prevent possible crashPatrick Rudolph2015-08-211-1/+2
* st/nine: Return correct error codes in NineDevice9_ResetPatrick Rudolph2015-08-212-3/+5
* st/nine: Fail on D3DUSAGE_DYNAMIC for D3DPOOL_SCRATCH texturesPatrick Rudolph2015-08-211-1/+2
* st/nine: Fix Lock Checks for Compressed texturesAxel Davy2015-08-212-8/+11
* st/nine: Impose restrictions on DXTN texture sizesAxel Davy2015-08-214-0/+28
* st/nine: Return NULL pointer in lock error casesPatrick Rudolph2015-08-212-7/+14
* st/nine: Fix resource SetPriority/GetPriorityPatrick Rudolph2015-08-211-2/+8