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*
radeonsi: fix DCC fast clear for luminance and alpha formats
Marek Olšák
2017-06-22
1
-1
/
+10
*
radeonsi: don't emit partial flushes at the end of IBs (v2)
Marek Olšák
2017-06-22
1
-5
/
+9
*
anv: FORMAT_FEATURE_TRANSFER_SRC/DST_BIT_KHR not used with VkFormatProperties...
Andres Gomez
2017-06-22
1
-5
/
+0
*
change va max_entrypoints
Chandu Babu N
2017-06-22
2
-1
/
+3
*
st/va: Fix leak in VAAPI subpictures
Chandu Babu N
2017-06-22
1
-0
/
+1
*
glsl: tidy up int declaration
Timothy Arceri
2017-06-22
1
-2
/
+1
*
glsl: fix typo in comment
Timothy Arceri
2017-06-22
1
-1
/
+1
*
mesa: fix using texture id 0 with glTextureSubImage*()
Samuel Pitoiset
2017-06-22
1
-5
/
+2
*
mesa: fix using texture id 0 with gl*TextureParameter*()
Samuel Pitoiset
2017-06-22
1
-4
/
+2
*
mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()
Samuel Pitoiset
2017-06-22
1
-3
/
+3
*
mesa: fix using texture id 0 with glTextureStorage*()
Samuel Pitoiset
2017-06-22
1
-6
/
+2
*
mesa: pass the 'caller' function to texturestorage() helper
Samuel Pitoiset
2017-06-22
1
-10
/
+13
*
mesa: use _mesa_lookup_texture_err() in get_tex_obj_for_clear()
Samuel Pitoiset
2017-06-22
1
-10
/
+2
*
mesa: remove unused _mesa_delete_nameless_texture()
Samuel Pitoiset
2017-06-22
2
-46
/
+0
*
mesa: check for allocation failures in _mesa_new_texture_object()
Samuel Pitoiset
2017-06-22
1
-2
/
+5
*
radeonsi: use the correct LLVMTargetMachineRef in si_build_shader_variant
Nicolai Hähnle
2017-06-22
1
-6
/
+22
*
radeonsi/gfx9: keep reusing the same buffer/address for the gfx9 flush fence
Marek Olšák
2017-06-22
3
-8
/
+28
*
radeonsi/gfx9: enable the constant engine
Marek Olšák
2017-06-22
1
-4
/
+1
*
radeonsi/gfx9: indirect buffers and all CP packets use TC L2
Marek Olšák
2017-06-22
4
-13
/
+21
*
radeonsi: flush CB after MSAA only when transitioning from CB to textures
Marek Olšák
2017-06-22
2
-14
/
+60
*
radeonsi: unify CB_RESOLVE blitter invocation code
Marek Olšák
2017-06-22
1
-17
/
+18
*
radeonsi: flush DB caches only when transitioning from DB to texturing
Marek Olšák
2017-06-22
5
-25
/
+56
*
radeonsi: add separate HUD counters for CB and DB cache flushes
Marek Olšák
2017-06-22
4
-10
/
+20
*
st/mesa: don't set the border color if it's unused
Marek Olšák
2017-06-22
1
-4
/
+18
*
st/mesa: don't set 16 scissors and 16 viewports if they're unused
Marek Olšák
2017-06-22
4
-6
/
+34
*
st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports
Marek Olšák
2017-06-22
1
-1
/
+1
*
st/mesa: simplify st_update_viewport
Marek Olšák
2017-06-22
1
-25
/
+10
*
st/mesa: remove redundant sample_mask checking
Marek Olšák
2017-06-22
2
-7
/
+1
*
st/mesa: use precomputed st_fb_orientation
Marek Olšák
2017-06-22
4
-8
/
+8
*
mesa: don't call _mesa_update_clip_plane in the GL core profile
Marek Olšák
2017-06-22
1
-1
/
+2
*
st/mesa: set st_context::...num_samplers to 0 when there are no samplers
Marek Olšák
2017-06-22
1
-1
/
+3
*
st/mesa: unify fail paths for update_single_texture
Marek Olšák
2017-06-22
2
-7
/
+2
*
st/mesa: don't call u_sampler_view_default_template for sampler views
Marek Olšák
2017-06-22
1
-1
/
+2
*
st/mesa: always set sampler swizzle according to the texture base format
Marek Olšák
2017-06-22
1
-32
/
+9
*
st/mesa: samplers only need to track whether GLSL >= 130
Marek Olšák
2017-06-22
5
-22
/
+25
*
st/mesa: simplify get_texture_format_swizzle
Marek Olšák
2017-06-22
1
-23
/
+20
*
st/mesa: add an entirely separate codepath for setting up buffer views
Marek Olšák
2017-06-22
6
-100
/
+134
*
st/mesa: don't return an error from update_single_texture
Marek Olšák
2017-06-22
3
-11
/
+7
*
st/mesa: clean up trivial dereferences in update_textures
Marek Olšák
2017-06-22
1
-6
/
+7
*
st/mesa: don't check MaxTextureImageUnits in update_textures
Marek Olšák
2017-06-22
1
-12
/
+2
*
st/mesa: don't call st_shader_stage_to_ptarget in update_textures
Marek Olšák
2017-06-22
1
-8
/
+7
*
cso: inline a few frequently-used functions
Marek Olšák
2017-06-22
2
-31
/
+26
*
cso: don't return errors from sampler functions
Marek Olšák
2017-06-22
2
-18
/
+8
*
cso: don't track the number of sampler states bound
Marek Olšák
2017-06-22
1
-36
/
+23
*
st/mesa: sink and simplify texBaseFormat getting for sampler states
Marek Olšák
2017-06-22
1
-9
/
+9
*
st/mesa: don't set sampler states for TBOs
Marek Olšák
2017-06-22
2
-4
/
+12
*
st/mesa: optimize sampler state translation code
Marek Olšák
2017-06-22
1
-48
/
+20
*
st/mesa: sink code needed for apply_texture_swizzle_to_border_color
Marek Olšák
2017-06-22
1
-28
/
+33
*
st/mesa: simplify update_shader_samplers
Marek Olšák
2017-06-22
1
-16
/
+8
*
st/mesa: when binding sampler states, don't check the max sampler limit
Marek Olšák
2017-06-22
1
-8
/
+1
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