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* shared-glapi: Convert to automakeKristian Høgsberg2012-03-1910-100/+59
| | | | | | | | | | This fixes a build problem where EGL links to libgbm.la, which encodes a relative path to it's libglapi.so dependency. The relative path breaks when the linker tries to resolve it from src/egl/main instead of src/gbm. Typically we silently fall back to the system libglapi.so, which is wrong and breaks when there isn't one. Morale of the story: don't mix mklib and libtool.
* r600g: fix r600_get_backend_mask() for virtual addressesAlex Deucher2012-03-191-2/+5
| | | | | | | I don't think we should hit this path for virtual addresses, but just in case. Signed-off-by: Alex Deucher <[email protected]>
* i915: fallback for NPOT cubemap textureYuanhan Liu2012-03-191-0/+22
| | | | | | | | | | | | | | | | | Although some hardware support NPOT cubemap, but it seems we don't know the right layout for NPOT cubemap. Thus seems we need do fallback for other platforms as well. See comments inline the code for more detailed info. v2: give a more detailed info about why we need fallback for other platfroms as well. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46666 NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]>
* r600g: fix point renderingMarek Olšák2012-03-191-1/+1
| | | | Accidentally broken in c7eaf274a9b7e3e5f4b060be2320.
* st/mesa: add null pointer check in st_texture_image_map()Brian Paul2012-03-171-0/+3
| | | | | | | | | | | | If we failed to allocate a memory resource for the texture we'd crash when we tried to map it. Now we propogate the NULL back up to the texstore code and generate GL_OUT_OF_MEMORY. Fixes a crash with the upcoming piglit max-texture-size test. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* dri_util: add copyright/license blurbBrian Paul2012-03-171-0/+24
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* darwin: Build create_context.cJeremy Huddleston2012-03-162-1/+7
| | | | | | Fixes a build regression from: 588042a8ec4ea91a952c07a0768516fd590758f4 Signed-off-by: Jeremy Huddleston <[email protected]>
* i965/fs: Jump from discard statements to the end of the program when done.Eric Anholt2012-03-164-5/+126
| | | | | | | | | | | | | | | | | From the GLSL 1.30 spec: The discard keyword is only allowed within fragment shaders. It can be used within a fragment shader to abandon the operation on the current fragment. This keyword causes the fragment to be discarded and no updates to any buffers will occur. Control flow exits the shader, and subsequent implicit or explicit derivatives are undefined when this control flow is non-uniform (meaning different fragments within the primitive take different control paths). v2: Don't emit the final HALT if no other HALTs were emitted. Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* i965: Add disasm for gen6+ UIP/JIP on BREAK/CONT/HALT.Eric Anholt2012-03-161-0/+4
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.Eric Anholt2012-03-153-2/+19
| | | | | | | | | | | | | By setting lod to 0 in the builtin function implementation, we avoid needing to update all the visitors to ignore LOD in this case, when the hardware drivers actually want to ask for LOD 0 for rectangular textures. Fixes piglit spec/GLSL-1.40/textureSize-*Rect. v2: Change style of looking for substrings. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Set up generated builtin functions handling for GLSL 1.40.Eric Anholt2012-03-151-3/+3
| | | | | | | Otherwise, when we go to use ir_reader on the generated code, we won't have the types present. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add support for integer sampler2DRect variants in GLSL 1.40.Eric Anholt2012-03-153-2/+27
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Drop ftransform() from GLSL 1.40 profile.Eric Anholt2012-03-151-2/+0
| | | | | | | | | This is the one builtin function claimed to be dropped due to the ARB_compatibility split. Fixes piglit spec/GLSL-1.40/compiler/ftransform.vert Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Copy GLSL 1.30 builtin profile to GLSL 1.40.Eric Anholt2012-03-152-0/+1946
| | | | | | All that's changed is the #version changing to 140. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: When failing to compile some builtins, print the error.Eric Anholt2012-03-151-0/+8
| | | | | | | This makes the process slightly more debuggable, though it would be nice if the build just failed immediately instead. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Let the builtin compiler process GLSL 1.40 shaders.Eric Anholt2012-03-151-3/+3
| | | | | | | This is required to put the new 1.40 builtins in place, since they require new types. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Update builtin variables for GLSL 1.40.Eric Anholt2012-03-151-109/+150
| | | | | | | | | | Mostly this is a matter of removing variables that have been moved to the compatibility profile. There's one addition: gl_InstanceID is present in the core now. This fixes the new piglit tests for GLSL 1.40 builtin variables. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.Eric Anholt2012-03-153-1/+10
| | | | | | This gets a basic #version 140 shader compiling. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add support for parsing #version 140.Eric Anholt2012-03-154-0/+8
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Enable SIMD16 mode for shaders with loops on Gen6+.Kenneth Graunke2012-03-141-1/+1
| | | | | | The hardware supports it; there's no reason not to. Signed-off-by: Kenneth Graunke <[email protected]>
* gallivm: Fix createOProfileJITEventListener namespace with llvm-3.1.Vinson Lee2012-03-141-0/+4
| | | | | | | | | llvm-3.1svn r152620 refactored the OProfile profiling code. createOProfileJITEventListener was moved from the llvm namespace to the llvm::JITEventListener namespace. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* noop: Use non-recursive automakeTom Stellard2012-03-142-16/+14
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* identity: Use non-recursive automakeTom Stellard2012-03-142-14/+14
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* galahad: Use non-recursive automakeTom Stellard2012-03-142-15/+28
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* gallium/drivers: Use automake to generate makefileTom Stellard2012-03-1418-16/+49
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* glsl: Avoid extra if statements for logic and/or with no side effects.Eric Anholt2012-03-131-17/+6
| | | | | | | | | | | | | This avoids extra if statements in the common case of just comparing two expressions that don't involve assignments or function calls, along with simplifying the handling of constant expressions. Reduces i965 instructions generated in unigine tropics and sanctuary, yofrankie, warsow, gstreamer shaders, and the weston compositor. shader-db results: Total instructions: 213052 -> 212752 38/1246 programs affected (3.0%) 14309 -> 14009 instructions in affected programs (2.1% reduction)
* mesa: add back glGetnUniform*v() overflow error reportingDylan Noblesmith2012-03-132-5/+13
| | | | | | | | | | | | | | | | | | The error was removed in: commit 719909698c67c287a393d2380278e7b7495ae018 Author: Ian Romanick <[email protected]> Date: Tue Oct 18 16:01:49 2011 -0700 mesa: Rewrite the way uniforms are tracked and handled The GL_ARB_robustness spec doesn't say the implementation should truncate the output, so just return after setting the required error like it did before the above commit. Also fixup an old comment and add an assert. NOTE: This is a candidate for the 8.0 branch.
* mesa: Fix the cause of piglit test fbo-array failureAnuj Phogat2012-03-121-1/+3
| | | | | | | | | | | | | Handle the special case of glFramebufferTextureLayer() for which we pass teximage = 0 internally in framebuffer_texture(). This patch makes failing piglit test fbo-array, fbo-depth-array to pass. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47126 V4: Removed the duplicated code. Note: This is a candidate for the stable branches. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: fix _mesa_DebugMessageCallbackARB() to silence warningsBrian Paul2012-03-121-2/+2
| | | | Reviewed-by: José Fonseca <[email protected]>
* radeon: remove use of DD_FLATSHADEBrian Paul2012-03-121-1/+1
| | | | This got missed earlier <sigh>.
* mesa: add more comments about textarget in framebuffer_texture()Brian Paul2012-03-121-2/+10
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* mesa: renumber remaining DD_ constantsBrian Paul2012-03-121-10/+10
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove unused DD_TRI_CULL_FRONT_BACKBrian Paul2012-03-123-12/+4
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove unused DD_FLATSHADEBrian Paul2012-03-124-9/+1
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove unused DD_TRI_TWOSTENCILBrian Paul2012-03-124-11/+1
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove _DD_NEW_x flagsBrian Paul2012-03-121-21/+0
| | | | | | | They're no longer used anywhere. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* tnl: stop using _DD_NEW_x flagsBrian Paul2012-03-121-1/+2
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* swrast: s/_DD_NEW_SEPARATE_SPECULAR/_MESA_NEW_SEPARATE_SPECULAR/Brian Paul2012-03-121-3/+3
| | | | | | | Another step toward removing the _DD_NEW_x flags Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: define _MESA_NEW_SEPARATE_SPECULARBrian Paul2012-03-122-2/+8
| | | | | | | | This will replace the soon-to-be-removed _DD_NEW_SEPARATE_SPECULAR flag. Note: there's a similar composite _MESA_NEW_NEED_EYE_COORDS flag set already. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i915: remove occurances of _DD_NEW_x flagsBrian Paul2012-03-121-7/+5
| | | | | | | | Just use the corresponding _NEW_x flags intead. The _DD_NEW_x flags will be removed in a following patch. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove ctx->Driver.ClearColor() hookBrian Paul2012-03-123-34/+0
| | | | | | | The driver Clear() function should just grab the clear color out of the context. Reviewed-by: Dave Airlie <[email protected]>
* mesa/gdi: remove clear_color() functionBrian Paul2012-03-121-32/+15
| | | | | | Setup the clearing color in the clear() function. Reviewed-by: Dave Airlie <[email protected]>
* xlib: remove clear_color() functionBrian Paul2012-03-121-25/+11
| | | | | | Just setup the clearing color in clear_buffers(). Reviewed-by: Dave Airlie <[email protected]>
* radeon/r200: remove ClearColor driver functionsBrian Paul2012-03-125-41/+0
| | | | | | The state.color.clear value was never used anywhere. Reviewed-by: Dave Airlie <[email protected]>
* mesa: remove ctx->Driver.ClearDepth(), ClearStencil() driver hooksBrian Paul2012-03-125-28/+0
| | | | | | | Not used by any drivers. Drivers can easily access the values from the Mesa context at glClear() time. Reviewed-by: Dave Airlie <[email protected]>
* radeon/r200: remove ClearDepth() and ClearStencil() driver hooksBrian Paul2012-03-125-86/+0
| | | | | | | The computed stencil.clear and depth.clear values aren't used anywhere. Those fields have been removed too. Reviewed-by: Dave Airlie <[email protected]>
* radeon/r200: remove hyperz/fast clear testing codeBrian Paul2012-03-122-20/+0
| | | | | | The flags which were computed were never actually used. Reviewed-by: Dave Airlie <[email protected]>
* egl/drm: Include errno.hJosé Fonseca2012-03-111-0/+1
| | | | Fixes scons build.
* Set close on exec flag FD_CLOEXECDavid Fries2012-03-117-6/+66
| | | | | | | | | Set the close on exec flag when opening dri character devices, so they will be closed and free any resouces allocated in exec. Signed-off-by: David Fries <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mapi/glapi: Fix glDebugMessageCallbackARB arg type to GLDEBUGPROCARBJosé Fonseca2012-03-116-8/+10
| | | | | | Necessary to prevent type mismatches on MinGW. Signed-off-by: Dave Airlie <[email protected]>