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* dri/nouveau: Re-emit the BO state when coming back from a software fallback.Francisco Jerez2010-10-311-2/+4
* dri/nouveau: Validate the framebuffer state on read buffer changes.Francisco Jerez2010-10-311-0/+7
* dri/nouveau: Fix type promotion issue on 32bit platforms.Francisco Jerez2010-10-311-1/+1
* st/egl image: multiply drm buf-stride with blocksizeBenjamin Franzke2010-11-011-1/+2
* targets/egl: Fix a warning with --disable-opengl build.Chia-I Wu2010-10-311-2/+1
* r300/compiler: Don't clobber presubtract sources during optimizationsTom Stellard2010-10-301-39/+37
* dri/nouveau: Pipeline glTexSubImage texture transfers.Francisco Jerez2010-10-312-19/+68
* dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.Francisco Jerez2010-10-314-13/+35
* dri/nouveau: Optimize VBO binding re-emission.Francisco Jerez2010-10-313-26/+84
* dri/nouveau: Split out array handling to its own file.Francisco Jerez2010-10-319-165/+244
* dri/nouveau: Use a macro to iterate over the bound vertex attributes.Francisco Jerez2010-10-315-112/+83
* dri/nouveau: Avoid recursion in nouveau_bo_context_reset().Francisco Jerez2010-10-311-5/+5
* dri/nouveau: Split out the scratch helpers to a separate file.Francisco Jerez2010-10-319-78/+165
* dri/nouveau: Tell the vbo module we want real hardware BOs.Francisco Jerez2010-10-311-0/+1
* dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.Francisco Jerez2010-10-311-32/+40
* dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.Francisco Jerez2010-10-302-1/+6
* dri/nv25: Bind a hierarchical depth buffer.Francisco Jerez2010-10-305-8/+34
* dri/nouveau: Don't assert(0) on compressed internal formats.Francisco Jerez2010-10-301-0/+5
* dri/nv20: Clear with the 3D engine.Francisco Jerez2010-10-301-0/+54
* st/mesa: Unreference the sampler view in st_bind_surface.Chia-I Wu2010-10-311-0/+1
* osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()Brian Paul2010-10-301-4/+6
* glsl: Remove unused ARRAY_SIZE macro.Kenneth Graunke2010-10-291-4/+0
* mesa: Make metaops use program refcounts instead of names.Eric Anholt2010-10-293-62/+80
* mesa: remove dead codeBrian Paul2010-10-291-41/+0
* mesa: Fix windows build (uint -> GLuint).José Fonseca2010-10-291-4/+4
* targets: Add missing quotes to Makefile.xorg.Chia-I Wu2010-10-291-1/+1
* Merge branch 'glapi-reorg'Chia-I Wu2010-10-2928-9252/+7786
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| * mesa: Remove unnecessary glapitable.h includes.Chia-I Wu2010-10-276-9/+5
| * vbo: Use CALL_* macros.Chia-I Wu2010-10-271-8/+8
| * glapi: Merge glapioffsets.h into glapidispath.h.Chia-I Wu2010-10-277-5109/+3786
| * glapi: Do not use glapioffsets.h.Chia-I Wu2010-10-2710-3124/+3110
| * glapi: Move glapidispatch.h to core mesa.Chia-I Wu2010-10-275-8/+8
| * glapi: Do not use glapidispatch.h.Chia-I Wu2010-10-277-54/+40
* | mesa: pixel transfer ops do not apply to integer-valued texturesBrian Paul2010-10-281-30/+52
* | mesa: additional integer formats in _mesa_bytes_per_pixel()Brian Paul2010-10-281-4/+8
* | mesa: add const qualifier to _mesa_is_legal_format_and_type()Brian Paul2010-10-282-2/+4
* | mesa: fix integer cases in _mesa_is_legal_format_and_type()Brian Paul2010-10-281-1/+65
* | mesa: fix incorrect type in _mesa_texstore_rgba_int16()Brian Paul2010-10-281-1/+1
* | mesa: remove obsolete commentBrian Paul2010-10-281-1/+0
* | mesa: add extension table entry for GL_EXT_gpu_shader4Brian Paul2010-10-281-0/+1
* | mesa: clean-up array element codeBrian Paul2010-10-281-190/+353
* | mesa: glArrayElement support for integer-valued arraysBrian Paul2010-10-281-2/+215
* | mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul2010-10-283-0/+20
* | mesa: consolidate glVertex/Color/etcPointer() codeBrian Paul2010-10-281-545/+202
* | mesa: add gl_client_array::Integer field and related vertex array state codeBrian Paul2010-10-282-17/+87
* | mesa: implement integer-valued vertex attribute functionsBrian Paul2010-10-285-112/+303
* | mesa: add new GLvertexformat entries for integer-valued attributesBrian Paul2010-10-281-0/+18
* | mesa: plug in more GL_EXT_gpu_shader4 functionsBrian Paul2010-10-281-0/+5
* | mesa: add glGetUniformuiv(), plug in uint glUniform funcsBrian Paul2010-10-282-8/+58
* | mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()Brian Paul2010-10-282-0/+50