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* glsl: Use UniformBooleanTrue value for uniform initializers.Matt Turner2014-08-188-34/+52
* mesa: Upload boolean uniforms using UniformBooleanTrue.Matt Turner2014-08-181-2/+2
* i965: Remove dead call to _mesa_associate_uniform_storage().Matt Turner2014-08-181-6/+0
* mapi: Inline shared-glapi/tests/Makefile.Matt Turner2014-08-182-21/+11
* mapi: Inline glapi/tests/Makefile.Matt Turner2014-08-182-22/+13
* mapi: Inline glapi/Makefile.Matt Turner2014-08-183-76/+46
* mapi: Inline es2api/Makefile.Matt Turner2014-08-182-70/+41
* mapi: Inline es1api/Makefile.Matt Turner2014-08-182-65/+39
* mapi: Inline shared-glapi/Makefile.Matt Turner2014-08-182-37/+43
* i965: Enable instruction compaction on Gen8+.Matt Turner2014-08-181-1/+1
* i965: Add support for compacting 3-src instructions on Gen8.Matt Turner2014-08-181-0/+185
* i965: Add support for compacting 1- and 2-src instructions on Gen8.Matt Turner2014-08-181-13/+35
* i965/gen8: Add 3-src instruction compaction tables.Matt Turner2014-08-181-0/+27
* i965/gen8: Add instruction compaction tables.Matt Turner2014-08-181-0/+150
* i965: Update JIP/UIP compaction code to operate on bytes.Matt Turner2014-08-181-4/+8
* i965: Reverse condition ordering to let us support other gens.Matt Turner2014-08-181-3/+3
* i965/disasm: Add CSEL.Matt Turner2014-08-181-0/+1
* mesa: fix copy and paste errors in glBindVertexBuffersTimothy Arceri2014-08-191-2/+2
* nv50/ir: (trivial) initialize pointer to silence warningTobias Klausmann2014-08-181-1/+1
* vc4: Add support for swizzling of texture colors.Eric Anholt2014-08-183-4/+39
* vc4: Fix handling of non-XYZW swizzles in color outputs.Eric Anholt2014-08-181-6/+6
* vc4: Extract the swizzle handling from vertex fetch.Eric Anholt2014-08-181-27/+32
* vc4: Add support for color masking.Eric Anholt2014-08-181-13/+24
* vc4: Add a helper for QOP_R4_UNPACK_[ABCD].Eric Anholt2014-08-182-8/+11
* vc4: Don't forget to set up the offset for render targets.Eric Anholt2014-08-181-0/+2
* vc4: Fix multi-level texture setup.Eric Anholt2014-08-182-2/+12
* vc4: Fix viewport handling in the uniforms upload.Eric Anholt2014-08-181-4/+2
* clover: Refuse to build a program if there are kernel objects attached to it.Francisco Jerez2014-08-185-3/+18
* clover/util: Pass initial count value to ref_counter constructor.Francisco Jerez2014-08-181-2/+2
* clover/util: Implement minimalist reference to clover::ref_counter object.Francisco Jerez2014-08-181-0/+45
* clover: clGetProgramInfo support for OpenCL 1.2.EdB2014-08-171-0/+11
* nouveau: don't keep stale pointer to free'd dataIlia Mirkin2014-08-161-0/+1
* egl: don't exit process on initialization failureIlia Mirkin2014-08-161-1/+1
* mesa: fix compressed_subtexture_error_check() return valueBrian Paul2014-08-161-3/+3
* mesa: move _mesa_compressed_texture_pixel_storage_error_check()Brian Paul2014-08-165-46/+61
* mesa: minor improvements to _mesa_compute_compressed_pixelstore()Brian Paul2014-08-163-12/+23
* util: whitespace and formatting fixes in u_math.hBrian Paul2014-08-161-17/+23
* nouveau: make sure to invalidate any vbo state as wellIlia Mirkin2014-08-161-0/+1
* i965/gen6: Force ALL_SLICES_AT_EACH_LOD for separate stencil/hizJordan Justen2014-08-151-2/+4
* i965/gen6: Stencil/hiz needs an offset for LOD > 0Jordan Justen2014-08-152-3/+41
* i965/gen6: Force tile alignment for each stencil/hiz LODJordan Justen2014-08-151-3/+36
* i965: Support array_layout == ALL_SLICES_AT_EACH_LOD for multiple LODsJordan Justen2014-08-151-2/+19
* i965: Allow forcing miptree->array_layout = ALL_SLICES_AT_EACH_LODJordan Justen2014-08-157-17/+35
* i965: Change mipmap array_spacing_lod0 to array_layout (enum)Jordan Justen2014-08-157-19/+73
* i965/gen6 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surfaceJordan Justen2014-08-153-59/+51
* i965/gen6 fbo: make unmatched depth/stencil configs return unsupportedJordan Justen2014-08-151-3/+3
* i965/gen6 blorp depth: calculate base surface width/heightJordan Justen2014-08-151-0/+13
* i965/gen6 depth surface: calculate minimum array element being renderedJordan Justen2014-08-152-0/+4
* i965/gen6 depth surface: calculate LOD being rendered toJordan Justen2014-08-152-0/+6
* i965/gen6 depth surface: calculate depth (array size) for depth surfaceJordan Justen2014-08-152-0/+5