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* mesa: change gl_format to mesa_formatMark Mueller2014-01-27116-416/+416
| | | | s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
* glcpp: Make sure GL_AMD_shader_trinary_minmax is definedIan Romanick2014-01-272-4/+2
| | | | | | | | | | | The define was only available if gl_extensions::AMD_shader_trinary_minmax was set, but no driver set it. Since the extension is advertised by default, remove that field too. Signed-off-by: Ian Romanick <[email protected]> Cc: Maxence Le Doré <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Clean up bad code formatting left from previous commitIan Romanick2014-01-271-13/+10
| | | | | | | Also s/_EXT// on enums that are now part of core. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: GL_EXT_framebuffer_blit is not optionalIan Romanick2014-01-2711-42/+5
| | | | | | | | | Every driver supports it. All current and future Gallium drivers always support it, and all existing classic drivers support it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* radeon: Enable GL_EXT_framebuffer_blitIan Romanick2014-01-271-0/+1
| | | | | | | | | | | | | | | | The dd_function_table::BlitFramebuffer is already initialized to _mesa_meta_BlitFramebuffer, so it should just work. Tested on a Radeon 7500 (OpenGL renderer string: Mesa DRI R100 (RV200 5157) TCL DRI2). I couldn't do a full piglit run because it would tank the system with or without this patch. I just ran all the blit tests (-t blit to piglit-run.py). Only fbo-sys-sub-blit failed. All of the other tests that weren't skipped (i.e., all the multisample and sRGB tests skip) passed. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* r200: Enable GL_EXT_framebuffer_blitIan Romanick2014-01-271-0/+1
| | | | | | | | | | | | The dd_function_table::BlitFramebuffer is already initialized to _mesa_meta_BlitFramebuffer, so it should just work. Tested on a FireGL 8800 (OpenGL renderer string: Mesa DRI R200 (R200 5148) TCL DRI). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* radeon / r200: Pass the API into _mesa_initialize_contextIan Romanick2014-01-274-3/+5
| | | | | | | | | | Otherwise an application that requested an OpenGL ES 1.x context would actually get a desktop OpenGL context. Signed-off-by: Ian Romanick <[email protected]> Cc: "9.1 9.2 10.0" <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Validate internalFormat with target in glTexStorage pathsIan Romanick2014-01-272-1/+8
| | | | | | | | | Fixes the glTexStorage3D failure in ext_packed_depth_stencil-depth-stencil-texture and oes_packed_depth_stencil-depth-stencil-texture_gles2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Refactor internalFormat / target checks to a separate functionIan Romanick2014-01-272-40/+78
| | | | | | | | | We need almost identical code in the glTexStorage path. v2: Fix typo in a comment noticed by Topi. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Generate the correct error for a depth format with a 3D textureIan Romanick2014-01-271-3/+17
| | | | | | | | | | | | | | | All versions of the OpenGL spec are quite clear that GL_INVALID_OPERATION should be generated. I added a quotation from the 3.3 core profile spec. Fixes the glTexImage3D subcases of ext_packed_depth_stencil-depth-stencil-texture and oes_packed_depth_stencil-depth-stencil-texture_gles2. The same subtests of oes_packed_depth_stencil-depth-stencil-texture_gles1 fail, but they fail with a different wrong error code. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* loader: Add missing \n on message printingEmil Velikov2014-01-272-16/+15
| | | | | | | | Cover both loader and glx/dri_glx Drop \n from the default loader logger Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* dri: Reuse dri_message to implement our other message handlers.Eric Anholt2014-01-272-63/+4
| | | | | Reviewed-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* dri: Fix the logger error message handling.Eric Anholt2014-01-273-3/+34
| | | | | | | | | | | Since the loader changes, there has been a compiler warning that the prototype didn't match. It turns out that if a loader error message was ever thrown, you'd segfault because of trying to use the warning level as a format string. Reviewed-by: Keith Packard <[email protected]> Tested-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* dri2: Trust our own driver name lookup over the server's.Eric Anholt2014-01-272-2/+12
| | | | | | | | | | This allows Mesa to choose to rename driver .sos (or split drivers), without needing a flag day with the corresponding 2D driver. v2: Undo the loader-only-for-dri3 change. Reviewed-by: Keith Packard <[email protected]> [v1] Reviewed-by: Kristian Høgsberg <[email protected]> [v1]
* dri2: Open the fd before loading the driver.Eric Anholt2014-01-271-14/+14
| | | | | | | | I want to stop trusting the server for the driver name, and instead decide on our own based on the fd, so I needed this code motion. Reviewed-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* dri3: Fix two little memory leaks.Eric Anholt2014-01-271-2/+2
| | | | | | | Noticed when valgrinding an unrelated bug. Reviewed-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* loader: Use dlsym to get our udev symbols instead of explicit linking.Eric Anholt2014-01-273-5/+44
| | | | | | | | | | | | | | | | Steam links against libudev.so.0, while we're linking against libudev.so.1. The result is that the symbol names (which are the same in the two libraries) end up conflicting, and some of the usage of .so.1 calls the .so.0 bits, which have different internal structures, and segfaults happen. By using a dlopen() with RTLD_LOCAL, we can explicitly look for the symbols we want, while they get the symbols they want. Reviewed-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Tested-by: Alexandre Demers <[email protected]> Tested-by: Mike Lothian <[email protected]>
* r600g/compute: Emit DEALLOC_STATE on cayman after dispatching a compute shader.Tom Stellard2014-01-274-14/+10
| | | | | | | | | | | | This is necessary to prevent the next SURFACE_SYNC packet from hanging the GPU. https://bugs.freedesktop.org/show_bug.cgi?id=73418 Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Alex Deucher <[email protected]> CC: "9.2" "10.0" <[email protected]>
* nv50, nvc0: update reported glsl version to 330Ilia Mirkin2014-01-272-2/+2
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* mesa/st: expose ARB_texture_rgb10_a2ui if R10G10B10A2_UINT is supported v2Christoph Bumiller2014-01-272-2/+8
| | | | Reviewed-by: Marek Olšák <[email protected]>
* nv50: add more RGB10A2 formatsChristoph Bumiller2014-01-271-0/+7
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* st/mesa: fix GS varyings for PIPE_CAP_TGSI_TEXCOORDChristoph Bumiller2014-01-271-10/+9
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* nv50: enable seamless cube maps on all hwIlia Mirkin2014-01-271-1/+1
| | | | | | | | | | Some of the hardware support is missing. The NVIDIA-provided driver, which claims seamless cube map support fails the relevant tests as well. As this is the last extension before we can have OpenGL 3.2, doing this allows us to expose geometry shaders without doing the additional work involved in supporting ARB_geometry_shader4. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: report glsl 1.50 now that gp tests passIlia Mirkin2014-01-271-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: add support for texelFetch'ing MS textures, ARB_texture_multisampleIlia Mirkin2014-01-277-7/+164
| | | | | | | | | | | | | | Creates two areas in the AUX constbuf: - Sample offsets for MS textures - Per-texture MS settings When executing a texelFetch with a MS sampler, looks up that texture's settings and adjusts the parameters given to the texfetch instruction. With this change, all the ARB_texture_multisample piglits pass, so turn on PIPE_CAP_TEXTURE_MULTISAMPLE. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: copy nvc0's get_sample_position implementationIlia Mirkin2014-01-271-0/+46
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: add comments about CB_AUX contentsIlia Mirkin2014-01-273-5/+15
| | | | | | | Updates a few inconsistencies as well, like the size of the buffer, location of the runout, etc. Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
| | | | | | Fixes most of the tests/spec/gl-3.2/layered-rendering/* piglits. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: allocate an extra code bo to avoid dmesg spamIlia Mirkin2014-01-271-1/+5
| | | | | | | | | Each code BO is a heap that allocates at the end first, and so GPs are allocated at the very end of the allocated space. When executing, we see PAGE_NOT_PRESENT errors for the next page. Just over-allocate to make sure that there's something there. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: GP_REG_ALLOC_RESULT must be positiveIlia Mirkin2014-01-271-0/+2
| | | | | | Set max_out to 1 when there are no outputs. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: VP_RESULT_MAP_SIZE has to be positiveIlia Mirkin2014-01-271-0/+4
| | | | | | | | Make sure that we never try to use a 0-sized map. This can happen when using a gp, so add a dummy mapping when computing vp_gp_mapping in that case. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: enable primitive id generation when it is an FP input without GPIlia Mirkin2014-01-272-9/+8
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: handle gl_Layer writes in GPIlia Mirkin2014-01-274-1/+19
| | | | | | | | Marks gl_Layer as only having one component, and makes sure to keep track of where it is and emit it in the output map, since it is not an input to the FP. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: properly set the PRIMITIVE_ID enable flag when it is a gp input.Ilia Mirkin2014-01-271-0/+3
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50/ir: add support for gl_PrimitiveIDInIlia Mirkin2014-01-273-5/+11
| | | | | | | | | | | | | Note that the primitive id is stored in a[0x18], while usually the geometry instructions are of the form a[$a1 + 0x4] which gets mapped to p[] space. We need to avoid the change from a[] to p[] here, so it's keyed on whether the access is indirect or not. Note that there's also a use-case for accessing e.g. a[$r1], however that's not supported for now. (Could be added by checking the register file of the indirect parameter.) Signed-off-by: Ilia Mirkin <[email protected]>
* nv50/ir: fix support for shader input + immediate in gpIlia Mirkin2014-01-272-1/+7
| | | | | | This only works for up to $a3, hopefully we won't go that high. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50/ir: disallow shader input + cbuf in same instruction in gpIlia Mirkin2014-01-271-1/+6
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50/ir: disallow predicates on emit/restart opsIlia Mirkin2014-01-271-1/+2
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* nv50: allow vert_count to be >255Ilia Mirkin2014-01-271-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: add support for geometry shadersBryan Cain2014-01-274-6/+39
| | | | | | | | | | Layer output probably doesn't work yet, but other than that everything seems to be working. Signed-off-by: Bryan Cain <[email protected]> [calim: fix up minor bugs, code formatting] Signed-off-by: Christoph Bumiller <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]>
* nv50/ir: delay calculation of indirect addressesBryan Cain2014-01-273-13/+136
| | | | | | | | | | | | | | Instead of emitting an SHL 4 io an address register on the TGSI ARL and UARL instructions, emit the shift when the loaded address is actually used. This is necessary because input vertex and attribute indices in geometry shaders on nv50 need to be shifted left by 2 instead of 4. Signed-off-by: Bryan Cain <[email protected]> [calim: various updates to the indirect address logic] Signed-off-by: Christoph Bumiller <[email protected]> [imirkin: remove OP_MAD change that calim made, add OP_RESTART handling same as OP_EMIT for code flow analysis] Signed-off-by: Ilia Mirkin <[email protected]>
* nv50/ir: fix PFETCH and add RDSV to get VSTRIDE for GPsChristoph Bumiller2014-01-273-5/+59
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* nv50/ir: txg not available on nvaa/nvacIlia Mirkin2014-01-271-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50, nvc0: only clear out the buffers that we were asked to clearIlia Mirkin2014-01-272-14/+24
| | | | | | | Fixes fbo-drawbuffers-none glClearBuffer piglit test. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* nv50, nvc0: clear out RT on a null cbufIlia Mirkin2014-01-274-8/+52
| | | | | | | | | | | | This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers as specified by glDrawBuffers). This implementation is highly based on a larger commit by Christoph Bumiller <[email protected]> in his gallium-nine branch. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* nv50: don't leak heap on tls alloc failureIlia Mirkin2014-01-271-1/+3
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nouveau/codegen: set dType to S32 for OP_NEG U32Ilia Mirkin2014-01-273-7/+27
| | | | | | | | | | | | | | | | | | | | | | It doesn't make sense to do an OP_NEG from U32 to U32. This was manifested on nv50 in glsl-fs-atan-3 which was generating a UMAD TEMP[0].x, TEMP[0].xxxx, -TEMP[5].xxxx, TEMP[0].xxxx instruction. (For some reason, nvc0 causes a different shader to be generated.) This led to a cvt neg u32 $r1 u32 $r1 Which did not yield the desired result. This changes the final output to cvt neg s32 $r1 u32 $r1 which produces the desired output and the piglit tests passes. My assumption is that this is also what we want on nvc0, but could not test as there was no suitable shader that generated the problem instruction. Signed-off-by: Ilia Mirkin <[email protected]>
* util/u_vbuf: correct map offset calculation for crazy offsetsIlia Mirkin2014-01-271-1/+1
| | | | | | | | | When the min_index is very large (or very negative), the multipliation can overflow 32 bits and result in an incorrect map pointer modification. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* translate: deal with size overflows by casting to ptrdiff_tIlia Mirkin2014-01-272-3/+7
| | | | | | | | | | | This was discovered as a result of the draw-elements-base-vertex-neg piglit test, which passes very negative offsets in, followed up by large indices. The nouveau code correctly adjusts the pointer, but the translate code needs to do the proper inverse correction. Similarly fix up the SSE code to do a 64-bit multiply to compute the proper offset. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>