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* mesa: Remove set but not used gl_client_array::Stride.Mathias Fröhlich2016-07-318-9/+1
* mesa: Remove set but not used gl_client_array::Enabled.Mathias Fröhlich2016-07-318-10/+2
* vbo: Use the VAO array enabled flags in vbo_exec_array.Mathias Fröhlich2016-07-311-7/+8
* vbo: Walk the VAO in check_array_data.Mathias Fröhlich2016-07-311-20/+29
* vbo: Walk the VAO in print_draw_arrays.Mathias Fröhlich2016-07-311-20/+20
* mesa: Walk the VAO in _mesa_print_arrays.Mathias Fröhlich2016-07-311-32/+20
* vbo: Walk the VAO to check for mapped buffers.Mathias Fröhlich2016-07-311-10/+23
* vbo: Walk the VAO to see if all varyings are in vbos.Mathias Fröhlich2016-07-311-2/+2
* mesa: Implement _mesa_all_varyings_in_vbos.Mathias Fröhlich2016-07-312-0/+39
* mesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.Mathias Fröhlich2016-07-311-4/+7
* glsl: be more strict on block qualifiersTimothy Arceri2016-07-311-11/+73
* glsl: add name param to validate_flags()Timothy Arceri2016-07-313-10/+9
* glsl: add component to ast_type_qualifier::validate_flagsTimothy Arceri2016-07-311-1/+2
* anv: Perform rasterizer discard in the SOL stage instead of the clipper.Kenneth Graunke2016-07-304-3/+12
* Revert "gallium/util: fix resource leak"Roland Scheidegger2016-07-301-2/+0
* gallium/util: fix resource leakEric Engestrom2016-07-301-0/+2
* freedreno/a4xx: fix comparison out of range warnings[email protected]2016-07-301-7/+7
* freedreno/a3xx: fix comparison out of range warnings[email protected]2016-07-301-7/+7
* freedreno/a2xx: fix comparison out of range warnings[email protected]2016-07-301-4/+4
* freedreno/ir3: init ir3_shader_key with memset()[email protected]2016-07-301-1/+2
* gallium/freedreno: move cast to avoid integer overflowEric Engestrom2016-07-301-2/+2
* freedreno/a2xx: remove duplicate assignmentEric Engestrom2016-07-301-2/+2
* freedreno: defer flush_queue allocationRob Clark2016-07-302-2/+4
* freedreno: add some hw query tracesRob Clark2016-07-301-0/+16
* freedreno: some lockingRob Clark2016-07-309-23/+157
* os: add pipe_mutex_assert_locked()Rob Clark2016-07-301-0/+16
* freedreno: drop needs_rb_fbdRob Clark2016-07-306-31/+12
* freedreno: move needs_wfi into batchRob Clark2016-07-3019-94/+93
* freedreno: a bit of micro-optimizationRob Clark2016-07-302-10/+10
* freedreno: drop mem2gmem/gmem2mem query stagesRob Clark2016-07-302-17/+1
* freedreno: threaded batch flushRob Clark2016-07-309-26/+99
* freedreno: track batch/blit typesRob Clark2016-07-305-24/+52
* freedreno: re-order support for hw queriesRob Clark2016-07-3019-264/+288
* freedreno: use prsc for hw queriesRob Clark2016-07-303-35/+45
* freedreno: support discarding previous rendering in special casesRob Clark2016-07-303-5/+32
* freedreno: shadow textures if possible to avoid stall/flushRob Clark2016-07-303-11/+211
* freedreno: spiff up some debug tracesRob Clark2016-07-306-6/+18
* freedreno: add batch-cache and batch reorderingRob Clark2016-07-3015-111/+760
* freedreno: move more batch related tracking to fd_batchRob Clark2016-07-3023-398/+420
* freedreno: dynamically sized/growable cmd buffersRob Clark2016-07-302-23/+33
* freedreno: push resource tracking down into batchRob Clark2016-07-307-42/+51
* freedreno: introduce fd_batchRob Clark2016-07-3020-177/+252
* mesa: remove dd_function_table::UseProgramMarek Olšák2016-07-303-10/+0
* st/mesa: update sampler states when shaders are changedMarek Olšák2016-07-301-6/+12
* st/mesa: don't dirty sample shading on _NEW_PROGRAMMarek Olšák2016-07-301-2/+1
* st/mesa: remove excessive shader state dirtyingMarek Olšák2016-07-307-57/+33
* st/mesa: unreference optional shaders when unbindingMarek Olšák2016-07-301-0/+4
* st/mesa: skip updates of states that have no effectMarek Olšák2016-07-302-9/+28
* st/mesa: completely rewrite state atomsMarek Olšák2016-07-3033-516/+381
* st/mesa: remove st_tracked_state::nameMarek Olšák2016-07-3020-58/+0