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* st/mesa: set vertices_per_patch when drawingIlia Mirkin2015-07-231-0/+2
* st/mesa: add 2d indexing support to outputsIlia Mirkin2015-07-231-10/+37
* st/mesa: handle tessellation 2D varyings correctlyMarek Olšák2015-07-231-8/+20
* st/mesa: lower gl_TessLevel from float[] to vecnIlia Mirkin2015-07-231-0/+2
* st/mesa: query shader CAPs for tessellationIlia Mirkin2015-07-231-0/+15
* st/mesa: add texture updates for tessellation programsIlia Mirkin2015-07-234-0/+72
* st/mesa: handle constbufs/ubos for tessellation shadersIlia Mirkin2015-07-233-1/+95
* st/mesa: add conversion for tessellation shadersMarek Olšák2015-07-232-98/+274
* st/mesa: add tessellation shader statesIlia Mirkin2015-07-239-1/+459
* mesa: implement GL_IS_PER_PATCHMarek Olšák2015-07-231-2/+8
* glsl: use separate varying slots for patch varyingsMarek Olšák2015-07-234-12/+49
* glsl: fix locations of 2-dimensional varyings without varying packing (v2)Marek Olšák2015-07-231-9/+28
* glsl: don't demote tess control shader outputsMarek Olšák2015-07-231-1/+5
* glsl: disable varying packing between tessellation shadersMarek Olšák2015-07-231-8/+21
* glsl: allow indexing of gl_out with a non-const if length isn't knownMarek Olšák2015-07-231-0/+10
* glsl: allow redeclaration of TCS gl_out[]Chris Forbes2015-07-231-4/+16
* glsl: validate restrictions on use of barrier()Chris Forbes2015-07-231-0/+99
* glsl: allow barrier() in tessellation control shadersMarek Olšák2015-07-231-2/+2
* glsl: analyze TES usage of gl_ClipDistanceChris Forbes2015-07-233-0/+27
* glsl: push vertex count determination down one levelChris Forbes2015-07-233-17/+11
* glsl: pass shader stage to lower_output_reads and handle tess controlIlia Mirkin2015-07-234-7/+12
* glsl: properly size unsized arrays in tess stagesChris Forbes2015-07-231-2/+47
* glsl: restrict indexing for writes to TCS outputs to gl_InvocationIDChris Forbes2015-07-231-11/+58
* glsl: add builtin constants for ARB_tessellation_shaderChris Forbes2015-07-233-4/+72
* glsl: allow nonconst indexing of arrays where we can work out an implicit sizeChris Forbes2015-07-231-1/+36
* glsl: relax unsized input/output block arrays for TCS/TESChris Forbes2015-07-231-7/+30
* glsl: add the tessellation extension to the list for the "layout" qualifierMarek Olšák2015-07-231-1/+2
* glsl: don't lower variable indexing on non-patch tessellation inputs/outputsMarek Olšák2015-07-236-21/+57
* glsl: make stand-alone compiler work with tessellation shaders.Fabian Bieler2015-07-233-1/+12
* glsl: add "in" or "out" prefix to name when flattening interface blocksFabian Bieler2015-07-231-2/+5
* glsl: lower gl_TessLevel* from float[n] to vecn.Fabian Bieler2015-07-237-13/+517
* glsl: make lower_clip_distance work with tessellation shaders.Fabian Bieler2015-07-231-80/+105
* glsl: allow linking of tessellation shaders.Chris Forbes2015-07-233-7/+294
* glsl: add the patch in/out qualifier (v2)Fabian Bieler2015-07-2317-18/+156
* glsl: add tessellation shader defines and built-in variables.Fabian Bieler2015-07-235-2/+96
* glsl: add tessellation shader parsing support (v2)Fabian Bieler2015-07-236-48/+476
* mesa: don't allow drawing with tess ctrl shader and without tess eval shaderMarek Olšák2015-07-231-0/+19
* mesa: handle tessellation shaders in use_shader_programMarek Olšák2015-07-231-4/+2
* mesa: add program interface queries for tessellation shadersMarek Olšák2015-07-232-8/+21
* mesa: add misc tessellation shader stuffFabian Bieler2015-07-234-5/+80
* mesa: add tessellation shader getters (v3)Fabian Bieler2015-07-233-0/+135
* mesa: allow setting of patch parameters.Marek Olšák2015-07-232-2/+47
* mesa: require VS if TCS or TES is present in pipelineChris Forbes2015-07-231-1/+3
* mesa: allow tess stages in glUseProgramStagesChris Forbes2015-07-231-4/+9
* mesa: support tess stages in glGetProgramPipelineivFabian Bieler2015-07-231-4/+11
* mesa: take tessellation into account when validating GS input primitive modeMarek Olšák2015-07-231-2/+20
* mesa: allow drawing of patch primitivesChris Forbes2015-07-231-0/+45
* mesa: add _mesa_has_tessellationMarek Olšák2015-07-232-1/+12
* mesa: add misc tessellation shader supportFabian Bieler2015-07-232-1/+88
* mesa: add tessellation shader init functions.Fabian Bieler2015-07-232-0/+42