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* dri: Define enum __DRI_API_GLES3Chad Versace2013-01-152-0/+2
* intel: Move validation of context version into intelInitContextChad Versace2013-01-157-105/+100
* intel: Set screen's api mask according to hw capabilities (v3)Chad Versace2013-01-152-11/+96
* mesa: Return INVALID_ENUM for glReadPixels(..., GL_DEPTH_*, ...) on ES 3Matt Turner2013-01-151-9/+13
* mesa: Return INVALID_OPERATION when type is known but not allowedMatt Turner2013-01-151-1/+11
* mesa: Allow HALF_FLOAT in glVertexAttribPointer for GLES3Matt Turner2013-01-151-7/+7
* mesa: Reject texture-only formats as renderbuffer formats in ES 3Matt Turner2013-01-151-9/+5
* mesa: Fix default value of BUFFER_ACCESS_FLAGS.Kenneth Graunke2013-01-151-28/+25
* mesa: Rework crazy error code rules in glDrawBuffers().Kenneth Graunke2013-01-151-3/+63
* i965: Force even an empty query to flush all previous queries.Carl Worth2013-01-151-0/+17
* meta: Allow meta operations to pause/resume an active occlusion queryCarl Worth2013-01-152-1/+28
* queryobj: Add EverBound flag, making ISQuery() return false before BeginQuery()Carl Worth2013-01-152-3/+19
* Update comment to specify actual text being referenced from the specification.Carl Worth2013-01-151-1/+6
* r300g: fix and cleanup flushing before clearing CMASK, ZMASK, and HIZMarek Olšák2013-01-154-18/+17
* r300g: implement MSAA compression and fast MSAA color clearMarek Olšák2013-01-1513-6/+211
* gallium/util: add a half float array to util_colorMarek Olšák2013-01-151-0/+1
* Revert "targets/opencl: Link against libgallium.la instead of libgallium.a"Tom Stellard2013-01-152-1/+9
* st/mesa: use a generic varying to pass the clear color to the FSMarek Olšák2013-01-151-2/+2
* gallium/util: fix glClear with MRT by making the FS write to all cbufsMarek Olšák2013-01-156-9/+42
* st/mesa: fix InternalFormat for Z24X8 window-system buffersMarek Olšák2013-01-151-1/+3
* st/mesa: remove dead conditional in ClearMarek Olšák2013-01-151-12/+0
* st/mesa: simplify conditionals in ClearMarek Olšák2013-01-151-30/+12
* st/mesa: fix glClear with different colormask for each colorbufferMarek Olšák2013-01-151-18/+25
* gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATEMarek Olšák2013-01-1513-19/+1
* st/mesa: always assume separate depth and stencil clear is supportedMarek Olšák2013-01-152-97/+22
* softpipe: implement separate depth-stencil clearMarek Olšák2013-01-151-3/+12
* libgl-xlib: softpipe and llvmpipe aren't mutually exclusive at link timeJon TURNEY2013-01-151-2/+1
* pack: handle GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV caseJordan Justen2013-01-141-2/+10
* glformats: allow GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV for GLES2/3Jordan Justen2013-01-141-0/+8
* copyteximage: Use Driver's AllocTextureImageBuffer instead of TexImageJordan Justen2013-01-141-3/+1
* copyteximage: update signed vs. unsigned format matchingJordan Justen2013-01-141-7/+25
* framebuffer: add _mesa_get_read_renderbufferJordan Justen2013-01-142-0/+26
* teximage: use _mesa_es3_error_check_format_and_type for GLES3Matt Turner2013-01-141-6/+13
* glformats: add _mesa_es3_error_check_format_and_typeMatt Turner2013-01-142-0/+444
* fbobject: don't allow LUMINANCE/INTENSITY/ALPHA fbo on ES/CoreJordan Justen2013-01-141-1/+2
* fbobject: add VERBOSE=api message for renderbuffer storageJordan Justen2013-01-141-1/+16
* fbobject: add VERBOSE=api message for check framebuffer statusJordan Justen2013-01-141-0/+4
* util: add new primitive types to pipe_prim_names[] arrayBrian Paul2013-01-141-0/+4
* st/mesa: add some simple buffer/draw debug codeBrian Paul2013-01-144-0/+18
* libgl-xlib: link with -lrtBrian Paul2013-01-141-1/+2
* i965: Avoid blending with destination alpha when RB format has no alpha bitsCarl Worth2013-01-143-8/+22
* egl/wayland: Implement EGL_EXT_buffer_ageKristian Høgsberg2013-01-141-1/+24
* egl/wayland: Pull color buffers from dri2_surf->color_buffers poolKristian Høgsberg2013-01-142-252/+150
* gallium/svga: Make sure -std=gnu99 is set.Johannes Obermayr2013-01-142-2/+5
* r300g: set a dummy vertex buffer in context_createMarek Olšák2013-01-141-0/+1
* r300g: fix MSAA resolve to an untiled textureMarek Olšák2013-01-143-3/+10
* r300g: advertise MSAA support for the RGB10_A2 format on r500Marek Olšák2013-01-142-12/+47
* r300g: allow separate depth and stencil clearMarek Olšák2013-01-141-1/+1
* r300g: if both Z and stencil are present, they must be fast-cleared togetherMarek Olšák2013-01-141-6/+11
* r300g: allow HiZ with a 16-bit zbufferMarek Olšák2013-01-141-1/+0