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* mesa: Don't advertise GL_OES_read_format in core profileIan Romanick2017-01-241-1/+1
* anv: Expose VK_KHR_maintenance1Jason Ekstrand2017-01-241-1/+5
* anv: Return better errors from AllocateDescriptorSetsJason Ekstrand2017-01-241-2/+7
* anv: Allow selecting the slice of a 3D imageJason Ekstrand2017-01-241-1/+1
* anv: Report FORMAT_FEATURE_TRANSFER_SRC/DST_BIT_KHRJason Ekstrand2017-01-241-1/+13
* anv: Add trivial support for TrimCommandPoolKHRJason Ekstrand2017-01-241-0/+8
* anv: Set viewport extents correctly when height is negativeJason Ekstrand2017-01-241-2/+2
* vulkan: Don't install vk_platform.h or vulkan.h.Matt Turner2017-01-241-3/+5
* glsl: fix compile errors with mingw due to missing PRIx64 definitionsRoland Scheidegger2017-01-242-0/+4
* gallivm: don't try to use fast rcp for fdivRoland Scheidegger2017-01-241-1/+3
* gallivm: (trivial) fix ddiv cpu implementationRoland Scheidegger2017-01-241-1/+0
* tgsi: implement ddiv opcodeRoland Scheidegger2017-01-241-0/+14
* i965/blorp: Use the correct ISL format for combined depth/stencilJason Ekstrand2017-01-241-0/+2
* st/glsl_to_tgsi: fix compilation warnings since int64 typesSamuel Pitoiset2017-01-241-3/+3
* gallium/radeon: undef the very specific UPDATE_COUNTER macroSamuel Pitoiset2017-01-241-5/+9
* i965/blorp: Add also depth and stencil buffers to render cacheTopi Pohjolainen2017-01-241-0/+4
* gbm: Fix width height getters return type (trivial)Ben Widawsky2017-01-231-2/+2
* gbm: Move getters to match order in header file (trivial)Ben Widawsky2017-01-231-11/+11
* nv50: add support for MUL_ZERO_WINS propertyIlia Mirkin2017-01-235-2/+11
* nvc0: add support for MUL_ZERO_WINS propertyIlia Mirkin2017-01-234-9/+25
* st/nine: set the MUL_ZERO_WINS flag when supportedIlia Mirkin2017-01-231-0/+3
* gallium: add PIPE_CAP_TGSI_MUL_ZERO_WINSIlia Mirkin2017-01-2318-0/+19
* gallium: add TGSI_PROPERTY_MUL_ZERO_WINSIlia Mirkin2017-01-233-3/+18
* radeonsi: always set the TCL1_ACTION_ENA when invalidating L2Marek Olšák2017-01-231-1/+2
* radeonsi: don't declare LDS in TESMarek Olšák2017-01-231-2/+1
* radeonsi: preload PS inputs only if KILL is usedMarek Olšák2017-01-231-2/+6
* gallium/radeon: adjust the rule for using the LINEAR_ALIGNED layoutMarek Olšák2017-01-231-1/+3
* winsys/amdgpu: drop all IBs if at least one was rejected within the contextMarek Olšák2017-01-231-1/+7
* winsys/amdgpu: report a rejected IB as a lost contextMarek Olšák2017-01-233-0/+14
* vulkan: import latest registry for 1.0.39 extensions.Dave Airlie2017-01-241-42/+408
* radv: don't resubmit the same cs over and over while tracingGrazvydas Ignotas2017-01-231-2/+1
* gallium/radeon: add HUD queries for monitoring some hw blocksSamuel Pitoiset2017-01-234-1/+110
* gallium/radeon: refactor the GRBM counters pathSamuel Pitoiset2017-01-233-43/+47
* swr: Align query results allocationGeorge Kyriazis2017-01-232-4/+5
* swr: Prune empty nodes in CalculateProcessorTopology.Bruce Cherniak2017-01-231-0/+9
* i965: Use UNUSED to silence unused variable (used in assert).Matt Turner2017-01-231-1/+1
* dri: allow 16bit R/GR images to be exported via drm buffersRainer Hochecker2017-01-233-0/+20
* st/va: make sure that we call begin_frame() only once v2Christian König2017-01-232-3/+9
* drirc: remove spurious tabsEric Engestrom2017-01-231-8/+8
* st/glsl_to_tgsi: use DDIV instead of DRCP + DMULNicolai Hähnle2017-01-231-6/+3
* glsl: split DIV_TO_MUL_RCP into single- and double-precision flagsNicolai Hähnle2017-01-232-9/+14
* r600: implement DDIVNicolai Hähnle2017-01-231-0/+59
* r600: factor out cayman_emit_unary_double_rawNicolai Hähnle2017-01-231-20/+42
* r600: double multiply can handle only one multiply at a timeNicolai Hähnle2017-01-231-17/+19
* glsl: fix tes linking regressionTimothy Arceri2017-01-231-2/+2
* mesa: remove unused gl_shader_info field from gl_linked_shaderTimothy Arceri2017-01-231-2/+0
* mesa/glsl: set and get cs layouts to and from shader_infoTimothy Arceri2017-01-234-36/+17
* mesa/glsl: set and get gs layouts directly to and from shader_infoTimothy Arceri2017-01-232-41/+41
* mesa/glsl/i965: set and get tes layouts directly to and from shader_infoTimothy Arceri2017-01-233-45/+40
* glsl: use last_vert_prog to get last {clip,cull}_distance_array_sizeTimothy Arceri2017-01-233-23/+4