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* i965: Prepare slice validator for isl based miptreesTopi Pohjolainen2017-06-192-11/+23
* i965: Prepare image validation for isl based miptreesTopi Pohjolainen2017-06-191-0/+15
* i965: Prepare up/downsampling for isl based miptreesTopi Pohjolainen2017-06-191-8/+38
* i965/miptree: Add isl surfaceTopi Pohjolainen2017-06-191-0/+2
* i965: Add helper for converting isl tiling to bufmgr tilingTopi Pohjolainen2017-06-191-0/+13
* i965/miptree: Refactor mapping table allocTopi Pohjolainen2017-06-191-2/+28
* i965/gen6: Declare minify(depth, level) layers for 3D stencilTopi Pohjolainen2017-06-191-1/+3
* i965/gen4: Add support for single layer in alignment workaroundTopi Pohjolainen2017-06-197-11/+99
* i965/miptree: Separate src and dst slice specifiers in slice copyTopi Pohjolainen2017-06-191-25/+35
* i965/miptree: Clarify face/level/layer in slice copyTopi Pohjolainen2017-06-191-19/+20
* anv: Fix L3 cache programming on Bay TrailJonas Kulla2017-06-191-1/+1
* radeonsi: fix dumping shader descriptors into ddebug logsMarek Olšák2017-06-191-35/+41
* radeonsi: add a workaround for inexact SNORM8 blitting againMarek Olšák2017-06-191-0/+37
* radeonsi/gfx9: fix TC-compatible stencil compressionMarek Olšák2017-06-192-2/+8
* radeonsi/gfx9: fix TXF_LZ with 1D texturesMarek Olšák2017-06-191-1/+2
* radeonsi/gfx9: disable sparse buffersMarek Olšák2017-06-191-0/+3
* ac/sid.h: don't use parentheses in PKT3_RELEASE_MEM definitionMarek Olšák2017-06-191-1/+1
* ac: parse EVENT_WRITE_EOP, RELEASE_MEM, WAIT_REG_MEM, NOWHEREMarek Olšák2017-06-192-0/+47
* st/mesa: simplify returning GL_VENDORMarek Olšák2017-06-192-5/+1
* st/mesa: remove the "Gallium 0.4 on" prefix from GL_RENDERERMarek Olšák2017-06-192-8/+1
* st/mesa: don't update MSAA states for GL_FRAMEBUFFER_SRGBMarek Olšák2017-06-191-1/+1
* i965: Ignore anisotropic filtering in nearest mode.Kenneth Graunke2017-06-191-2/+4
* glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versionsIago Toral Quiroga2017-06-191-7/+9
* st/glsl_to_tgsi: use correct writemask when converting generic intrinsicsNicolai Hähnle2017-06-191-0/+2
* gallium/radeon/gfx9: fix PBO texture uploads to compressed texturesNicolai Hähnle2017-06-191-1/+6
* r600: fix off-by-one in egd_tables.pyNicolai Hähnle2017-06-191-1/+1
* amd/common: fix off-by-one in sid_tables.pyNicolai Hähnle2017-06-191-1/+1
* i965: update MaxTextureRectSize to match PRMs and comply with OpenGL 4.1+Iago Toral Quiroga2017-06-191-1/+1
* mesa: add KHR_no_error support for gl*UniformHandleui64*ARBSamuel Pitoiset2017-06-181-19/+39
* mesa: add KHR_no_error support for glGetImageHandleARB()Samuel Pitoiset2017-06-183-1/+20
* mesa: add KHR_no_error support for glGetTexture*HandleARB()Samuel Pitoiset2017-06-183-2/+40
* mesa: add KHR_no_error support for glMake{Image,Texture}Handle*ResidentARB()Samuel Pitoiset2017-06-183-4/+62
* mesa: add KHR_no_error support for glIs{Image,Texture}HandleResidentARB()Samuel Pitoiset2017-06-183-2/+23
* radeonsi: reduce overhead for resident textures which need color decompressionSamuel Pitoiset2017-06-184-34/+58
* radeonsi: reduce overhead for resident textures which need depth decompressionSamuel Pitoiset2017-06-184-8/+29
* radeonsi: use util_dynarray_foreach for bindless resourcesSamuel Pitoiset2017-06-182-129/+46
* mesa/util: add util_dynarray_clear() helperSamuel Pitoiset2017-06-181-0/+6
* gallium/radeon: add a new HUD query for the number of resident handlesSamuel Pitoiset2017-06-184-0/+12
* i965/gen4: Refactor depth/stencil rebaseTopi Pohjolainen2017-06-181-180/+63
* i965: Drop depth/stencil miptree pointers in alignment workaroundTopi Pohjolainen2017-06-182-15/+3
* i965/gen4: Simplify depth/stencil invalidate checkTopi Pohjolainen2017-06-181-13/+3
* i965/gen4: Remove redundant check for depth when rebasing stencilTopi Pohjolainen2017-06-181-51/+12
* i965/gen4: Remove non-existing stencil and hiz buffer setupTopi Pohjolainen2017-06-182-117/+14
* android: ac: add missing libdrm_amdgpu shared dependencyMauro Rossi2017-06-171-0/+3
* r600: include libelf headers only as neededEmil Velikov2017-06-171-0/+2
* radeonsi: include ac_binary.h for struct ac_shader_binaryEmil Velikov2017-06-171-2/+2
* r600, radeon: move radeon_shader_binary_{init,clean} back to radeonEmil Velikov2017-06-173-23/+28
* ac: resolve conflicts introduced with "ac: remove amdgpu.h dependency"Emil Velikov2017-06-171-1/+3
* i965/gen4: Set depth offset when there is stencil attachment onlyTopi Pohjolainen2017-06-171-0/+6
* i965/gen6: Remove dead code in hiz surface setupTopi Pohjolainen2017-06-171-7/+6